Player Matchup

Zeus
Zeus
ELMNTC57
Zeus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
264W - 227L
1,507 Elo+
Party 2
Hachiman
Hachiman
Piyonaisto
Hachiman
Level 89
God Stats
7W - 4L
1,358 SR
Queue Stats
172W - 139L
1,553 Elo+
Party 2
Ymir
Ymir
daniciuban
Ymir
Level 29
God Stats
3W - 1L
1,620 SR
Queue Stats
55W - 70L
1,490 Elo+
Solo
Team Averages
Level 46
1,493 SR
1,517 Elo+

VS

Team Averages
Level 29
1,423 SR
1,428 Elo+
Tiamat
Tiamat
ArchRoxus
Tiamat
Level 22
God Stats
0W - 3L
1,271 SR
Queue Stats
47W - 53L
1,437 Elo+
Party 1
Artio
Artio
Az4zel35
Artio
Level 49
God Stats
0W - 2L
1,571 SR
Queue Stats
71W - 72L
1,439 Elo+
Party 1
Hercules
Hercules
PuReDyNaMIC84
Hercules
Level 17
God Stats
10W - 15L
1,426 SR
Queue Stats
24W - 37L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
10 / 2 / 7
10,990
845
25,578
9,046
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Piyonaisto
Hachiman
15
6 / 4 / 11
10,961
843
10,998
11,070
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 4 / 13
9,247
711
5,268
13,044
9,973
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ArchRoxus
Tiamat
12
1 / 5 / 5
8,417
647
7,475
11,873
4,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Az4zel35
Artio
11
0 / 9 / 6
8,110
624
2,522
17,635
11,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
PuReDyNaMIC84
Hercules
15
9 / 3 / 1
10,360
797
9,916
18,114
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
17
Kills
10
10
Deaths
17
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ArchRoxus
Tiamat
1
5
5
0.7
L
Artio
Az4zel35
Artio
0
9
6
0.33
W
Zeus
10
2
7
6.75
W
Hachiman
Piyonaisto
Hachiman
6
4
11
2.88
L
Hercules
PuReDyNaMIC84
Hercules
9
3
1
3.17
W
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,844
Damage
19,913
33,160
Taken
47,622
17,666
Mitigated
22,749
7,016
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ArchRoxus
Tiamat
7,475
251
0
1,906
11,873
4,988
0
7,819
4,054
36,159
0
L
Artio
Az4zel35
Artio
2,522
94
534
3,649
17,635
11,122
0
10,574
7,061
12,017
0
W
Zeus
25,578
2,625
0
2,964
9,046
3,154
854
3,454
5,282
64,762
0
W
Hachiman
Piyonaisto
Hachiman
10,998
6,185
0
3,027
11,070
4,539
1,779
3,664
7,158
0
46,014
L
Hercules
PuReDyNaMIC84
Hercules
9,916
1,436
547
5,730
18,114
6,639
0
12,664
5,450
0
24,306
W
5,268
467
0
1,025
13,044
9,973
120
2,369
10,345
22,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
26,887
179
Minions Killed
122
9
Camps Cleared
3
687,279
Distance Traveled
711,409
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,417
647
76
6
0
205,871
0
L
Artio
8,110
624
15
1
1
226,815
0
W
Zeus
10,990
845
65
5
1
228,077
0
W
Hachiman
10,961
843
72
6
6
230,941
3
L
Hercules
10,360
797
31
2
2
278,723
0
W
Ymir
9,247
711
42
3
2
228,261
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role