Player Matchup

Cerberus
Cerberus
CadenMonster28
Cerberus
Level 24
God Stats
4W - 5L
1,417 SR
Queue Stats
200W - 182L
1,468 Elo+
Party 1
Nemesis
Nemesis
Colonel_Monkey_
Nemesis
Level 0
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
GAMER20093
Chaac
Level 28
God Stats
2W - 3L
1,661 SR
Queue Stats
68W - 64L
1,374 Elo+
Solo
Serqet
Serqet
Lil Murkage
Serqet
Level 26
God Stats
4W - 6L
1,500 SR
Queue Stats
242W - 241L
1,481 Elo+
Party 1
Hou Yi
Hou Yi
VergedeCiment
Hou Yi
Level 7
God Stats
1W - 3L
1,700 SR
Queue Stats
52W - 52L
1,426 Elo+
Party 2
Team Averages
Level 17
1,555 SR
1,450 Elo+

VS

Team Averages
Level 24
1,439 SR
1,313 Elo+
Fenrir
Fenrir
BattyBoiSyndrome
Fenrir
Level 17
God Stats
10W - 13L
1,436 SR
Queue Stats
37W - 57L
1,345 Elo+
Solo
Bellona
Bellona
Hokage-zuki
Bellona
Level 27
God Stats
5W - 7L
1,421 SR
Queue Stats
145W - 150L
1,359 Elo+
Solo
Sun Wukong
Sun Wukong
JuieyOrange
Sun Wukong
Level 27
God Stats
5W - 12L
1,419 SR
Queue Stats
25W - 41L
1,262 Elo+
Solo
Ares
Ares
MooseRyder
Ares
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,213 Elo+
Solo
Izanami
Izanami
RETROphantom677
Izanami
Level 27
God Stats
19W - 25L
1,420 SR
Queue Stats
50W - 49L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 4 / 2
4,546
455
3,689
8,786
2,696
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
1 / 3 / 1
4,477
448
1,007
2,776
1,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Chaac
7
2 / 4 / 2
4,771
477
3,927
5,327
2,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Serqet
7
2 / 1 / 1
4,840
484
2,961
4,878
1,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 2 / 0
4,419
442
1,390
4,432
1,093
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,452
545
878
5,875
1,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bellona
Hokage-zuki
Bellona
9
4 / 0 / 0
5,711
571
4,558
5,166
3,709
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
JuieyOrange
Sun Wukong
6
1 / 2 / 5
4,678
468
586
4,141
1,516
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
4 / 1 / 4
5,792
579
2,606
7,665
3,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
3 / 2 / 3
5,801
580
6,614
7,517
2,363
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
6
Kills
13
14
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
L
Cerberus
1
4
2
0.5
L
1
3
1
0.5
L
Chaac
2
4
2
0.75
W
Bellona
Hokage-zuki
Bellona
4
0
0
4
W
Sun Wukong
JuieyOrange
Sun Wukong
1
2
5
1.75
L
Serqet
2
1
1
2.5
W
4
1
4
6
W
3
2
3
2.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,974
Damage
15,242
26,199
Taken
30,364
8,124
Mitigated
13,012
6,412
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
878
135
0
3,122
5,875
1,820
0
0
5,836
0
32,101
L
Cerberus
3,689
392
206
3,151
8,786
2,696
0
1,422
7,364
19,887
0
L
1,007
463
0
224
2,776
1,016
796
0
2,776
0
6,675
L
Chaac
3,927
631
0
1,378
5,327
2,172
94
613
4,714
0
11,011
W
Bellona
Hokage-zuki
Bellona
4,558
1,101
0
1,689
5,166
3,709
479
0
5,128
0
25,102
W
Sun Wukong
JuieyOrange
Sun Wukong
586
42
0
1,140
4,141
1,516
551
130
3,935
0
7,221
L
Serqet
2,961
1,057
77
369
4,878
1,147
0
571
4,307
0
10,601
W
2,606
309
772
1,660
7,665
3,604
25
2,364
4,900
9,388
0
W
6,614
5,275
0
3,033
7,517
2,363
1,308
1,195
6,090
0
38,885
L
1,390
735
0
1,007
4,432
1,093
27
0
4,432
0
14,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,053
Gold Earned
27,434
137
Minions Killed
216
0
Camps Cleared
0
799,395
Distance Traveled
953,441
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,452
545
68
7
0
195,004
1
L
Cerberus
4,546
455
34
3
0
184,333
0
L
Nemesis
4,477
448
18
2
0
97,024
0
L
Chaac
4,771
477
22
2
0
171,964
0
W
Bellona
5,711
571
45
5
0
209,478
0
W
Sun Wukong
4,678
468
13
1
0
195,380
0
L
Serqet
4,840
484
27
3
0
190,459
0
W
Ares
5,792
579
16
2
0
188,442
4
W
Izanami
5,801
580
74
7
0
165,137
0
L
Hou Yi
4,419
442
36
4
0
155,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role