Player Matchup

Merlin
Merlin
CUPCAKE6957
Merlin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,215 Elo+
Party 2
Nemesis
Nemesis
ChernoboiPagode
Nemesis
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
StuffyIvan007
Cthulhu
Level 11
God Stats
2W - 2L
1,307 SR
Queue Stats
5W - 10L
1,210 Elo+
Party 2
Hachiman
Hachiman
Vaxyka
Hachiman
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 167L
1,462 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
sanewater
Morgan Le Fay
Level 28
God Stats
21W - 21L
1,490 SR
Queue Stats
119W - 108L
1,462 Elo+
Party 1
Team Averages
Level 16
1,460 SR
1,346 Elo+

VS

Team Averages
Level 13
1,493 SR
1,448 Elo+
Agni
Agni
 
Agni
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Matheus200543
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
PsychoSamuel_Ame
Tsukuyomi
Level 28
God Stats
4W - 7L
1,463 SR
Queue Stats
20W - 24L
1,357 Elo+
Solo
Yemoja
Yemoja
Soooofiaaaa
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Mulan
Mulan
graudio
Mulan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
1 / 1 / 2
4,646
465
1,271
3,410
806
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 1 / 4
6,527
653
5,123
6,430
2,389
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
7
0 / 4 / 2
4,908
491
1,548
5,367
1,709
Hachiman
Vaxyka
Hachiman
10
3 / 1 / 1
5,932
593
3,554
5,647
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
sanewater
Morgan Le Fay
10
7 / 3 / 4
6,337
634
6,419
5,598
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
1 / 1 / 2
5,446
545
1,002
2,331
429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
3 / 4 / 2
5,532
553
5,250
5,338
1,215
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
11
6 / 0 / 0
6,350
635
4,444
6,772
2,717
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
6
0 / 4 / 5
4,983
498
1,446
7,008
3,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mulan
graudio
Mulan
6
0 / 7 / 5
4,542
454
1,430
7,481
2,928
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
16
Kills
10
10
Deaths
16
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
1
2
2
W
Merlin
1
1
2
2
W
5
1
4
7
L
3
4
2
1
L
Tsukuyomi
6
0
0
6
L
Yemoja
0
4
5
0.63
W
Cthulhu
0
4
2
0.25
W
Hachiman
Vaxyka
Hachiman
3
1
1
3.5
L
Mulan
graudio
Mulan
0
7
5
0.36
W
Morgan Le Fay
sanewater
Morgan Le Fay
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,915
Damage
13,572
26,452
Taken
28,930
8,374
Mitigated
10,573
3,067
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
1,002
129
0
421
2,331
429
0
0
2,331
18,616
0
W
Merlin
1,271
563
0
0
3,410
806
266
126
3,284
7,555
0
W
5,123
3,141
0
1,173
6,430
2,389
0
1,076
5,298
0
31,687
L
5,250
2,650
0
808
5,338
1,215
489
1,110
4,228
0
17,433
L
Tsukuyomi
4,444
1,428
0
2,258
6,772
2,717
572
991
5,781
0
27,905
L
Yemoja
1,446
446
796
706
7,008
3,284
320
2,760
4,248
8,139
0
W
Cthulhu
1,548
423
0
0
5,367
1,709
48
297
5,070
12,672
0
W
Hachiman
Vaxyka
Hachiman
3,554
1,831
0
1,250
5,647
1,517
356
329
5,318
0
29,769
L
Mulan
graudio
Mulan
1,430
217
0
708
7,481
2,928
278
4,377
3,104
0
5,511
W
Morgan Le Fay
sanewater
Morgan Le Fay
6,419
1,308
0
644
5,598
1,953
1,739
584
4,974
29,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,350
Gold Earned
26,853
198
Minions Killed
164
0
Camps Cleared
0
978,043
Distance Traveled
892,390
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,446
545
53
5
0
139,997
2
W
Merlin
4,646
465
13
1
0
178,197
0
W
Nemesis
6,527
653
56
6
0
217,956
0
L
Neith
5,532
553
27
3
0
162,681
1
L
Tsukuyomi
6,350
635
61
6
0
236,492
0
L
Yemoja
4,983
498
16
2
0
183,687
3
W
Cthulhu
4,908
491
34
3
0
199,590
1
W
Hachiman
5,932
593
54
5
0
206,448
1
L
Mulan
4,542
454
7
1
0
169,533
2
W
Morgan Le Fay
6,337
634
41
4
0
175,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role