Player Matchup

Susano
Susano
Platinum III
 
Susano
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold III
Dravlein
King Arthur
Gold III
Level 141
God Stats
2W - 5L
1,394 SR
Queue Stats
315W - 324L
1,471 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
GioPK
Baron Samedi
Silver II
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 30L
1,546 MMR
Solo
Tyr
Tyr
Gold II
Hisura
Tyr
Gold II
Level 160
God Stats
10W - 14L
1,449 SR
Queue Stats
86W - 76L
1,503 MMR
Party 2
Rama
Rama
Gold V
zZNight
Rama
Gold V
Level 160
God Stats
0W - 2L
1,148 SR
Queue Stats
83W - 101L
1,337 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,398 SR
1,472 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,597 SR
1,538 MMR
Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold IV
 
Odin
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum III
Quilado
Sol
Platinum III
Level 160
God Stats
20W - 12L
1,662 SR
Queue Stats
348W - 376L
1,705 MMR
Party 1
Ares
Ares
Gold IV
afagistan
Ares
Gold IV
Level 127
God Stats
13W - 10L
1,609 SR
Queue Stats
181W - 181L
1,393 MMR
Solo
Hun Batz
Hun Batz
Gold II
iLupa
Hun Batz
Gold II
Level 147
God Stats
11W - 10L
1,712 SR
Queue Stats
97W - 91L
1,591 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
3 / 6 / 2
10,328
449
7,430
14,573
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Dravlein
King Arthur
17
0 / 8 / 0
10,572
460
10,249
21,961
20,640
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
GioPK
Baron Samedi
18
0 / 7 / 1
10,710
466
8,536
16,362
7,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Hisura
Tyr
18
5 / 5 / 3
11,849
515
11,303
21,355
18,211
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rama
zZNight
Rama
16
2 / 8 / 4
10,504
457
8,605
23,131
7,288
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArtioTsukuyomiAthenaSetTiamat

VS

Bans
GebApolloMercuryYmirSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
4 / 1 / 8
13,765
598
14,147
7,394
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
 
Odin
16
3 / 3 / 14
12,432
541
5,789
15,188
17,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
20
10 / 4 / 6
14,460
629
20,464
18,143
6,776
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
20
7 / 1 / 7
14,812
644
18,312
23,148
31,288
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hun Batz
iLupa
Hun Batz
20
8 / 1 / 6
14,259
620
11,363
15,967
6,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
10
Kills
32
34
Deaths
10
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
6
2
0.67
W
Thoth
 
Thoth
4
1
8
8
W
Odin
 
Odin
3
3
14
3.33
L
King Arthur
Dravlein
King Arthur
0
8
0
0
L
Baron Samedi
GioPK
Baron Samedi
0
7
1
0.07
L
Tyr
Hisura
Tyr
5
5
3
1.3
W
Sol
10
4
6
3.25
W
Ares
7
1
7
10.5
W
Hun Batz
iLupa
Hun Batz
8
1
6
11
L
Rama
zZNight
Rama
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,123
Damage
70,075
97,382
Taken
79,840
58,277
Mitigated
65,210
27,796
Healing
31,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
7,430
930
0
2,954
14,573
5,109
0
7,051
7,448
0
50,857
W
Thoth
 
Thoth
14,147
92
0
1,081
7,394
3,134
2,701
907
6,349
105,731
0
W
Odin
 
Odin
5,789
1,166
2,264
2,659
15,188
17,107
306
1,376
13,685
8,773
24,500
L
King Arthur
Dravlein
King Arthur
10,249
1,690
0
3,471
21,961
20,640
0
15,762
6,127
0
71,012
L
Baron Samedi
GioPK
Baron Samedi
8,536
422
68
4,359
16,362
7,029
0
6,835
9,250
89,587
0
L
Tyr
Hisura
Tyr
11,303
1,856
0
8,612
21,355
18,211
1,584
10,965
10,024
0
78,929
W
Sol
20,464
6,951
0
8,666
18,143
6,776
6,433
2,638
15,394
123,232
0
W
Ares
18,312
1,689
0
9,514
23,148
31,288
636
1,454
21,598
109,254
0
W
Hun Batz
iLupa
Hun Batz
11,363
2,946
0
7,144
15,967
6,905
0
1,924
13,965
0
122,665
L
Rama
zZNight
Rama
8,605
7,734
0
8,332
23,131
7,288
276
13,706
9,261
0
75,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,963
Gold Earned
69,728
650
Minions Killed
786
0
Camps Cleared
0
2,050,176
Distance Traveled
2,371,279
26
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,328
449
93
4
0
382,541
4
W
Thoth
13,765
598
189
8
0
471,012
10
W
Odin
12,432
541
44
2
0
474,178
8
L
King Arthur
10,572
460
139
6
0
458,434
7
L
Baron Samedi
10,710
466
150
7
0
363,418
7
L
Tyr
11,849
515
130
6
0
486,318
3
W
Sol
14,460
629
172
7
0
449,223
3
W
Ares
14,812
644
211
9
0
422,607
7
W
Hun Batz
14,259
620
170
7
0
554,259
6
L
Rama
10,504
457
138
6
0
359,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role