Player Matchup

Ganesha
Ganesha
TekDore
Ganesha
Level 29
God Stats
1W - 0L
1,700 SR
Queue Stats
66W - 15L
1,832 Elo+
Party 2
Thanatos
Thanatos
llIKillerlll
Thanatos
Level 132
God Stats
1W - 1L
1,724 SR
Queue Stats
29W - 12L
1,661 Elo+
Party 2
Zeus
Zeus
llIMarIlI
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,782 Elo+
Party 2
Team Averages
Level 63
1,641 SR
1,758 Elo+

VS

Team Averages
Level 85
1,620 SR
1,424 Elo+
Yemoja
Yemoja
Boricuatempo
Yemoja
Level 27
God Stats
0W - 1L
1,757 SR
Queue Stats
20W - 26L
1,309 Elo+
Solo
Sol
Sol
FRVRuntak3n
Sol
Level 123
God Stats
2W - 3L
1,437 SR
Queue Stats
143W - 155L
1,485 Elo+
Party 1
Fenrir
Fenrir
j0hnny4
Fenrir
Level 105
God Stats
4W - 3L
1,665 SR
Queue Stats
326W - 361L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
TekDore
Ganesha
11
0 / 2 / 13
7,800
780
5,995
8,586
8,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
llIKillerlll
Thanatos
12
11 / 1 / 3
8,604
860
12,090
8,719
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
11
3 / 1 / 6
7,485
749
5,731
5,021
1,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 4 / 3
6,403
640
2,294
10,227
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 6 / 2
6,382
638
4,986
9,483
2,530
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
j0hnny4
Fenrir
10
3 / 4 / 0
7,278
728
3,151
7,662
4,396
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
4
4
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
3
0.38
L
1
6
2
0.33
W
Ganesha
TekDore
Ganesha
0
2
13
3.25
L
Fenrir
j0hnny4
Fenrir
3
4
0
0.75
W
Thanatos
llIKillerlll
Thanatos
11
1
3
12.5
W
Zeus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,816
Damage
10,431
22,326
Taken
27,372
14,184
Mitigated
14,247
13,442
Healing
3,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,294
209
275
1,329
10,227
7,321
0
4,614
5,613
7,848
0
L
4,986
2,358
0
1,842
9,483
2,530
0
4,494
4,989
20,604
0
W
Ganesha
TekDore
Ganesha
5,995
362
0
4,103
8,586
8,204
427
3,975
4,611
22,324
0
L
Fenrir
j0hnny4
Fenrir
3,151
341
0
185
7,662
4,396
0
2,470
5,192
0
7,524
W
Thanatos
llIKillerlll
Thanatos
12,090
2,194
0
7,653
8,719
4,248
701
2,460
6,259
0
25,763
W
Zeus
5,731
474
54
1,632
5,021
1,732
317
1,612
3,409
30,524
1,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,889
Gold Earned
20,063
117
Minions Killed
56
9
Camps Cleared
0
547,202
Distance Traveled
465,795
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,403
640
5
1
0
150,114
2
L
Sol
6,382
638
35
4
0
157,005
1
W
Ganesha
7,800
780
6
1
0
178,950
3
L
Fenrir
7,278
728
16
2
0
158,676
1
W
Thanatos
8,604
860
48
5
5
192,169
1
W
Zeus
7,485
749
63
6
4
176,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role