Player Matchup

Cernunnos
Cernunnos
DemoWolf01
Cernunnos
Level 126
God Stats
13W - 12L
1,485 SR
Queue Stats
347W - 347L
1,440 Elo+
Party 1
Yemoja
Yemoja
RogerEli222
Yemoja
Level 65
God Stats
15W - 26L
1,465 SR
Queue Stats
295W - 282L
1,415 Elo+
Solo
Anubis
Anubis
TACTICA1 SNIP3R
Anubis
Level 87
God Stats
6W - 7L
1,460 SR
Queue Stats
151W - 154L
1,443 Elo+
Party 1
Ne Zha
Ne Zha
YuukoIsMyWaifu
Ne Zha
Level 98
God Stats
1W - 0L
1,504 SR
Queue Stats
42W - 38L
1,444 Elo+
Party 1
Geb
Geb
cipac
Geb
Level 69
God Stats
8W - 4L
1,594 SR
Queue Stats
344W - 368L
1,410 Elo+
Solo
Team Averages
Level 89
1,502 SR
1,430 Elo+

VS

Team Averages
Level 91
1,404 SR
1,403 Elo+
Mercury
Mercury
AdmiralGoat5072
Mercury
Level 66
God Stats
27W - 29L
1,491 SR
Queue Stats
261W - 268L
1,463 Elo+
Solo
Ares
Ares
NJM320
Ares
Level 66
God Stats
7W - 16L
1,373 SR
Queue Stats
183W - 207L
1,408 Elo+
Solo
Chronos
Chronos
blazed-windu
Chronos
Level 108
God Stats
13W - 19L
1,359 SR
Queue Stats
619W - 821L
1,320 Elo+
Party 2
Izanami
Izanami
diddysclub
Izanami
Level 149
God Stats
12W - 14L
1,530 SR
Queue Stats
595W - 597L
1,476 Elo+
Solo
Nike
Nike
the hellbring
Nike
Level 68
God Stats
2W - 5L
1,269 SR
Queue Stats
132W - 208L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DemoWolf01
Cernunnos
11
2 / 0 / 5
7,071
544
6,826
4,986
1,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
14
4 / 0 / 2
8,525
656
7,129
4,280
3,961
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
1 / 2 / 2
7,298
561
4,602
5,583
2,591
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 1 / 1
8,062
620
4,399
8,825
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
cipac
Geb
11
3 / 1 / 3
7,443
573
3,378
7,482
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
5,751
442
1,497
7,754
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
NJM320
Ares
10
2 / 1 / 0
6,389
491
2,609
7,587
5,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
blazed-windu
Chronos
9
0 / 2 / 2
5,447
419
1,840
6,127
2,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
diddysclub
Izanami
10
0 / 5 / 1
5,936
457
4,351
9,397
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 4 / 0
6,036
464
1,898
8,851
5,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
16
Kills
3
4
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Cernunnos
DemoWolf01
Cernunnos
2
0
5
4.5
L
Ares
NJM320
Ares
2
1
0
2
W
Yemoja
4
0
2
5
W
1
2
2
1
W
6
1
1
6.5
L
Chronos
blazed-windu
Chronos
0
2
2
0.5
W
Geb
cipac
Geb
3
1
3
4.5
L
Izanami
diddysclub
Izanami
0
5
1
0.1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,334
Damage
12,195
31,156
Taken
39,716
16,798
Mitigated
19,319
11,323
Healing
6,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,497
542
0
843
7,754
2,608
0
2,528
5,226
0
23,891
W
Cernunnos
DemoWolf01
Cernunnos
6,826
2,503
0
1,520
4,986
1,535
2,267
567
4,419
0
42,486
L
Ares
NJM320
Ares
2,609
104
0
631
7,587
5,496
0
2,712
4,875
15,420
0
W
Yemoja
7,129
1,581
578
1,376
4,280
3,961
1,238
0
4,280
42,422
4,444
W
4,602
369
0
933
5,583
2,591
644
2,998
2,585
43,176
0
W
4,399
1,569
0
4,715
8,825
3,193
1,031
344
8,481
0
48,798
L
Chronos
blazed-windu
Chronos
1,840
994
0
924
6,127
2,446
0
2,401
3,726
21,476
0
W
Geb
cipac
Geb
3,378
613
0
2,201
7,482
5,518
0
585
6,897
18,523
0
L
Izanami
diddysclub
Izanami
4,351
2,655
0
1,872
9,397
3,341
0
2,654
6,743
0
45,334
L
1,898
335
0
2,631
8,851
5,428
0
4,363
4,488
0
30,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,399
Gold Earned
29,559
372
Minions Killed
253
0
Camps Cleared
0
1,251,058
Distance Traveled
1,158,379
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,751
442
49
4
0
239,942
5
W
Cernunnos
7,071
544
94
7
0
248,948
3
L
Ares
6,389
491
24
2
0
246,693
4
W
Yemoja
8,525
656
88
7
0
206,471
3
W
Anubis
7,298
561
86
7
0
221,198
3
W
Ne Zha
8,062
620
81
6
0
314,694
2
L
Chronos
5,447
419
35
3
0
224,868
1
W
Geb
7,443
573
23
2
0
259,747
2
L
Izanami
5,936
457
83
6
0
208,939
1
L
Nike
6,036
464
62
5
0
237,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role