Player Matchup

Fenrir
Fenrir
Gaqqing
Fenrir
Level 67
God Stats
0W - 1L
1,410 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 3
Nu Wa
Nu Wa
STARENt2
Nu Wa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 131L
1,367 Elo+
Party 2
Scylla
Scylla
Serathus
Scylla
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 3
Pele
Pele
Tusc0
Pele
Level 33
God Stats
3W - 5L
1,252 SR
Queue Stats
109W - 114L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
YiffHyena
Cthulhu
Level 37
God Stats
1W - 5L
1,133 SR
Queue Stats
66W - 116L
1,347 Elo+
Solo
Team Averages
Level 41
1,359 SR
1,318 Elo+

VS

Team Averages
Level 50
1,505 SR
1,341 Elo+
Horus
Horus
Brechsau69
Horus
Level 60
God Stats
11W - 5L
1,648 SR
Queue Stats
101W - 110L
1,410 Elo+
Party 1
Nike
Nike
Gschaftlgruber
Nike
Level 29
God Stats
7W - 9L
1,339 SR
Queue Stats
58W - 74L
1,372 Elo+
Party 1
Baron Samedi
Baron Samedi
NoNLuiaZefix
Baron Samedi
Level 62
God Stats
17W - 12L
1,574 SR
Queue Stats
134W - 163L
1,401 Elo+
Party 1
Hachiman
Hachiman
shaonohi
Hachiman
Level 60
God Stats
29W - 31L
1,463 SR
Queue Stats
139W - 175L
1,402 Elo+
Party 1
Tsukuyomi
Tsukuyomi
skyverblue
Tsukuyomi
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 5L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gaqqing
Fenrir
12
3 / 4 / 3
7,941
467
4,042
12,567
4,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
STARENt2
Nu Wa
12
1 / 7 / 7
7,966
469
10,872
11,597
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Serathus
Scylla
13
3 / 6 / 5
8,114
477
7,174
8,869
2,102
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Tusc0
Pele
15
4 / 9 / 3
9,393
553
11,776
18,201
5,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
YiffHyena
Cthulhu
15
2 / 0 / 0
8,434
496
6,431
13,143
8,263
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
1 / 2 / 7
8,277
487
7,484
14,630
13,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 6 / 10
8,709
512
7,135
12,170
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
NoNLuiaZefix
Baron Samedi
16
6 / 3 / 7
9,636
567
10,535
12,232
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
shaonohi
Hachiman
14
1 / 0 / 3
8,006
471
8,866
9,618
3,262
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
skyverblue
Tsukuyomi
19
12 / 2 / 0
11,304
665
11,227
12,674
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
13
Kills
24
26
Deaths
13
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Horus
1
2
7
2.25
L
Fenrir
Gaqqing
Fenrir
3
4
3
1.13
W
4
6
10
1.5
W
Baron Samedi
NoNLuiaZefix
Baron Samedi
6
3
7
3.17
L
Nu Wa
STARENt2
Nu Wa
1
7
7
0.64
L
Scylla
Serathus
Scylla
3
6
5
0.92
L
Pele
Tusc0
Pele
4
9
3
0.61
L
Cthulhu
YiffHyena
Cthulhu
2
0
0
2
W
Hachiman
shaonohi
Hachiman
1
0
3
2.5
W
Tsukuyomi
skyverblue
Tsukuyomi
12
2
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,295
Damage
45,247
64,377
Taken
61,324
23,731
Mitigated
31,366
13,444
Healing
28,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
7,484
4,118
2,674
6,963
14,630
13,344
93
8,259
6,371
0
25,347
L
Fenrir
Gaqqing
Fenrir
4,042
1,094
0
1,353
12,567
4,078
534
1,365
11,202
0
38,697
W
7,135
1,831
0
904
12,170
4,689
396
5,063
7,107
0
29,375
W
Baron Samedi
NoNLuiaZefix
Baron Samedi
10,535
2,185
1,392
3,486
12,232
5,316
1,366
3,471
8,761
57,594
0
L
Nu Wa
STARENt2
Nu Wa
10,872
1,368
0
2,566
11,597
3,418
0
3,886
7,711
45,371
0
L
Scylla
Serathus
Scylla
7,174
523
0
225
8,869
2,102
0
998
7,871
31,104
0
L
Pele
Tusc0
Pele
11,776
2,643
0
4,263
18,201
5,870
0
3,693
14,508
0
64,183
L
Cthulhu
YiffHyena
Cthulhu
6,431
242
0
5,037
13,143
8,263
0
593
12,550
50,627
0
W
Hachiman
shaonohi
Hachiman
8,866
4,450
0
4,982
9,618
3,262
567
5,583
4,035
0
56,741
W
Tsukuyomi
skyverblue
Tsukuyomi
11,227
2,311
0
8,194
12,674
4,755
0
2,101
10,573
0
95,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,848
Gold Earned
45,932
366
Minions Killed
486
0
Camps Cleared
0
1,529,204
Distance Traveled
1,655,487
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,277
487
54
3
0
316,913
7
L
Fenrir
7,941
467
70
4
0
343,668
6
W
Nike
8,709
512
50
3
0
348,419
5
W
Baron Samedi
9,636
567
112
7
0
309,354
4
L
Nu Wa
7,966
469
66
4
0
284,394
1
L
Scylla
8,114
477
42
2
0
309,150
0
L
Pele
9,393
553
104
6
0
306,716
0
L
Cthulhu
8,434
496
84
5
0
285,276
2
W
Hachiman
8,006
471
95
6
0
283,261
4
W
Tsukuyomi
11,304
665
175
10
0
397,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role