Player Matchup

Hun Batz
Hun Batz
AaLiiiiVvEe
Hun Batz
Level 14
God Stats
11W - 12L
1,387 SR
Queue Stats
127W - 127L
1,348 Elo+
Solo
Cthulhu
Cthulhu
PitchBlackDemon1
Cthulhu
Level 8
God Stats
2W - 2L
1,357 SR
Queue Stats
9W - 10L
1,302 Elo+
Solo
Ullr
Ullr
Soupy-comet_ttv
Ullr
Level 27
God Stats
1W - 2L
1,771 SR
Queue Stats
68W - 79L
1,354 Elo+
Solo
Yemoja
Yemoja
iDanielXz
Yemoja
Level 27
God Stats
2W - 1L
1,326 SR
Queue Stats
38W - 36L
1,500 Elo+
Solo
Thoth
Thoth
x_xaime
Thoth
Level 24
God Stats
5W - 3L
1,515 SR
Queue Stats
53W - 59L
1,320 Elo+
Solo
Team Averages
Level 20
1,471 SR
1,365 Elo+

VS

Team Averages
Level 16
1,426 SR
1,414 Elo+
Nemesis
Nemesis
Ma1toGuy
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
NooNoo95_
Bakasura
Level 29
God Stats
2W - 8L
1,132 SR
Queue Stats
181W - 214L
1,413 Elo+
Solo
Ra
Ra
Simp4Jungle
Ra
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
70W - 27L
1,719 Elo+
Solo
Vamana
Vamana
Zephiros83
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 172L
1,322 Elo+
Solo
Neith
Neith
seryiigomezsalas
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,114 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AaLiiiiVvEe
Hun Batz
16
7 / 3 / 3
9,265
618
8,762
9,641
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
5 / 1 / 1
7,438
496
5,648
7,217
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 2 / 2
6,874
458
3,398
5,586
1,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
iDanielXz
Yemoja
12
2 / 1 / 3
8,117
541
3,661
7,336
5,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
x_xaime
Thoth
12
5 / 3 / 3
7,923
528
5,913
7,306
2,342
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ma1toGuy
Nemesis
5
0 / 2 / 0
4,816
321
522
2,803
629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bakasura
NooNoo95_
Bakasura
16
3 / 2 / 1
9,077
605
4,674
8,446
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 4 / 0
8,811
587
11,277
12,260
4,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vamana
Zephiros83
Vamana
7
0 / 4 / 1
5,334
356
1,780
7,709
3,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 8 / 0
6,009
401
2,969
6,953
1,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
20
Kills
10
10
Deaths
20
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AaLiiiiVvEe
Hun Batz
7
3
3
2.83
L
Nemesis
Ma1toGuy
Nemesis
0
2
0
0
L
Bakasura
NooNoo95_
Bakasura
3
2
1
1.75
W
5
1
1
5.5
L
7
4
0
1.75
W
1
2
2
1
L
Vamana
Zephiros83
Vamana
0
4
1
0.13
W
Yemoja
iDanielXz
Yemoja
2
1
3
3.5
L
0
8
0
0
W
Thoth
x_xaime
Thoth
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,382
Damage
21,222
37,086
Taken
38,171
18,700
Mitigated
14,167
12,085
Healing
12,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AaLiiiiVvEe
Hun Batz
8,762
3,700
0
4,222
9,641
3,591
19
1,778
7,558
0
71,459
L
Nemesis
Ma1toGuy
Nemesis
522
0
0
263
2,803
629
0
618
2,185
0
3,987
L
Bakasura
NooNoo95_
Bakasura
4,674
3,003
0
4,725
8,446
4,056
0
1,829
6,534
0
58,641
W
5,648
709
0
2,110
7,217
5,399
0
879
5,999
26,112
0
L
11,277
1,045
67
5,602
12,260
4,221
177
5,317
6,773
57,630
0
W
3,398
2,797
0
1,323
5,586
1,846
1,432
2,533
2,692
0
27,741
L
Vamana
Zephiros83
Vamana
1,780
997
0
1,566
7,709
3,310
148
3,172
4,497
0
8,365
W
Yemoja
iDanielXz
Yemoja
3,661
989
382
1,890
7,336
5,522
1,711
2,398
4,680
26,851
0
L
2,969
2,189
0
102
6,953
1,951
836
3,501
2,960
0
24,078
W
Thoth
x_xaime
Thoth
5,913
464
0
2,158
7,306
2,342
410
3,229
3,862
33,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,617
Gold Earned
34,047
341
Minions Killed
309
0
Camps Cleared
0
1,280,292
Distance Traveled
1,112,653
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,265
618
129
9
0
307,657
0
L
Nemesis
4,816
321
10
1
0
127,009
2
L
Bakasura
9,077
605
132
9
0
331,821
2
W
Cthulhu
7,438
496
46
3
0
224,655
1
L
Ra
8,811
587
113
8
0
226,751
7
W
Ullr
6,874
458
63
4
0
258,748
1
L
Vamana
5,334
356
15
1
0
219,300
1
W
Yemoja
8,117
541
41
3
0
225,852
0
L
Neith
6,009
401
39
3
0
207,772
2
W
Thoth
7,923
528
62
4
0
263,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role