Player Matchup

Artemis
Artemis
LovelyFawn74634
Artemis
Level 29
God Stats
23W - 6L
1,582 SR
Queue Stats
80W - 46L
1,545 Elo+
Party 2
Sylvanus
Sylvanus
Mr U Lacertae
Sylvanus
Level 109
God Stats
3W - 2L
1,715 SR
Queue Stats
99W - 60L
1,579 Elo+
Party 2
Eset
Eset
Mr UY Scuti
Eset
Level 88
God Stats
1W - 0L
1,366 SR
Queue Stats
84W - 50L
1,582 Elo+
Party 2
Team Averages
Level 75
1,554 SR
1,568 Elo+

VS

Team Averages
Level 14
1,507 SR
1,276 Elo+
Loki
Loki
AlignedFish678
Loki
Level 8
God Stats
17W - 21L
1,804 SR
Queue Stats
118W - 150L
1,391 Elo+
Party 1
Artemis
Artemis
Juddernaut321
Artemis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,339 Elo+
Party 1
Zeus
Zeus
diemor99
Zeus
Level 6
God Stats
1W - 3L
1,217 SR
Queue Stats
2W - 7L
1,098 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 10
9,813
818
4,692
4,350
1,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Mr U Lacertae
Sylvanus
13
4 / 1 / 13
9,680
807
7,215
10,568
13,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
6 / 1 / 11
9,028
752
6,562
8,224
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 0
7,872
656
3,500
8,109
2,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
10
0 / 7 / 0
6,876
573
4,114
7,945
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
10
0 / 6 / 2
7,111
593
7,407
5,992
1,591
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
18
Kills
2
2
Deaths
19
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Artemis
0
7
0
0
W
8
0
10
13
W
Sylvanus
Mr U Lacertae
Sylvanus
4
1
13
10.5
W
6
1
11
11.5
L
Zeus
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,469
Damage
15,021
23,142
Taken
22,046
18,918
Mitigated
6,156
12,770
Healing
871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,500
334
0
871
8,109
2,284
0
5,699
2,410
0
20,103
L
Artemis
4,114
1,269
0
0
7,945
2,281
0
5,666
2,279
0
22,076
W
4,692
2,743
0
2,352
4,350
1,596
1,023
1,630
2,720
0
39,362
W
Sylvanus
Mr U Lacertae
Sylvanus
7,215
1,740
2,017
4,585
10,568
13,802
710
3,754
6,814
17,087
0
W
6,562
255
929
2,887
8,224
3,520
437
2,894
5,330
30,648
0
L
Zeus
7,407
407
0
0
5,992
1,591
0
2,701
3,291
13,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,521
Gold Earned
21,859
139
Minions Killed
101
7
Camps Cleared
2
649,996
Distance Traveled
504,265
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,872
656
28
2
2
208,747
0
L
Artemis
6,876
573
51
4
0
151,588
0
W
Artemis
9,813
818
76
6
3
208,624
0
W
Sylvanus
9,680
807
9
1
0
203,989
2
W
Eset
9,028
752
54
5
4
237,383
5
L
Zeus
7,111
593
22
2
0
143,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role