Player Matchup

Ra
Ra
Dyslektikos
Ra
Level 12
God Stats
2W - 1L
1,845 SR
Queue Stats
9W - 10L
1,532 Elo+
Solo
Olorun
Olorun
ErPipita
Olorun
Level 10
God Stats
2W - 1L
1,563 SR
Queue Stats
31W - 34L
1,562 Elo+
Party 1
Bakasura
Bakasura
GapingThanatos
Bakasura
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 10L
1,600 Elo+
Solo
Fenrir
Fenrir
ignaciomoya9
Fenrir
Level 21
God Stats
2W - 1L
1,555 SR
Queue Stats
26W - 16L
1,605 Elo+
Solo
Bacchus
Bacchus
racon2346
Bacchus
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 36L
1,506 Elo+
Party 1
Team Averages
Level 23
1,593 SR
1,561 Elo+

VS

Team Averages
Level 24
1,580 SR
1,572 Elo+
Achilles
Achilles
Excalivers
Achilles
Level 30
God Stats
13W - 12L
1,653 SR
Queue Stats
191W - 189L
1,613 Elo+
Party 3
Odin
Odin
Shiro-Jay1573
Odin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,671 Elo+
Party 2
Yemoja
Yemoja
jaceaxe
Yemoja
Level 24
God Stats
7W - 7L
1,502 SR
Queue Stats
61W - 62L
1,335 Elo+
Party 2
Ares
Ares
plsnoflame123
Ares
Level 27
God Stats
3W - 4L
1,576 SR
Queue Stats
117W - 107L
1,650 Elo+
Party 3
Chronos
Chronos
raijyx
Chronos
Level 29
God Stats
47W - 34L
1,672 SR
Queue Stats
174W - 162L
1,592 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,785
679
5,596
2,787
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
ErPipita
Olorun
9
3 / 1 / 2
5,540
554
5,528
4,201
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
11
5 / 1 / 1
6,701
670
6,720
7,072
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
10
3 / 2 / 4
6,081
608
3,287
7,427
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
racon2346
Bacchus
8
1 / 0 / 5
5,524
552
3,648
6,441
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Excalivers
Achilles
9
1 / 4 / 2
5,688
569
4,969
7,401
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 1
4,609
461
2,256
8,341
3,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
jaceaxe
Yemoja
8
1 / 2 / 1
5,294
529
1,907
6,252
3,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 3 / 2
5,166
517
2,931
6,536
3,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos
raijyx
Chronos
8
0 / 3 / 2
4,607
461
4,524
7,071
2,297
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
4
5
Deaths
15
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Olorun
ErPipita
Olorun
3
1
2
4
L
Achilles
Excalivers
Achilles
1
4
2
0.5
W
Bakasura
5
1
1
5.5
L
0
3
1
0.17
W
Fenrir
3
2
4
2.5
L
Yemoja
jaceaxe
Yemoja
1
2
1
0.75
L
2
3
2
1
W
Bacchus
racon2346
Bacchus
1
0
5
3.5
L
Chronos
raijyx
Chronos
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
16,587
27,928
Taken
35,601
11,136
Mitigated
14,543
11,246
Healing
6,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,596
1,107
445
1,007
2,787
813
68
908
1,879
39,055
0
W
Olorun
ErPipita
Olorun
5,528
2,107
565
2,304
4,201
1,244
0
3,137
1,064
29,920
0
L
Achilles
Excalivers
Achilles
4,969
2,066
0
2,380
7,401
2,125
0
381
6,771
0
25,094
W
Bakasura
6,720
3,832
0
2,495
7,072
2,488
0
0
6,482
0
29,389
L
2,256
819
0
1,266
8,341
3,845
0
1,042
6,201
0
14,661
W
Fenrir
3,287
1,079
0
3,005
7,427
2,204
0
583
6,804
0
34,158
L
Yemoja
jaceaxe
Yemoja
1,907
516
610
901
6,252
3,080
0
4,487
1,627
9,720
0
L
2,931
521
0
798
6,536
3,196
0
3,398
3,018
13,172
0
W
Bacchus
racon2346
Bacchus
3,648
542
0
1,425
6,441
4,387
58
4,734
1,707
10,926
0
L
Chronos
raijyx
Chronos
4,524
1,495
0
363
7,071
2,297
366
4,934
2,049
27,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,631
Gold Earned
25,364
295
Minions Killed
162
0
Camps Cleared
0
1,076,655
Distance Traveled
1,010,940
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,785
679
92
9
0
231,291
5
W
Olorun
5,540
554
52
5
0
202,880
1
L
Achilles
5,688
569
53
5
0
219,567
1
W
Bakasura
6,701
670
71
7
0
251,495
2
L
Odin
4,609
461
19
2
0
211,039
1
W
Fenrir
6,081
608
64
6
0
217,347
0
L
Yemoja
5,294
529
20
2
0
188,367
0
L
Ares
5,166
517
25
3
0
202,614
1
W
Bacchus
5,524
552
16
2
0
173,642
0
L
Chronos
4,607
461
45
5
0
189,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role