Player Matchup

Zhong Kui
Zhong Kui
Brabùs
Zhong Kui
Level 119
God Stats
3W - 1L
1,653 SR
Queue Stats
162W - 135L
1,587 Elo+
Party 1
Cthulhu
Cthulhu
TheDeadpool_1
Cthulhu
Level 82
God Stats
2W - 0L
1,447 SR
Queue Stats
610W - 541L
1,604 Elo+
Party 1
The Morrigan
The Morrigan
Xeikoo
The Morrigan
Level 64
God Stats
3W - 4L
1,431 SR
Queue Stats
367W - 287L
1,712 Elo+
Party 1
Team Averages
Level 88
1,511 SR
1,634 Elo+

VS

Team Averages
Level 132
1,682 SR
1,514 Elo+
Ah Muzen Cab
Ah Muzen Cab
Armenerik800
Ah Muzen Cab
Level 159
God Stats
158W - 208L
1,532 SR
Queue Stats
758W - 840L
1,478 Elo+
Solo
Chaac
Chaac
Laytaw123
Chaac
Level 88
God Stats
26W - 20L
1,624 SR
Queue Stats
194W - 219L
1,499 Elo+
Solo
Discordia
Discordia
Oh Astaroth
Discordia
Level 148
God Stats
3W - 2L
1,890 SR
Queue Stats
31W - 33L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Brabùs
Zhong Kui
11
2 / 2 / 5
7,693
699
7,309
8,668
6,032
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
12
2 / 1 / 6
8,069
734
7,700
12,966
9,599
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Xeikoo
The Morrigan
12
5 / 2 / 3
8,475
770
6,572
5,551
2,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Armenerik800
Ah Muzen Cab
11
1 / 5 / 2
7,309
664
5,567
7,949
2,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Laytaw123
Chaac
11
2 / 3 / 2
7,288
663
7,680
11,347
10,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Oh Astaroth
Discordia
11
2 / 1 / 2
7,279
662
8,100
4,836
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
9
Kills
5
5
Deaths
9
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Armenerik800
Ah Muzen Cab
1
5
2
0.4
W
Zhong Kui
Brabùs
Zhong Kui
2
2
5
2.25
L
Chaac
Laytaw123
Chaac
2
3
2
1
L
Discordia
Oh Astaroth
Discordia
2
1
2
3
W
Cthulhu
2
1
6
5
W
The Morrigan
Xeikoo
The Morrigan
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,581
Damage
21,347
27,185
Taken
24,132
17,788
Mitigated
14,956
7,668
Healing
8,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Armenerik800
Ah Muzen Cab
5,567
1,308
538
1,282
7,949
2,613
0
7,084
865
0
27,570
W
Zhong Kui
Brabùs
Zhong Kui
7,309
1,701
0
2,814
8,668
6,032
737
2,198
6,335
18,759
0
L
Chaac
Laytaw123
Chaac
7,680
888
0
5,281
11,347
10,713
0
10,162
1,185
0
18,579
L
Discordia
Oh Astaroth
Discordia
8,100
557
0
934
4,836
1,630
0
4,471
365
33,362
0
W
Cthulhu
7,700
765
141
3,621
12,966
9,599
0
4,480
8,077
32,247
0
W
The Morrigan
Xeikoo
The Morrigan
6,572
837
92
1,000
5,551
2,157
0
1,823
3,276
21,108
1,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,237
Gold Earned
21,876
159
Minions Killed
135
5
Camps Cleared
6
658,788
Distance Traveled
667,469
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,309
664
60
5
4
214,963
6
W
Zhong Kui
7,693
699
54
5
2
213,615
1
L
Chaac
7,288
663
23
2
2
232,291
2
L
Discordia
7,279
662
52
5
0
220,215
2
W
Cthulhu
8,069
734
50
5
2
241,134
1
W
The Morrigan
8,475
770
55
5
1
204,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role