Player Matchup

Kali
Kali
Eskymoe
Kali
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,398 Elo+
Party 1
Chiron
Chiron
Senecá
Chiron
Level 147
God Stats
0W - 3L
1,516 SR
Queue Stats
2W - 6L
1,297 Elo+
Solo
Ra
Ra
crashdub
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,487 Elo+
Party 1
Thoth
Thoth
flameABLAZE
Thoth
Level 149
God Stats
3W - 5L
1,467 SR
Queue Stats
288W - 287L
1,506 Elo+
Solo
Loki
Loki
mani543
Loki
Level 125
God Stats
53W - 30L
1,707 SR
Queue Stats
54W - 37L
1,545 Elo+
Solo
Team Averages
Level 122
1,538 SR
1,447 Elo+

VS

Team Averages
Level 131
1,509 SR
1,508 Elo+
Fenrir
Fenrir
 
Fenrir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cat Of Skyrim
Neith
Level 107
God Stats
15W - 12L
1,557 SR
Queue Stats
169W - 157L
1,509 Elo+
Solo
The Morrigan
The Morrigan
Raggz-P
The Morrigan
Level 106
God Stats
12W - 12L
1,713 SR
Queue Stats
291W - 288L
1,529 Elo+
Solo
Merlin
Merlin
Snowkel_20
Merlin
Level 145
God Stats
1W - 0L
1,269 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
muriana3
Cthulhu
Level 145
God Stats
1W - 0L
1,504 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Eskymoe
Kali
12
0 / 4 / 0
6,190
563
3,735
7,269
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
Senecá
Chiron
13
0 / 4 / 1
6,730
612
3,865
9,289
3,431
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 3 / 0
7,264
660
4,369
7,116
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 0
6,913
628
7,452
5,822
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
mani543
Loki
13
1 / 3 / 0
7,033
639
5,236
9,404
3,794
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 0 / 8
8,893
808
6,562
11,106
7,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 1 / 9
8,325
757
7,386
5,824
2,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Raggz-P
The Morrigan
16
3 / 1 / 8
8,401
764
6,561
5,261
2,048
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Snowkel_20
Merlin
14
3 / 0 / 3
7,854
714
4,185
3,231
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
muriana3
Cthulhu
15
1 / 0 / 10
7,930
721
8,730
10,782
11,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
54
2
Kills
16
16
Deaths
2
1
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
8
10
W
3
1
9
7.5
L
Kali
Eskymoe
Kali
0
4
0
0
W
The Morrigan
Raggz-P
The Morrigan
3
1
8
7
L
Chiron
Senecá
Chiron
0
4
1
0.13
W
Merlin
Snowkel_20
Merlin
3
0
3
4.5
L
1
3
0
0.33
L
0
2
0
0
L
Loki
mani543
Loki
1
3
0
0.33
W
Cthulhu
muriana3
Cthulhu
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,657
Damage
33,424
38,900
Taken
36,204
16,881
Mitigated
24,518
7,860
Healing
7,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,562
1,123
0
4,045
11,106
7,817
38
1,867
8,898
0
13,646
W
7,386
1,686
0
1,478
5,824
2,130
444
2,457
3,177
0
32,337
L
Kali
Eskymoe
Kali
3,735
902
0
560
7,269
3,349
0
3,498
3,569
0
13,583
W
The Morrigan
Raggz-P
The Morrigan
6,561
1,100
0
1,447
5,261
2,048
163
1,931
3,061
30,038
0
L
Chiron
Senecá
Chiron
3,865
1,332
558
1,615
9,289
3,431
0
4,122
4,913
0
20,955
W
Merlin
Snowkel_20
Merlin
4,185
0
0
0
3,231
755
171
1,642
1,479
22,309
0
L
4,369
274
1,490
895
7,116
4,159
0
4,699
2,251
24,711
0
L
7,452
0
0
928
5,822
2,148
1
1,676
3,895
33,172
0
L
Loki
mani543
Loki
5,236
1,686
0
1,814
9,404
3,794
0
5,288
3,924
0
23,388
W
Cthulhu
muriana3
Cthulhu
8,730
640
235
606
10,782
11,768
0
2,886
7,404
32,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,130
Gold Earned
41,403
256
Minions Killed
265
7
Camps Cleared
9
983,323
Distance Traveled
1,098,875
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,893
808
21
2
1
219,684
3
W
Neith
8,325
757
71
6
6
211,352
3
L
Kali
6,190
563
28
3
1
203,224
0
W
The Morrigan
8,401
764
68
6
0
212,056
3
L
Chiron
6,730
612
48
4
0
197,021
4
W
Merlin
7,854
714
45
4
0
203,126
1
L
Ra
7,264
660
64
6
1
196,544
0
L
Thoth
6,913
628
79
7
2
177,562
0
L
Loki
7,033
639
37
3
3
208,972
3
W
Cthulhu
7,930
721
60
5
2
252,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role