Player Matchup

Odin
Odin
 
Odin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Angé
Anubis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Artemis
Artemis
Pazzyk
Artemis
Level 127
God Stats
1W - 1L
1,731 SR
Queue Stats
63W - 43L
1,557 Elo+
Party 1
Ra
Ra
kangoux
Ra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 74
1,546 SR
1,511 Elo+

VS

Team Averages
Level 106
1,543 SR
1,588 Elo+
Khepri
Khepri
Dongorongo_65
Khepri
Level 148
God Stats
1W - 0L
1,603 SR
Queue Stats
5W - 3L
1,575 Elo+
Party 2
Zeus
Zeus
Ismaamonteroo
Zeus
Level 120
God Stats
7W - 8L
1,600 SR
Queue Stats
19W - 18L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
Leövi
Gilgamesh
Level 89
God Stats
2W - 1L
1,811 SR
Queue Stats
20W - 4L
1,752 Elo+
Party 2
Neith
Neith
Oscaidos
Neith
Level 120
God Stats
13W - 21L
1,468 SR
Queue Stats
192W - 204L
1,420 Elo+
Solo
Ra
Ra
ThorBroth
Ra
Level 54
God Stats
1W - 0L
1,232 SR
Queue Stats
15W - 11L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 5 / 1
7,006
701
4,278
9,360
5,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
 
Morgan Le Fay
12
0 / 4 / 1
6,172
617
6,081
5,887
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Angé
Anubis
14
1 / 3 / 0
6,878
688
5,396
7,401
3,104
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Pazzyk
Artemis
13
1 / 3 / 1
6,744
674
6,128
8,667
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 5 / 2
6,450
645
2,175
6,830
2,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 14
9,181
918
3,145
5,926
6,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 0 / 5
9,219
922
10,351
2,329
976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Leövi
Gilgamesh
15
6 / 2 / 8
9,430
943
12,487
10,126
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Oscaidos
Neith
14
2 / 0 / 4
7,523
752
3,755
5,127
2,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 1 / 7
7,996
800
4,332
5,973
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
3
Kills
20
20
Deaths
3
5
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
5
1
0.3
L
Morgan Le Fay
 
Morgan Le Fay
0
4
1
0.13
L
Anubis
Angé
Anubis
1
3
0
0.33
W
3
0
14
10
W
7
0
5
9.5
W
Gilgamesh
Leövi
Gilgamesh
6
2
8
5
W
Neith
Oscaidos
Neith
2
0
4
4
L
Artemis
Pazzyk
Artemis
1
3
1
0.5
W
2
1
7
5.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,058
Damage
34,070
38,145
Taken
29,481
16,320
Mitigated
15,660
6,071
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,278
583
0
576
9,360
5,713
0
5,310
3,918
1,478
6,783
L
Morgan Le Fay
 
Morgan Le Fay
6,081
1,459
0
89
5,887
2,185
0
2,279
3,532
13,843
0
L
Anubis
Angé
Anubis
5,396
58
0
2,377
7,401
3,104
0
2,697
4,624
31,026
0
W
3,145
411
0
1,291
5,926
6,401
0
2,140
3,645
15,027
0
W
10,351
246
153
667
2,329
976
814
478
1,831
34,261
0
W
Gilgamesh
Leövi
Gilgamesh
12,487
2,727
0
1,148
10,126
4,009
1
5,219
4,699
0
30,244
W
Neith
Oscaidos
Neith
3,755
946
0
1,908
5,127
2,023
760
1,758
3,365
0
21,425
L
Artemis
Pazzyk
Artemis
6,128
2,159
0
926
8,667
3,067
0
3,756
4,911
0
26,513
W
4,332
470
952
2,169
5,973
2,251
228
4,140
1,597
33,465
0
L
2,175
389
626
1,477
6,830
2,251
0
3,561
3,269
18,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,250
Gold Earned
43,349
204
Minions Killed
285
3
Camps Cleared
11
918,935
Distance Traveled
980,542
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,006
701
15
2
0
190,593
0
L
Morgan Le Fay
6,172
617
33
3
0
176,388
0
L
Anubis
6,878
688
63
6
1
172,530
0
W
Khepri
9,181
918
17
2
0
204,583
0
W
Zeus
9,219
922
73
7
4
176,249
0
W
Gilgamesh
9,430
943
50
5
5
212,311
3
W
Neith
7,523
752
56
6
2
183,095
2
L
Artemis
6,744
674
50
5
2
191,984
1
W
Ra
7,996
800
89
9
0
204,304
0
L
Ra
6,450
645
43
4
0
187,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role