Player Matchup

Sylvanus
Sylvanus
HeapatitisC
Sylvanus
Level 16
God Stats
1W - 1L
1,731 SR
Queue Stats
24W - 26L
1,506 Elo+
Solo
Bellona
Bellona
Hytalist
Bellona
Level 7
God Stats
0W - 1L
1,246 SR
Queue Stats
4W - 5L
1,443 Elo+
Solo
Danzaburou
Danzaburou
ImTHATGood57
Danzaburou
Level 29
God Stats
3W - 6L
1,510 SR
Queue Stats
72W - 61L
1,612 Elo+
Solo
Mulan
Mulan
MonkeyBoy_1305
Mulan
Level 29
God Stats
4W - 3L
1,615 SR
Queue Stats
98W - 62L
1,592 Elo+
Solo
Baron Samedi
Baron Samedi
RAGlNGofficer
Baron Samedi
Level 29
God Stats
18W - 20L
1,681 SR
Queue Stats
179W - 183L
1,594 Elo+
Solo
Team Averages
Level 22
1,557 SR
1,549 Elo+

VS

Team Averages
Level 21
1,574 SR
1,506 Elo+
Thor
Thor
Flishy-
Thor
Level 28
God Stats
9W - 7L
1,641 SR
Queue Stats
99W - 100L
1,525 Elo+
Solo
Jormungandr
Jormungandr
Gordillojaka
Jormungandr
Level 29
God Stats
9W - 11L
1,512 SR
Queue Stats
111W - 130L
1,487 Elo+
Solo
Sol
Sol
Im OooWee
Sol
Level 30
God Stats
25W - 11L
1,716 SR
Queue Stats
190W - 155L
1,542 Elo+
Solo
Danzaburou
Danzaburou
lvv1cho-
Danzaburou
Level 6
God Stats
4W - 7L
1,500 SR
Queue Stats
33W - 32L
1,477 Elo+
Solo
Xbalanque
Xbalanque
yhvguo
Xbalanque
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HeapatitisC
Sylvanus
4
0 / 0 / 0
7,789
288
59
589
220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Hytalist
Bellona
11
2 / 4 / 3
9,936
368
3,696
8,177
5,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ImTHATGood57
Danzaburou
20
8 / 8 / 9
13,853
513
18,650
21,625
9,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
33 / 2 / 11
19,161
710
43,041
34,795
33,773
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
RAGlNGofficer
Baron Samedi
20
11 / 5 / 14
14,961
554
26,529
21,909
11,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Flishy-
Thor
20
3 / 8 / 1
14,071
521
7,071
22,059
8,818
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Gordillojaka
Jormungandr
17
1 / 7 / 11
12,879
477
8,200
28,826
40,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
3 / 8 / 5
13,788
511
13,383
15,832
5,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
lvv1cho-
Danzaburou
20
11 / 12 / 3
16,516
612
20,608
32,077
13,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
yhvguo
Xbalanque
13
1 / 19 / 2
10,374
384
2,600
20,663
6,465
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
41
54
Kills
19
19
Deaths
54
37
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thor
Flishy-
Thor
3
8
1
0.44
W
Jormungandr
Gordillojaka
Jormungandr
1
7
11
0.93
L
Sylvanus
HeapatitisC
Sylvanus
0
0
0
0
L
Bellona
Hytalist
Bellona
2
4
3
0.88
W
3
8
5
0.69
L
Danzaburou
ImTHATGood57
Danzaburou
8
8
9
1.56
L
33
2
11
19.25
L
Baron Samedi
RAGlNGofficer
Baron Samedi
11
5
14
3.6
W
Danzaburou
lvv1cho-
Danzaburou
11
12
3
1.04
W
Xbalanque
yhvguo
Xbalanque
1
19
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,975
Damage
51,862
87,095
Taken
119,457
60,832
Mitigated
74,993
42,691
Healing
23,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Flishy-
Thor
7,071
2,415
0
8,002
22,059
8,818
2,792
2,499
19,228
0
140,550
W
Jormungandr
Gordillojaka
Jormungandr
8,200
2,611
0
4,131
28,826
40,472
976
7,735
20,227
42,419
0
L
Sylvanus
HeapatitisC
Sylvanus
59
43
0
0
589
220
28
125
464
1,880
548
L
Bellona
Hytalist
Bellona
3,696
1,333
0
1,586
8,177
5,996
0
3,695
4,482
0
16,243
W
13,383
5,638
0
2,019
15,832
5,709
4,768
1,053
14,579
99,383
0
L
Danzaburou
ImTHATGood57
Danzaburou
18,650
7,115
0
6,133
21,625
9,218
2,797
2,408
19,217
0
88,447
L
43,041
9,373
0
25,355
34,795
33,773
3,721
9,667
23,328
0
175,740
L
Baron Samedi
RAGlNGofficer
Baron Samedi
26,529
444
1,005
8,612
21,909
11,625
2,246
5,688
16,221
80,380
0
W
Danzaburou
lvv1cho-
Danzaburou
20,608
12,168
0
9,077
32,077
13,529
7,779
9,398
22,113
0
102,853
W
Xbalanque
yhvguo
Xbalanque
2,600
1,525
0
160
20,663
6,465
167
4,453
15,450
0
20,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,700
Gold Earned
67,628
533
Minions Killed
606
0
Camps Cleared
0
1,713,297
Distance Traveled
2,050,463
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,071
521
191
7
0
503,257
0
W
Jormungandr
12,879
477
78
3
0
412,775
0
L
Sylvanus
7,789
288
7
0
0
46,616
0
L
Bellona
9,936
368
30
1
0
215,557
0
W
Sol
13,788
511
160
6
0
405,403
3
L
Danzaburou
13,853
513
122
5
0
470,506
6
L
Mulan
19,161
710
236
9
0
534,628
1
L
Baron Samedi
14,961
554
138
5
0
445,990
14
W
Danzaburou
16,516
612
149
6
0
363,187
0
W
Xbalanque
10,374
384
28
1
0
365,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role