Player Matchup

Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BigGavv
Bacchus
Level 60
God Stats
5W - 3L
1,509 SR
Queue Stats
19W - 13L
1,659 Elo+
Party 1
Hercules
Hercules
TheDragonJew
Hercules
Level 121
God Stats
2W - 4L
1,349 SR
Queue Stats
10W - 8L
1,600 Elo+
Party 1
Ullr
Ullr
gamefreak2099
Ullr
Level 97
God Stats
1W - 0L
1,475 SR
Queue Stats
16W - 12L
1,674 Elo+
Party 1
Team Averages
Level 77
1,458 SR
1,608 Elo+

VS

Team Averages
Level 112
1,461 SR
1,358 Elo+
Horus
Horus
AnthOovalle44
Horus
Level 112
God Stats
0W - 1L
1,714 SR
Queue Stats
11W - 13L
1,403 Elo+
Party 2
Cliodhna
Cliodhna
L0rd 2Tap
Cliodhna
Level 153
God Stats
1W - 2L
1,388 SR
Queue Stats
8W - 10L
1,407 Elo+
Solo
Merlin
Merlin
MY5TERION87
Merlin
Level 80
God Stats
0W - 2L
1,272 SR
Queue Stats
6W - 16L
1,379 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ROCHY_11
Ah Muzen Cab
Level 103
God Stats
0W - 1L
1,470 SR
Queue Stats
2W - 6L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
4 / 1 / 3
8,722
793
6,390
8,383
4,738
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
BigGavv
Bacchus
14
2 / 1 / 6
8,836
803
5,129
8,460
10,498
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
TheDragonJew
Hercules
14
2 / 0 / 5
8,844
804
7,023
9,020
6,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 0 / 3
9,038
822
6,960
5,365
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,633
694
4,328
11,333
12,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
L0rd 2Tap
Cliodhna
13
0 / 4 / 2
7,444
677
5,321
8,428
2,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
14
2 / 3 / 0
8,045
731
8,317
5,420
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
ROCHY_11
Ah Muzen Cab
12
0 / 4 / 2
7,389
672
6,234
7,262
2,641
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
13
Kills
2
2
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
3
5.5
L
0
3
2
0.33
W
Bacchus
BigGavv
Bacchus
2
1
6
5
L
Cliodhna
L0rd 2Tap
Cliodhna
0
4
2
0.25
L
Merlin
2
3
0
0.67
L
Ah Muzen Cab
ROCHY_11
Ah Muzen Cab
0
4
2
0.25
W
Hercules
TheDragonJew
Hercules
2
0
5
4.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,502
Damage
24,200
31,228
Taken
32,443
23,602
Mitigated
19,762
8,218
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,390
384
487
1,482
8,383
4,738
76
1,178
7,205
35,549
0
L
4,328
1,656
384
1,840
11,333
12,154
43
5,447
5,886
0
22,282
W
Bacchus
BigGavv
Bacchus
5,129
814
544
1,038
8,460
10,498
516
1,762
6,698
11,537
0
L
Cliodhna
L0rd 2Tap
Cliodhna
5,321
462
127
938
8,428
2,907
688
1,725
6,703
0
19,079
L
Merlin
8,317
368
78
518
5,420
2,060
163
1,082
4,338
31,791
0
L
Ah Muzen Cab
ROCHY_11
Ah Muzen Cab
6,234
1,533
0
2,031
7,262
2,641
0
3,820
3,442
0
23,607
W
Hercules
TheDragonJew
Hercules
7,023
1,858
1,058
3,344
9,020
6,286
522
4,514
4,506
0
24,406
W
6,960
3,382
0
265
5,365
2,080
1,084
1,232
4,133
0
27,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,440
Gold Earned
30,511
197
Minions Killed
185
9
Camps Cleared
8
818,121
Distance Traveled
755,797
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,722
793
74
7
3
186,173
3
L
Horus
7,633
694
31
3
2
188,407
0
W
Bacchus
8,836
803
23
2
0
203,284
2
L
Cliodhna
7,444
677
43
4
1
201,893
1
L
Merlin
8,045
731
62
6
3
178,739
1
L
Ah Muzen Cab
7,389
672
49
4
2
186,758
2
W
Hercules
8,844
804
40
4
2
214,631
4
W
Ullr
9,038
822
60
5
4
214,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role