Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Caidala
Olorun
Level 35
God Stats
4W - 3L
1,715 SR
Queue Stats
145W - 150L
1,591 Elo+
Solo
Thor
Thor
Intros17
Thor
Level 37
God Stats
0W - 2L
1,279 SR
Queue Stats
113W - 89L
1,610 Elo+
Solo
Charybdis
Charybdis
McSmurfMuffuns
Charybdis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 160L
1,505 Elo+
Party 2
Ares
Ares
Shhmacked
Ares
Level 26
God Stats
1W - 2L
1,681 SR
Queue Stats
46W - 56L
1,494 Elo+
Party 2
Team Averages
Level 60
1,535 SR
1,540 Elo+

VS

Team Averages
Level 77
1,433 SR
1,479 Elo+
Merlin
Merlin
Father5ausage1
Merlin
Level 88
God Stats
1W - 0L
1,537 SR
Queue Stats
3W - 4L
1,421 Elo+
Party 1
Arachne
Arachne
PaulTheMonke
Arachne
Level 46
God Stats
6W - 2L
1,500 SR
Queue Stats
293W - 190L
1,673 Elo+
Solo
Hachiman
Hachiman
leurysg
Hachiman
Level 17
God Stats
2W - 3L
1,131 SR
Queue Stats
15W - 27L
1,240 Elo+
Party 1
Cerberus
Cerberus
seven99997777
Cerberus
Level 127
God Stats
2W - 0L
1,556 SR
Queue Stats
8W - 7L
1,569 Elo+
Party 1
Thanatos
Thanatos
un1que1012
Thanatos
Level 105
God Stats
29W - 38L
1,442 SR
Queue Stats
124W - 128L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
3 / 6 / 1
8,577
572
7,631
14,303
6,046
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
Caidala
Olorun
12
3 / 5 / 4
7,758
517
5,384
10,775
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
12
3 / 7 / 4
7,218
481
3,844
10,988
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
McSmurfMuffuns
Charybdis
12
4 / 6 / 11
7,887
526
9,846
11,364
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
4 / 5 / 8
7,824
522
8,734
10,416
7,954
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 6
8,484
566
7,504
8,220
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
PaulTheMonke
Arachne
15
9 / 1 / 2
9,766
651
10,956
12,013
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hachiman
leurysg
Hachiman
12
2 / 7 / 10
7,557
504
5,842
12,999
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
seven99997777
Cerberus
13
7 / 3 / 10
9,001
600
9,168
15,222
9,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
un1que1012
Thanatos
14
8 / 3 / 6
9,064
604
9,229
9,729
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
63
17
Kills
29
29
Deaths
17
28
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
6
1
0.58
L
Olorun
Caidala
Olorun
3
5
4
1
W
3
3
6
2
L
Thor
3
7
4
0.71
L
Charybdis
McSmurfMuffuns
Charybdis
4
6
11
1.58
W
Arachne
PaulTheMonke
Arachne
9
1
2
10
L
Ares
4
5
8
1.6
W
Hachiman
leurysg
Hachiman
2
7
10
1
W
Cerberus
seven99997777
Cerberus
7
3
10
4
W
Thanatos
un1que1012
Thanatos
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,439
Damage
42,699
57,846
Taken
58,183
23,281
Mitigated
25,243
15,414
Healing
26,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,631
1,179
641
4,811
14,303
6,046
91
2,301
12,002
46,446
0
L
Olorun
Caidala
Olorun
5,384
2,382
709
3,239
10,775
3,423
0
4,815
5,960
52,487
0
W
7,504
41
0
1,644
8,220
2,842
324
3,154
5,066
51,956
0
L
Thor
3,844
367
0
1,682
10,988
3,522
0
3,024
7,964
0
32,865
L
Charybdis
McSmurfMuffuns
Charybdis
9,846
5,774
0
3,290
11,364
2,336
211
3,355
8,009
0
30,807
W
Arachne
PaulTheMonke
Arachne
10,956
6,498
0
7,781
12,013
5,036
0
5,864
6,149
0
63,844
L
Ares
8,734
138
87
955
10,416
7,954
96
3,177
7,239
27,196
0
W
Hachiman
leurysg
Hachiman
5,842
4,296
0
2,944
12,999
4,130
1,170
6,046
6,953
0
26,413
W
Cerberus
seven99997777
Cerberus
9,168
647
1,482
5,441
15,222
9,915
262
4,559
10,663
32,047
0
W
Thanatos
un1que1012
Thanatos
9,229
2,341
0
7,258
9,729
3,320
609
2,126
7,603
0
51,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,264
Gold Earned
43,872
352
Minions Killed
394
0
Camps Cleared
0
1,382,275
Distance Traveled
1,498,374
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,577
572
98
7
0
276,955
3
L
Olorun
7,758
517
109
7
0
276,059
4
W
Merlin
8,484
566
98
7
0
290,413
0
L
Thor
7,218
481
57
4
0
279,174
2
L
Charybdis
7,887
526
52
3
0
265,549
0
W
Arachne
9,766
651
102
7
0
311,656
7
L
Ares
7,824
522
36
2
0
284,538
0
W
Hachiman
7,557
504
57
4
0
252,320
2
W
Cerberus
9,001
600
49
3
0
299,302
2
W
Thanatos
9,064
604
88
6
0
344,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role