Player Matchup

Apollo
Apollo
 
Apollo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Delirious_128
Cthulhu
Level 159
God Stats
5W - 7L
1,528 SR
Queue Stats
310W - 302L
1,556 Elo+
Party 3
Vulcan
Vulcan
TheWards1
Vulcan
Level 124
God Stats
2W - 1L
1,488 SR
Queue Stats
409W - 364L
1,501 Elo+
Party 2
Cliodhna
Cliodhna
Umbreonion
Cliodhna
Level 106
God Stats
9W - 6L
1,551 SR
Queue Stats
358W - 317L
1,508 Elo+
Party 2
Sol
Sol
arimaxx
Sol
Level 88
God Stats
68W - 62L
1,630 SR
Queue Stats
633W - 651L
1,529 Elo+
Solo
Team Averages
Level 120
1,539 SR
1,519 Elo+

VS

Team Averages
Level 123
1,493 SR
1,513 Elo+
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
H4T3BR33D3R
Chang'e
Level 96
God Stats
4W - 3L
1,691 SR
Queue Stats
229W - 237L
1,520 Elo+
Solo
Charybdis
Charybdis
Yuкidаmа
Charybdis
Level 66
God Stats
5W - 3L
1,498 SR
Queue Stats
133W - 116L
1,534 Elo+
Solo
Nox
Nox
Zentya
Nox
Level 134
God Stats
2W - 3L
1,278 SR
Queue Stats
231W - 244L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
2 / 3 / 1
5,992
545
4,468
4,709
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
9
1 / 2 / 1
5,580
507
3,487
7,915
4,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
TheWards1
Vulcan
11
1 / 4 / 0
6,105
555
5,015
4,767
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Umbreonion
Cliodhna
9
0 / 4 / 0
5,291
481
1,935
6,803
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
11
0 / 3 / 0
6,134
558
4,592
8,187
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 1 / 6
7,050
641
5,812
9,297
3,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
 
Hades
12
4 / 0 / 2
6,987
635
5,088
6,153
2,759
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
H4T3BR33D3R
Chang'e
9
1 / 1 / 3
5,547
504
3,044
8,631
5,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
Yuкidаmа
Charybdis
9
2 / 1 / 2
5,503
500
2,978
4,320
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nox
Zentya
Nox
12
5 / 1 / 2
7,263
660
3,267
4,606
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
16
16
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
3
1
0.83
W
Nemesis
 
Nemesis
4
1
6
7
W
Hades
 
Hades
4
0
2
5
L
Cthulhu
1
2
1
0.75
W
Chang'e
H4T3BR33D3R
Chang'e
1
1
3
2.5
L
Vulcan
TheWards1
Vulcan
1
4
0
0.25
L
Cliodhna
Umbreonion
Cliodhna
0
4
0
0
W
Charybdis
Yuкidаmа
Charybdis
2
1
2
3
W
Nox
Zentya
Nox
5
1
2
6
L
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,497
Damage
20,189
32,381
Taken
33,007
12,226
Mitigated
14,656
9,569
Healing
13,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
4,468
2,200
0
825
4,709
1,609
0
1,147
3,562
0
33,243
W
Nemesis
 
Nemesis
5,812
2,602
0
2,260
9,297
3,872
0
3,343
5,936
0
41,423
W
Hades
 
Hades
5,088
602
155
4,951
6,153
2,759
888
3,334
2,819
40,356
0
L
Cthulhu
3,487
587
85
1,849
7,915
4,513
0
2,358
5,505
18,412
0
W
Chang'e
H4T3BR33D3R
Chang'e
3,044
335
466
3,759
8,631
5,274
264
2,906
5,633
14,420
0
L
Vulcan
TheWards1
Vulcan
5,015
1,663
0
377
4,767
1,650
0
1,710
2,985
35,534
0
L
Cliodhna
Umbreonion
Cliodhna
1,935
54
0
2,298
6,803
2,014
0
1,830
4,887
0
29,397
W
Charybdis
Yuкidаmа
Charybdis
2,978
2,393
0
959
4,320
1,095
208
1,372
2,946
0
29,274
W
Nox
Zentya
Nox
3,267
306
0
1,227
4,606
1,656
0
1,935
2,579
37,711
0
L
Sol
4,592
1,975
0
4,135
8,187
2,440
0
4,144
4,043
42,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,102
Gold Earned
32,350
337
Minions Killed
330
0
Camps Cleared
0
1,049,911
Distance Traveled
1,106,911
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,992
545
65
6
0
203,923
1
W
Nemesis
7,050
641
81
7
0
265,676
5
W
Hades
6,987
635
83
8
0
216,847
0
L
Cthulhu
5,580
507
31
3
0
214,667
3
W
Chang'e
5,547
504
19
2
0
189,392
2
L
Vulcan
6,105
555
88
8
0
220,639
0
L
Cliodhna
5,291
481
64
6
0
242,304
2
W
Charybdis
5,503
500
60
5
0
211,382
6
W
Nox
7,263
660
87
8
0
223,614
2
L
Sol
6,134
558
89
8
0
168,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role