Player Matchup

He Bo
He Bo
Masuljas
He Bo
Level 96
God Stats
3W - 1L
1,584 SR
Queue Stats
271W - 264L
1,473 Elo+
Solo
Ymir
Ymir
RASTAADADDY
Ymir
Level 160
God Stats
4W - 1L
1,603 SR
Queue Stats
208W - 207L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
Saruniia
Sun Wukong
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 128L
1,502 Elo+
Solo
Hades
Hades
Tschief
Hades
Level 68
God Stats
2W - 2L
1,230 SR
Queue Stats
129W - 133L
1,474 Elo+
Solo
Da Ji
Da Ji
Zesieth
Da Ji
Level 111
God Stats
2W - 2L
1,567 SR
Queue Stats
66W - 68L
1,493 Elo+
Solo
Team Averages
Level 103
1,497 SR
1,487 Elo+

VS

Team Averages
Level 91
1,500 SR
1,437 Elo+
Odin
Odin
 
Odin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KyGoLP
Gilgamesh
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 35L
1,485 Elo+
Solo
Anhur
Anhur
NeuTronasLTU
Anhur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,309 Elo+
Party 1
Da Ji
Da Ji
TendaQ
Da Ji
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,397 Elo+
Party 1
Ymir
Ymir
palte
Ymir
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
162W - 163L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Masuljas
He Bo
15
3 / 7 / 22
10,301
736
19,798
17,755
8,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 4 / 23
10,930
781
13,622
21,574
30,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Saruniia
Sun Wukong
19
8 / 3 / 18
11,424
816
12,272
22,862
22,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hades
Tschief
Hades
18
5 / 6 / 22
11,060
790
25,391
22,775
15,526
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
Zesieth
Da Ji
18
11 / 4 / 15
11,715
837
13,540
15,953
8,667
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
5 / 6 / 14
10,310
736
16,331
19,393
16,238
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
KyGoLP
Gilgamesh
15
3 / 5 / 15
10,009
715
13,982
27,600
22,077
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
8 / 8 / 7
11,099
793
14,504
16,454
6,947
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
TendaQ
Da Ji
18
7 / 3 / 15
11,233
802
16,352
15,205
15,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
palte
Ymir
17
1 / 7 / 18
10,118
723
16,268
20,230
23,201
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
93
29
Kills
24
24
Deaths
29
100
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
5
6
14
2
L
Gilgamesh
KyGoLP
Gilgamesh
3
5
15
2.1
W
He Bo
Masuljas
He Bo
3
7
22
2
L
8
8
7
1.44
W
2
4
23
3.38
W
Sun Wukong
Saruniia
Sun Wukong
8
3
18
5.67
L
Da Ji
TendaQ
Da Ji
7
3
15
4.83
W
Hades
Tschief
Hades
5
6
22
2.67
W
Da Ji
Zesieth
Da Ji
11
4
15
4.63
L
Ymir
palte
Ymir
1
7
18
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,623
Damage
77,437
100,919
Taken
98,882
85,102
Mitigated
84,111
37,157
Healing
26,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
16,331
4,171
2,889
2,789
19,393
16,238
806
9,746
9,647
0
25,021
L
Gilgamesh
KyGoLP
Gilgamesh
13,982
2,774
602
8,020
27,600
22,077
118
17,623
9,977
0
25,484
W
He Bo
Masuljas
He Bo
19,798
2,758
1,899
4,379
17,755
8,233
1,294
1,650
16,105
38,598
0
L
14,504
5,658
1,546
2,477
16,454
6,947
1,158
9,561
6,893
0
30,344
W
13,622
1,323
2,966
2,412
21,574
30,071
415
2,442
19,132
29,686
0
W
Sun Wukong
Saruniia
Sun Wukong
12,272
2,874
3,030
4,315
22,862
22,605
1,817
5,675
17,187
0
25,802
L
Da Ji
TendaQ
Da Ji
16,352
3,147
3,499
3,119
15,205
15,648
331
8,938
6,267
0
23,651
W
Hades
Tschief
Hades
25,391
3,363
5,412
7,295
22,775
15,526
1,223
4,539
18,236
39,630
0
W
Da Ji
Zesieth
Da Ji
13,540
4,622
3,435
2,014
15,953
8,667
1,558
1,962
13,991
0
18,326
L
Ymir
palte
Ymir
16,268
2,460
452
1,156
20,230
23,201
247
12,943
7,287
32,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,430
Gold Earned
52,769
126
Minions Killed
99
0
Camps Cleared
0
1,165,912
Distance Traveled
1,159,888
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,310
736
23
2
0
227,867
1
L
Gilgamesh
10,009
715
16
1
0
260,457
1
W
He Bo
10,301
736
44
3
0
215,934
2
L
Anhur
11,099
793
20
1
0
216,188
0
W
Ymir
10,930
781
28
2
0
249,198
0
W
Sun Wukong
11,424
816
23
2
0
252,339
0
L
Da Ji
11,233
802
8
1
0
264,274
0
W
Hades
11,060
790
27
2
0
195,601
0
W
Da Ji
11,715
837
4
0
0
252,840
0
L
Ymir
10,118
723
32
2
0
191,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role