Player Matchup

Cthulhu
Cthulhu
Diegitox
Cthulhu
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 4L
1,642 Elo+
Party 3
Thor
Thor
Drugnice
Thor
Level 4
God Stats
2W - 0L
1,666 SR
Queue Stats
2W - 2L
1,642 Elo+
Party 3
Ah Puch
Ah Puch
OK6MIII
Ah Puch
Level 17
God Stats
4W - 0L
1,689 SR
Queue Stats
110W - 98L
1,443 Elo+
Party 2
Xbalanque
Xbalanque
asternotes
Xbalanque
Level 29
God Stats
1W - 1L
1,253 SR
Queue Stats
62W - 55L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
spify2easy
Sun Wukong
Level 19
God Stats
7W - 3L
1,502 SR
Queue Stats
105W - 107L
1,520 Elo+
Party 2
Team Averages
Level 14
1,522 SR
1,533 Elo+

VS

Team Averages
Level 20
1,484 SR
1,373 Elo+
Geb
Geb
Bromlonious
Geb
Level 37
God Stats
0W - 2L
1,475 SR
Queue Stats
35W - 32L
1,482 Elo+
Party 4
Baron Samedi
Baron Samedi
JCamp74
Baron Samedi
Level 25
God Stats
2W - 4L
1,438 SR
Queue Stats
75W - 80L
1,403 Elo+
Party 1
Izanami
Izanami
Sapphiiree
Izanami
Level 28
God Stats
31W - 16L
1,636 SR
Queue Stats
80W - 74L
1,475 Elo+
Party 1
Camazotz
Camazotz
blackmidgete123
Camazotz
Level 8
God Stats
2W - 2L
1,372 SR
Queue Stats
4W - 4L
1,288 Elo+
Party 4
Mulan
Mulan
jotinhadograw
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Diegitox
Cthulhu
16
5 / 5 / 8
11,459
424
11,951
19,400
23,220
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
17
4 / 6 / 8
11,984
444
8,704
18,832
12,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
OK6MIII
Ah Puch
18
8 / 4 / 9
13,068
484
25,305
16,560
6,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
asternotes
Xbalanque
20
7 / 5 / 11
13,763
510
19,806
20,056
6,876
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
spify2easy
Sun Wukong
20
14 / 1 / 4
14,273
529
24,328
19,900
30,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 7
11,280
418
11,227
24,535
25,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
JCamp74
Baron Samedi
18
8 / 7 / 2
11,908
441
18,643
21,671
10,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Sapphiiree
Izanami
18
5 / 9 / 6
11,600
430
25,560
25,563
11,004
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Camazotz
19
5 / 6 / 3
12,360
458
12,071
25,173
12,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 10 / 1
8,940
331
3,988
20,356
17,442
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
39
38
Kills
20
21
Deaths
38
40
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
W
Cthulhu
Diegitox
Cthulhu
5
5
8
1.8
W
Thor
4
6
8
1.33
L
Baron Samedi
JCamp74
Baron Samedi
8
7
2
1.29
W
Ah Puch
OK6MIII
Ah Puch
8
4
9
3.13
L
Izanami
Sapphiiree
Izanami
5
9
6
0.89
W
Xbalanque
asternotes
Xbalanque
7
5
11
2.5
L
Camazotz
5
6
3
1.08
L
0
10
1
0.05
W
Sun Wukong
spify2easy
Sun Wukong
14
1
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,094
Damage
71,489
94,748
Taken
117,298
79,751
Mitigated
76,713
21,419
Healing
28,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,227
2,242
0
1,589
24,535
25,915
0
9,519
14,836
27,868
0
W
Cthulhu
Diegitox
Cthulhu
11,951
1,145
107
1,392
19,400
23,220
482
6,650
12,750
34,150
0
W
Thor
8,704
3,130
0
3,100
18,832
12,664
0
4,887
13,945
184
78,371
L
Baron Samedi
JCamp74
Baron Samedi
18,643
663
2,769
6,658
21,671
10,053
64
12,037
9,138
63,110
0
W
Ah Puch
OK6MIII
Ah Puch
25,305
2,241
96
6,797
16,560
6,688
841
8,065
8,495
83,270
0
L
Izanami
Sapphiiree
Izanami
25,560
19,444
0
7,890
25,563
11,004
909
7,855
17,600
0
104,595
W
Xbalanque
asternotes
Xbalanque
19,806
11,831
0
6,898
20,056
6,876
2,147
4,629
15,427
0
120,870
L
Camazotz
12,071
2,459
0
8,925
25,173
12,299
1,111
6,411
18,445
0
89,686
L
3,988
894
0
1,118
20,356
17,442
559
6,317
13,867
0
36,602
W
Sun Wukong
spify2easy
Sun Wukong
24,328
4,145
0
3,029
19,900
30,303
1,400
5,714
14,186
19,477
66,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,547
Gold Earned
56,088
593
Minions Killed
482
0
Camps Cleared
0
2,243,855
Distance Traveled
2,318,832
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
11,280
418
25
1
0
538,145
3
W
Cthulhu
11,459
424
45
2
0
456,060
3
W
Thor
11,984
444
94
3
0
445,769
2
L
Baron Samedi
11,908
441
123
5
0
464,936
0
W
Ah Puch
13,068
484
132
5
0
388,226
1
L
Izanami
11,600
430
152
6
0
437,248
2
W
Xbalanque
13,763
510
185
7
0
446,394
0
L
Camazotz
12,360
458
129
5
0
522,109
0
L
Mulan
8,940
331
53
2
0
356,394
5
W
Sun Wukong
14,273
529
137
5
0
507,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role