Player Matchup

Cerberus
Cerberus
CYRE_one
Cerberus
Level 85
God Stats
32W - 23L
1,527 SR
Queue Stats
241W - 228L
1,453 Elo+
Solo
Medusa
Medusa
Narfyboy
Medusa
Level 41
God Stats
3W - 2L
1,600 SR
Queue Stats
3W - 2L
1,573 Elo+
Solo
Fenrir
Fenrir
Neptunit1
Fenrir
Level 149
God Stats
7W - 2L
1,724 SR
Queue Stats
382W - 402L
1,516 Elo+
Solo
Bellona
Bellona
dirtybuttcrack32
Bellona
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,742 Elo+
Solo
Zeus
Zeus
kislo789
Zeus
Level 107
God Stats
324W - 304L
1,498 SR
Queue Stats
467W - 457L
1,534 Elo+
Solo
Team Averages
Level 89
1,570 SR
1,563 Elo+

VS

Team Averages
Level 87
1,466 SR
1,496 Elo+
Artemis
Artemis
Blanc_Chimere
Artemis
Level 39
God Stats
1W - 5L
1,277 SR
Queue Stats
73W - 58L
1,459 Elo+
Solo
Agni
Agni
Kirds2
Agni
Level 147
God Stats
111W - 110L
1,611 SR
Queue Stats
616W - 551L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
StreamySquash60
Gilgamesh
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 38L
1,520 Elo+
Solo
Nemesis
Nemesis
alexmostoles15TV
Nemesis
Level 60
God Stats
33W - 44L
1,396 SR
Queue Stats
70W - 92L
1,391 Elo+
Solo
Kuzenbo
Kuzenbo
xFearless91x
Kuzenbo
Level 130
God Stats
34W - 32L
1,546 SR
Queue Stats
2,102W - 2,228L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CYRE_one
Cerberus
16
0 / 4 / 9
8,852
885
5,235
14,256
12,542
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Narfyboy
Medusa
17
7 / 1 / 8
11,173
1,117
15,777
8,519
2,861
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Neptunit1
Fenrir
16
5 / 2 / 9
10,874
1,087
11,957
18,082
17,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

17
3 / 0 / 13
10,731
1,073
10,426
13,566
12,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zeus
18
5 / 1 / 9
11,245
1,125
21,212
5,271
1,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

236

VS

Team 2 Tickets

171

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
2 / 3 / 3
10,307
1,031
14,017
10,552
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Kirds2
Agni
16
3 / 2 / 4
10,036
1,004
15,262
8,132
2,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
StreamySquash60
Gilgamesh
15
0 / 7 / 6
8,965
897
7,130
13,675
11,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 4
9,783
978
8,330
13,762
5,721
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
xFearless91x
Kuzenbo
15
0 / 5 / 6
9,720
972
11,074
22,044
24,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
31
20
Kills
8
8
Deaths
20
48
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
2
3
3
1.17
W
Cerberus
CYRE_one
Cerberus
0
4
9
1.13
L
Agni
Kirds2
Agni
3
2
4
2.5
W
Medusa
Narfyboy
Medusa
7
1
8
11
W
Fenrir
Neptunit1
Fenrir
5
2
9
4.75
L
Gilgamesh
StreamySquash60
Gilgamesh
0
7
6
0.43
L
3
3
4
1.67
W
3
0
13
9.5
W
Zeus
5
1
9
9.5
L
Kuzenbo
xFearless91x
Kuzenbo
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,607
Damage
55,813
59,694
Taken
68,165
47,713
Mitigated
49,596
6,093
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
14,017
7,054
0
2,170
10,552
4,696
0
3,486
7,066
0
43,298
W
Cerberus
CYRE_one
Cerberus
5,235
184
0
1,955
14,256
12,542
0
6,636
7,620
8,738
0
L
Agni
Kirds2
Agni
15,262
495
0
71
8,132
2,972
0
2,810
5,322
40,356
0
W
Medusa
Narfyboy
Medusa
15,777
6,308
0
628
8,519
2,861
0
2,464
6,055
0
41,728
W
Fenrir
Neptunit1
Fenrir
11,957
4,134
0
1,933
18,082
17,676
0
8,533
9,549
560
17,271
L
Gilgamesh
StreamySquash60
Gilgamesh
7,130
1,679
719
1,345
13,675
11,616
0
5,924
7,751
0
22,456
L
8,330
3,862
0
1,263
13,762
5,721
0
4,785
8,977
0
14,981
W
10,426
3,366
0
841
13,566
12,885
0
6,469
7,097
0
29,135
W
Zeus
21,212
693
93
643
5,271
1,749
0
2,234
3,037
60,132
0
L
Kuzenbo
xFearless91x
Kuzenbo
11,074
2,476
0
940
22,044
24,591
0
10,002
12,042
23,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,875
Gold Earned
48,811
226
Minions Killed
215
10
Camps Cleared
8
1,045,828
Distance Traveled
980,016
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,307
1,031
74
7
1
173,718
0
W
Cerberus
8,852
885
7
1
0
187,361
0
L
Agni
10,036
1,004
48
5
2
205,766
0
W
Medusa
11,173
1,117
71
7
3
208,414
1
W
Fenrir
10,874
1,087
9
1
0
226,387
0
L
Gilgamesh
8,965
897
40
4
2
174,930
0
L
Nemesis
9,783
978
22
2
2
224,452
0
W
Bellona
10,731
1,073
46
5
7
229,450
0
W
Zeus
11,245
1,125
93
9
0
194,216
3
L
Kuzenbo
9,720
972
31
3
1
201,150
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role