Player Matchup

Chaac
Chaac
MAGinTHEEak
Chaac
Level 28
God Stats
5W - 5L
1,505 SR
Queue Stats
348W - 337L
1,549 Elo+
Solo
Heimdallr
Heimdallr
OCHEMGOD
Heimdallr
Level 17
God Stats
6W - 2L
1,776 SR
Queue Stats
52W - 34L
1,560 Elo+
Party 3
Medusa
Medusa
Trapyug
Medusa
Level 64
God Stats
0W - 2L
1,604 SR
Queue Stats
4W - 4L
1,547 Elo+
Party 2
Nemesis
Nemesis
bigmonkeykek
Nemesis
Level 2
God Stats
1W - 1L
1,681 SR
Queue Stats
1W - 2L
1,671 Elo+
Party 2
Scylla
Scylla
seolvmate
Scylla
Level 17
God Stats
33W - 23L
1,537 SR
Queue Stats
52W - 38L
1,520 Elo+
Party 3
Team Averages
Level 26
1,621 SR
1,569 Elo+

VS

Team Averages
Level 25
1,615 SR
1,617 Elo+
Thor
Thor
RoyalCarnage
Thor
Level 29
God Stats
2W - 3L
1,383 SR
Queue Stats
13W - 23L
1,460 Elo+
Solo
Agni
Agni
StokeTheFires
Agni
Level 27
God Stats
18W - 5L
1,820 SR
Queue Stats
163W - 34L
1,858 Elo+
Party 1
Odin
Odin
WATCHYOJET123
Odin
Level 13
God Stats
6W - 3L
1,664 SR
Queue Stats
10W - 9L
1,518 Elo+
Solo
Yemoja
Yemoja
flankkster
Yemoja
Level 27
God Stats
3W - 6L
1,297 SR
Queue Stats
70W - 90L
1,370 Elo+
Solo
Hou Yi
Hou Yi
rossduke5
Hou Yi
Level 29
God Stats
5W - 0L
1,911 SR
Queue Stats
434W - 170L
1,880 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 20
13,646
1,137
23,318
25,218
35,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
OCHEMGOD
Heimdallr
20
12 / 10 / 14
14,540
1,212
29,506
26,915
9,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
Trapyug
Medusa
20
4 / 9 / 18
12,488
1,041
14,394
19,719
5,877
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
bigmonkeykek
Nemesis
19
2 / 7 / 21
11,761
980
8,958
24,472
9,125
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
seolvmate
Scylla
19
5 / 8 / 14
11,892
991
9,848
20,123
5,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 9 / 21
12,633
1,053
13,091
18,681
14,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
12 / 3 / 24
16,176
1,348
39,152
18,972
8,417
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
4 / 7 / 28
13,270
1,106
15,426
19,135
16,425
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
flankkster
Yemoja
19
0 / 9 / 18
12,100
1,008
11,542
22,482
28,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
rossduke5
Hou Yi
20
20 / 0 / 16
17,110
1,426
32,081
11,432
4,891
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
147
28
Kills
40
40
Deaths
28
87
Assists
107
Player
Kills
Deaths
Assists
KDA
L
5
6
20
2.5
L
Heimdallr
OCHEMGOD
Heimdallr
12
10
14
1.9
W
4
9
21
1.61
W
12
3
24
8
L
Medusa
Trapyug
Medusa
4
9
18
1.44
W
4
7
28
2.57
L
Nemesis
bigmonkeykek
Nemesis
2
7
21
1.79
W
Yemoja
flankkster
Yemoja
0
9
18
1
W
Hou Yi
rossduke5
Hou Yi
20
0
16
28
L
Scylla
seolvmate
Scylla
5
8
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,024
Damage
111,292
116,447
Taken
90,702
65,778
Mitigated
72,807
11,204
Healing
13,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,318
2,984
0
3,781
25,218
35,623
0
12,541
12,677
14,586
45,181
L
Heimdallr
OCHEMGOD
Heimdallr
29,506
18,612
0
4,633
26,915
9,548
0
13,135
13,780
0
53,494
W
13,091
2,087
0
344
18,681
14,972
0
3,070
15,449
0
22,893
W
39,152
2,786
0
4,832
18,972
8,417
0
2,306
16,530
83,211
0
L
Medusa
Trapyug
Medusa
14,394
7,201
0
807
19,719
5,877
0
8,666
11,053
0
46,650
W
15,426
1,788
0
1,381
19,135
16,425
0
3,833
15,118
1,010
23,684
L
Nemesis
bigmonkeykek
Nemesis
8,958
3,320
0
1,355
24,472
9,125
0
10,371
14,101
0
12,802
W
Yemoja
flankkster
Yemoja
11,542
1,583
726
1,785
22,482
28,102
0
3,801
18,561
22,009
0
W
Hou Yi
rossduke5
Hou Yi
32,081
22,486
0
4,662
11,432
4,891
0
1,251
10,139
0
72,305
L
Scylla
seolvmate
Scylla
9,848
1,672
153
475
20,123
5,605
0
6,490
13,633
24,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,327
Gold Earned
71,289
252
Minions Killed
269
7
Camps Cleared
8
1,170,125
Distance Traveled
1,167,396
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,646
1,137
78
7
3
260,395
0
L
Heimdallr
14,540
1,212
59
5
2
221,210
0
W
Thor
12,633
1,053
7
1
1
235,552
0
W
Agni
16,176
1,348
144
12
0
248,203
0
L
Medusa
12,488
1,041
60
5
1
233,438
0
W
Odin
13,270
1,106
19
2
0
259,355
1
L
Nemesis
11,761
980
8
1
1
257,200
3
W
Yemoja
12,100
1,008
15
1
1
174,912
2
W
Hou Yi
17,110
1,426
84
7
6
249,374
0
L
Scylla
11,892
991
47
4
0
197,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role