Player Matchup

Bacchus
Bacchus
Silver II
Dagii_bee16
Bacchus
Silver II
Level 147
God Stats
29W - 24L
1,563 SR
Queue Stats
613W - 625L
888 MMR
Solo
Loki
Loki
Silver III
MasterLevi4662
Loki
Silver III
Level 85
God Stats
5W - 7L
1,214 SR
Queue Stats
92W - 114L
961 MMR
Party 1
Poseidon
Poseidon
Silver I
PhilipvdMeulen
Poseidon
Silver I
Level 129
God Stats
27W - 26L
1,536 SR
Queue Stats
137W - 137L
1,000 MMR
Solo
Amaterasu
Amaterasu
Silver V
ThePapiPapito
Amaterasu
Silver V
Level 105
God Stats
2W - 0L
1,805 SR
Queue Stats
239W - 264L
533 MMR
Party 1
Jing Wei
Jing Wei
Silver III
tigerclaws1245
Jing Wei
Silver III
Level 83
God Stats
3W - 5L
1,258 SR
Queue Stats
214W - 253L
653 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,475 SR
807 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,543 SR
805 MMR
Medusa
Medusa
Silver IV
BlackFighterNOOB
Medusa
Silver IV
Level 108
God Stats
3W - 4L
1,735 SR
Queue Stats
107W - 120L
717 MMR
Solo
Agni
Agni
Silver IV
Crasilshica
Agni
Silver IV
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 91L
642 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
SexyBanshee
Baron Samedi
Silver II
Level 114
God Stats
2W - 2L
1,534 SR
Queue Stats
429W - 430L
1,003 MMR
Solo
Cerberus
Cerberus
Silver II
Termit1488
Cerberus
Silver II
Level 156
God Stats
11W - 16L
1,530 SR
Queue Stats
598W - 611L
982 MMR
Solo
Thor
Thor
Silver IV
soepele_Verhoor
Thor
Silver IV
Level 117
God Stats
111W - 144L
1,414 SR
Queue Stats
479W - 483L
683 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dagii_bee16
Bacchus
12
7 / 1 / 8
8,013
534
10,690
9,760
8,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
8 / 0 / 5
8,810
587
10,828
8,496
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
15
7 / 1 / 6
9,029
602
11,062
8,222
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
ThePapiPapito
Amaterasu
14
3 / 0 / 3
7,954
530
5,115
11,331
6,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
12
0 / 2 / 6
6,840
456
5,197
8,471
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetArachneGilgameshMorgan Le FayAthena

VS

Bans
ChaacArtemisIzanamiCharybdisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
7,770
518
6,555
11,513
3,445
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 7 / 0
6,396
426
5,713
10,036
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
SexyBanshee
Baron Samedi
13
0 / 5 / 0
7,923
528
5,738
9,768
6,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Termit1488
Cerberus
8
0 / 4 / 0
5,932
395
3,770
14,938
8,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 4 / 0
7,092
473
2,897
12,532
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
25
Kills
4
4
Deaths
26
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
0
7
0
0
W
Bacchus
Dagii_bee16
Bacchus
7
1
8
11
W
8
0
5
10.5
W
Poseidon
7
1
6
10
L
Baron Samedi
SexyBanshee
Baron Samedi
0
5
0
0
L
Cerberus
Termit1488
Cerberus
0
4
0
0
W
Amaterasu
ThePapiPapito
Amaterasu
3
0
3
4.5
L
1
4
0
0.25
W
Jing Wei
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,892
Damage
24,673
46,280
Taken
58,787
23,196
Mitigated
26,031
13,417
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,555
2,241
417
2,280
11,513
3,445
725
5,313
6,116
0
38,041
L
5,713
398
0
1,226
10,036
3,279
294
6,146
3,520
33,399
0
W
Bacchus
Dagii_bee16
Bacchus
10,690
1,257
210
2,407
9,760
8,805
30
4,344
5,258
20,397
0
W
10,828
3,011
0
1,566
8,496
3,604
0
1,492
6,874
0
61,787
W
Poseidon
11,062
1,746
86
2,657
8,222
2,441
511
2,346
5,576
61,784
0
L
Baron Samedi
SexyBanshee
Baron Samedi
5,738
1,040
0
2,026
9,768
6,644
251
717
9,051
49,320
0
L
Cerberus
Termit1488
Cerberus
3,770
52
0
3,617
14,938
8,787
0
5,796
8,964
18,445
0
W
Amaterasu
ThePapiPapito
Amaterasu
5,115
1,796
536
3,118
11,331
6,053
815
4,790
6,145
0
41,161
L
2,897
341
0
4,019
12,532
3,876
0
2,990
9,384
0
43,435
W
Jing Wei
5,197
3,027
0
2,837
8,471
2,293
222
1,275
7,154
0
35,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,646
Gold Earned
35,113
374
Minions Killed
353
0
Camps Cleared
0
1,587,143
Distance Traveled
1,287,840
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,770
518
59
4
0
268,706
0
L
Agni
6,396
426
66
4
0
239,498
4
W
Bacchus
8,013
534
20
1
0
326,816
4
W
Loki
8,810
587
98
7
0
347,151
0
W
Poseidon
9,029
602
125
8
0
294,545
8
L
Baron Samedi
7,923
528
108
7
0
222,236
1
L
Cerberus
5,932
395
41
3
0
280,976
4
W
Amaterasu
7,954
530
82
5
0
332,155
0
L
Thor
7,092
473
79
5
0
276,424
2
W
Jing Wei
6,840
456
49
3
0
286,476
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role