Player Matchup

Sol
Sol
JesusCuco99
Sol
Level 88
God Stats
7W - 3L
1,375 SR
Queue Stats
374W - 402L
1,440 Elo+
Solo
Cthulhu
Cthulhu
LemonVolcano296
Cthulhu
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 201L
1,477 Elo+
Solo
Cupid
Cupid
MGMalbuscus
Cupid
Level 88
God Stats
9W - 8L
1,531 SR
Queue Stats
395W - 471L
1,305 Elo+
Solo
Arachne
Arachne
Trumanze
Arachne
Level 125
God Stats
6W - 1L
1,698 SR
Queue Stats
107W - 124L
1,408 Elo+
Solo
King Arthur
King Arthur
Zangado_Hawk
King Arthur
Level 68
God Stats
10W - 6L
1,523 SR
Queue Stats
257W - 282L
1,468 Elo+
Solo
Team Averages
Level 85
1,525 SR
1,420 Elo+

VS

Team Averages
Level 73
1,536 SR
1,394 Elo+
Arachne
Arachne
GreatWhiteGinger
Arachne
Level 29
God Stats
33W - 37L
1,550 SR
Queue Stats
93W - 140L
1,391 Elo+
Party 1
Neith
Neith
Mando Xtreme
Neith
Level 79
God Stats
7W - 5L
1,558 SR
Queue Stats
152W - 166L
1,438 Elo+
Solo
Tiamat
Tiamat
SpectreCERO
Tiamat
Level 66
God Stats
8W - 6L
1,398 SR
Queue Stats
19W - 19L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
cry harderr
Sun Wukong
Level 93
God Stats
3W - 3L
1,494 SR
Queue Stats
388W - 386L
1,385 Elo+
Solo
Odin
Odin
sp0ukTV
Odin
Level 98
God Stats
5W - 4L
1,681 SR
Queue Stats
268W - 283L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 4
13,706
571
14,252
20,462
8,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
3 / 2 / 12
12,410
517
14,739
27,962
35,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 1 / 6
11,980
499
12,546
16,613
7,661
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Trumanze
Arachne
20
14 / 0 / 5
15,465
644
21,339
20,186
11,584
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Zangado_Hawk
King Arthur
17
0 / 5 / 3
11,706
488
11,563
23,650
28,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
9,872
411
13,554
15,371
6,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 9 / 4
9,953
415
16,106
21,410
7,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
18
3 / 7 / 3
11,668
486
17,673
21,711
12,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
cry harderr
Sun Wukong
19
4 / 1 / 3
11,677
487
12,772
18,328
23,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
sp0ukTV
Odin
15
1 / 5 / 2
9,536
397
7,538
19,108
19,636
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
27
Kills
10
11
Deaths
27
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
6
3
4
2.67
W
3
2
12
4.5
W
4
1
6
7
L
0
9
4
0.22
L
Tiamat
3
7
3
0.64
W
Arachne
Trumanze
Arachne
14
0
5
16.5
W
King Arthur
Zangado_Hawk
King Arthur
0
5
3
0.3
L
Sun Wukong
cry harderr
Sun Wukong
4
1
3
5.5
L
Odin
sp0ukTV
Odin
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,439
Damage
67,643
108,873
Taken
95,928
92,133
Mitigated
69,783
38,486
Healing
32,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,554
9,442
0
4,951
15,371
6,699
744
4,955
10,416
0
61,639
W
14,252
4,818
0
7,003
20,462
8,632
3,614
6,818
13,162
110,915
0
W
14,739
1,299
1,453
5,152
27,962
35,547
336
6,947
20,528
58,277
0
W
12,546
5,973
2,924
6,026
16,613
7,661
3,760
1,495
15,036
0
75,217
L
16,106
8,060
0
8,268
21,410
7,253
1,112
8,282
13,128
0
83,680
L
Tiamat
17,673
1,390
0
7,591
21,711
12,542
1,427
5,503
16,208
75,865
0
W
Arachne
Trumanze
Arachne
21,339
14,261
526
9,219
20,186
11,584
624
5,128
14,750
0
137,514
W
King Arthur
Zangado_Hawk
King Arthur
11,563
1,814
0
6,183
23,650
28,709
752
3,242
18,978
0
65,058
L
Sun Wukong
cry harderr
Sun Wukong
12,772
2,983
0
7,486
18,328
23,653
415
2,657
15,671
0
76,821
L
Odin
sp0ukTV
Odin
7,538
845
480
3,262
19,108
19,636
0
7,738
11,370
2,321
42,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,267
Gold Earned
52,706
688
Minions Killed
577
0
Camps Cleared
0
2,366,083
Distance Traveled
2,281,146
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,872
411
86
4
0
520,124
0
W
Sol
13,706
571
163
7
0
435,525
3
W
Cthulhu
12,410
517
80
3
0
456,984
0
W
Cupid
11,980
499
122
5
0
450,372
1
L
Neith
9,953
415
132
6
0
375,187
2
L
Tiamat
11,668
486
153
6
0
418,042
1
W
Arachne
15,465
644
199
8
0
588,958
2
W
King Arthur
11,706
488
124
5
0
434,244
1
L
Sun Wukong
11,677
487
132
6
0
476,739
7
L
Odin
9,536
397
74
3
0
491,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role