Player Matchup

Ymir
Ymir
GALACTICM49
Ymir
Level 102
God Stats
8W - 5L
1,569 SR
Queue Stats
55W - 48L
1,571 Elo+
Party 1
Arachne
Arachne
Plasma_Turtle777
Arachne
Level 84
God Stats
1W - 2L
1,427 SR
Queue Stats
12W - 20L
1,286 Elo+
Party 1
Ra
Ra
RafaelGomes94
Ra
Level 125
God Stats
42W - 42L
1,551 SR
Queue Stats
149W - 178L
1,505 Elo+
Solo
Team Averages
Level 104
1,516 SR
1,454 Elo+

VS

Team Averages
Level 50
1,474 SR
1,461 Elo+
Zhong Kui
Zhong Kui
FaintColt792100
Zhong Kui
Level 84
God Stats
25W - 16L
1,643 SR
Queue Stats
350W - 363L
1,457 Elo+
Solo
Nemesis
Nemesis
KaiserKuun
Nemesis
Level 58
God Stats
29W - 23L
1,493 SR
Queue Stats
90W - 107L
1,404 Elo+
Solo
Zeus
Zeus
lil_sht323
Zeus
Level 8
God Stats
2W - 4L
1,287 SR
Queue Stats
19W - 16L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 11
8,636
664
6,558
12,899
15,638
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 5 / 6
9,014
693
7,328
13,522
5,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
8 / 0 / 3
10,111
778
9,706
7,329
6,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FaintColt792100
Zhong Kui
12
0 / 5 / 5
7,938
611
8,527
10,081
6,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
KaiserKuun
Nemesis
12
2 / 3 / 3
8,052
619
6,045
10,295
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 1
8,377
644
15,823
7,349
2,725
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
11
Kills
5
5
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
FaintColt792100
Zhong Kui
0
5
5
0.5
W
0
0
11
5.5
L
Nemesis
KaiserKuun
Nemesis
2
3
3
1.17
W
3
5
6
1.2
W
8
0
3
9.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,592
Damage
30,395
33,750
Taken
27,725
27,129
Mitigated
13,806
9,989
Healing
7,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
FaintColt792100
Zhong Kui
8,527
847
0
2,054
10,081
6,584
0
6,400
3,487
31,663
0
W
6,558
801
1,030
1,395
12,899
15,638
273
8,952
3,947
17,210
0
L
Nemesis
KaiserKuun
Nemesis
6,045
2,416
268
3,537
10,295
4,497
0
5,144
4,919
0
13,862
W
7,328
4,785
0
2,548
13,522
5,131
350
9,200
4,322
0
12,315
W
9,706
692
3,334
1,682
7,329
6,360
508
6,256
1,073
49,389
0
L
15,823
2,159
0
2,121
7,349
2,725
0
4,634
2,601
52,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,761
Gold Earned
24,367
145
Minions Killed
173
4
Camps Cleared
7
728,863
Distance Traveled
627,530
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,938
611
58
4
4
200,737
2
W
Ymir
8,636
664
30
2
0
249,372
4
L
Nemesis
8,052
619
25
2
3
223,717
0
W
Arachne
9,014
693
15
1
1
219,492
0
W
Ra
10,111
778
100
8
3
259,999
1
L
Zeus
8,377
644
90
7
0
203,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role