Player Matchup

Fenrir
Fenrir
Aaronbobaron01
Fenrir
Level 20
God Stats
9W - 11L
1,456 SR
Queue Stats
43W - 51L
1,417 Elo+
Party 1
Ao Kuang
Ao Kuang
BeanBripp
Ao Kuang
Level 9
God Stats
1W - 3L
1,435 SR
Queue Stats
11W - 15L
1,344 Elo+
Party 1
Ullr
Ullr
RiotExcision
Ullr
Level 17
God Stats
7W - 14L
1,419 SR
Queue Stats
119W - 130L
1,554 Elo+
Solo
Bellona
Bellona
frazyyy
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,696 Elo+
Solo
Geb
Geb
炉石Milk
Geb
Level 8
God Stats
0W - 2L
1,252 SR
Queue Stats
4W - 8L
1,405 Elo+
Solo
Team Averages
Level 11
1,412 SR
1,483 Elo+

VS

Team Averages
Level 19
1,418 SR
1,493 Elo+
Hera
Hera
Bvnjji
Hera
Level 16
God Stats
2W - 1L
1,266 SR
Queue Stats
10W - 10L
1,507 Elo+
Solo
Neith
Neith
PHKarpinski
Neith
Level 29
God Stats
1W - 0L
1,195 SR
Queue Stats
93W - 97L
1,452 Elo+
Solo
Scylla
Scylla
StarJD3
Scylla
Level 21
God Stats
4W - 3L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Loki
Loki
WaldyYT
Loki
Level 7
God Stats
2W - 1L
1,741 SR
Queue Stats
20W - 10L
1,622 Elo+
Solo
Ganesha
Ganesha
ZuluVodoo
Ganesha
Level 24
God Stats
7W - 5L
1,388 SR
Queue Stats
46W - 53L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 8
9,156
482
8,792
16,609
6,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ao Kuang
BeanBripp
Ao Kuang
13
6 / 9 / 4
9,233
486
8,287
15,971
8,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 4 / 0
9,061
477
9,081
15,646
5,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
frazyyy
Bellona
11
0 / 6 / 3
7,504
395
3,129
14,330
10,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 7 / 7
7,989
420
7,339
19,570
13,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Bvnjji
Hera
13
5 / 9 / 8
9,415
496
14,232
11,279
8,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
5 / 3 / 12
9,973
525
10,524
11,418
4,204
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
StarJD3
Scylla
20
16 / 0 / 5
13,627
717
24,790
6,733
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
WaldyYT
Loki
12
6 / 2 / 1
9,030
475
6,754
7,257
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
ZuluVodoo
Ganesha
14
0 / 4 / 13
9,218
485
5,425
12,526
11,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
18
Kills
32
33
Deaths
18
22
Assists
39
Player
Kills
Deaths
Assists
KDA
L
5
7
8
1.29
L
Ao Kuang
BeanBripp
Ao Kuang
6
9
4
0.89
W
Hera
Bvnjji
Hera
5
9
8
1
W
5
3
12
3.67
L
7
4
0
1.75
W
Scylla
StarJD3
Scylla
16
0
5
18.5
W
Loki
WaldyYT
Loki
6
2
1
3.25
W
Ganesha
ZuluVodoo
Ganesha
0
4
13
1.63
L
Bellona
frazyyy
Bellona
0
6
3
0.25
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,628
Damage
61,725
82,126
Taken
49,213
44,258
Mitigated
29,694
12,203
Healing
15,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,792
2,395
0
3,284
16,609
6,939
0
6,701
9,792
0
55,507
L
Ao Kuang
BeanBripp
Ao Kuang
8,287
3,629
0
2,819
15,971
8,104
0
10,814
4,849
22,434
0
W
Hera
Bvnjji
Hera
14,232
5,099
0
0
11,279
8,646
222
6,472
4,807
34,160
0
W
10,524
5,158
0
4,877
11,418
4,204
1,692
2,692
8,726
0
50,834
L
9,081
4,690
0
4,039
15,646
5,036
772
8,371
7,275
0
66,075
W
Scylla
StarJD3
Scylla
24,790
5,100
0
4,673
6,733
2,910
3,320
2,088
4,645
116,841
0
W
Loki
WaldyYT
Loki
6,754
3,111
0
3,166
7,257
2,163
0
1,869
5,388
0
33,165
W
Ganesha
ZuluVodoo
Ganesha
5,425
682
0
2,447
12,526
11,771
904
3,545
8,981
20,547
0
L
Bellona
frazyyy
Bellona
3,129
577
0
805
14,330
10,915
0
8,625
5,487
8,394
27,995
L
7,339
1,210
0
1,256
19,570
13,264
216
9,308
10,112
22,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,943
Gold Earned
51,263
305
Minions Killed
436
0
Camps Cleared
0
1,670,503
Distance Traveled
1,590,867
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,156
482
76
4
0
360,205
0
L
Ao Kuang
9,233
486
44
2
0
320,349
2
W
Hera
9,415
496
43
2
0
319,153
0
W
Neith
9,973
525
106
6
0
359,743
2
L
Ullr
9,061
477
88
5
0
320,495
1
W
Scylla
13,627
717
215
11
0
359,058
5
W
Loki
9,030
475
67
4
0
218,817
1
W
Ganesha
9,218
485
5
0
0
334,096
5
L
Bellona
7,504
395
73
4
0
323,185
3
L
Geb
7,989
420
24
1
0
346,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role