Player Matchup

Artemis
Artemis
BORRACHO-GUNNER
Artemis
Level 128
God Stats
3W - 3L
1,783 SR
Queue Stats
47W - 67L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BrickyBirch5749
Morgan Le Fay
Level 53
God Stats
54W - 46L
1,538 SR
Queue Stats
488W - 491L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
Leo of Sins
Sun Wukong
Level 100
God Stats
0W - 1L
1,308 SR
Queue Stats
66W - 72L
1,458 Elo+
Solo
Medusa
Medusa
SpiderrGoat
Medusa
Level 81
God Stats
5W - 4L
1,466 SR
Queue Stats
205W - 204L
1,494 Elo+
Solo
Sol
Sol
kopfeldjager
Sol
Level 140
God Stats
0W - 2L
1,453 SR
Queue Stats
109W - 114L
1,482 Elo+
Solo
Team Averages
Level 100
1,509 SR
1,473 Elo+

VS

Team Averages
Level 73
1,604 SR
1,559 Elo+
Ra
Ra
HUNT3RTzQ
Ra
Level 3
God Stats
11W - 4L
1,500 SR
Queue Stats
19W - 8L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
MisterBigDealBoi
Danzaburou
Level 59
God Stats
52W - 37L
1,602 SR
Queue Stats
412W - 271L
1,605 Elo+
Party 1
Ganesha
Ganesha
Shminkers
Ganesha
Level 152
God Stats
16W - 6L
1,707 SR
Queue Stats
423W - 307L
1,552 Elo+
Party 1
Chang'e
Chang'e
babyleesuh
Chang'e
Level 61
God Stats
34W - 24L
1,619 SR
Queue Stats
289W - 221L
1,527 Elo+
Party 1
Chaac
Chaac
our-mug
Chaac
Level 89
God Stats
6W - 3L
1,590 SR
Queue Stats
543W - 419L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 11 / 14
13,288
949
25,454
24,208
8,772
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
BrickyBirch5749
Morgan Le Fay
20
11 / 8 / 5
15,211
1,087
32,039
25,844
9,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Leo of Sins
Sun Wukong
19
0 / 7 / 11
12,039
860
21,968
32,332
39,871
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
19
3 / 11 / 5
12,764
912
13,422
25,439
8,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
1 / 9 / 13
12,794
914
16,192
24,302
19,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

98

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 13
12,133
867
5,300
8,547
4,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MisterBigDealBoi
Danzaburou
20
15 / 5 / 20
15,304
1,093
34,949
23,596
12,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Shminkers
Ganesha
20
1 / 4 / 40
15,178
1,084
22,385
29,806
55,226
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
babyleesuh
Chang'e
20
8 / 5 / 25
14,288
1,021
21,713
21,367
11,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
our-mug
Chaac
20
18 / 1 / 26
17,246
1,232
39,462
30,661
60,066
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
170
17
Kills
46
46
Deaths
17
48
Assists
124
Player
Kills
Deaths
Assists
KDA
L
2
11
14
0.82
L
Morgan Le Fay
BrickyBirch5749
Morgan Le Fay
11
8
5
1.69
W
4
2
13
5.25
L
Sun Wukong
Leo of Sins
Sun Wukong
0
7
11
0.79
W
Danzaburou
MisterBigDealBoi
Danzaburou
15
5
20
5
W
Ganesha
Shminkers
Ganesha
1
4
40
5.25
L
Medusa
3
11
5
0.5
W
Chang'e
babyleesuh
Chang'e
8
5
25
4.1
L
1
9
13
0.83
W
Chaac
our-mug
Chaac
18
1
26
31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,075
Damage
123,809
132,125
Taken
113,977
85,199
Mitigated
143,492
18,712
Healing
46,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,454
10,761
152
1,683
24,208
8,772
0
8,505
15,220
0
54,971
L
Morgan Le Fay
BrickyBirch5749
Morgan Le Fay
32,039
5,932
600
4,099
25,844
9,008
0
10,955
14,429
60,794
0
W
5,300
566
571
139
8,547
4,161
0
2,810
5,648
11,957
0
L
Sun Wukong
Leo of Sins
Sun Wukong
21,968
1,825
677
5,571
32,332
39,871
0
13,919
17,998
6,924
22,201
W
Danzaburou
MisterBigDealBoi
Danzaburou
34,949
21,924
0
8,565
23,596
12,732
0
12,449
10,864
0
59,551
W
Ganesha
Shminkers
Ganesha
22,385
1,518
1,128
3,379
29,806
55,226
0
12,800
16,155
45,317
0
L
Medusa
13,422
7,473
0
1,517
25,439
8,496
0
9,704
15,186
0
51,989
W
Chang'e
babyleesuh
Chang'e
21,713
609
9,746
8,343
21,367
11,307
0
9,710
11,145
49,180
0
L
16,192
7,994
0
4,413
24,302
19,052
0
6,315
17,257
41,317
0
W
Chaac
our-mug
Chaac
39,462
6,091
0
14,996
30,661
60,066
0
14,383
15,554
0
60,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,096
Gold Earned
74,149
267
Minions Killed
249
9
Camps Cleared
5
1,197,735
Distance Traveled
1,309,346
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,288
949
62
4
0
205,883
0
L
Morgan Le Fay
15,211
1,087
54
4
5
245,095
1
W
Ra
12,133
867
18
1
0
267,920
0
L
Sun Wukong
12,039
860
12
1
1
276,300
0
W
Danzaburou
15,304
1,093
66
5
0
233,193
4
W
Ganesha
15,178
1,084
5
0
0
257,273
0
L
Medusa
12,764
912
80
6
1
236,201
1
W
Chang'e
14,288
1,021
81
6
4
263,009
1
L
Sol
12,794
914
59
4
2
234,256
1
W
Chaac
17,246
1,232
79
6
1
287,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role