Player Matchup

He Bo
He Bo
 
He Bo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Cust_Joker
Sol
Level 71
God Stats
4W - 4L
1,880 SR
Queue Stats
116W - 119L
1,476 Elo+
Solo
Eset
Eset
DarkSaturno
Eset
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,616 Elo+
Solo
Sylvanus
Sylvanus
YuW0TM8
Sylvanus
Level 145
God Stats
2W - 2L
1,558 SR
Queue Stats
168W - 181L
1,482 Elo+
Solo
Bellona
Bellona
lutiplayer
Bellona
Level 23
God Stats
0W - 1L
1,547 SR
Queue Stats
2W - 3L
1,390 Elo+
Solo
Team Averages
Level 100
1,597 SR
1,493 Elo+

VS

Team Averages
Level 78
1,518 SR
1,534 Elo+
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Pr1m4t4
Ra
Level 61
God Stats
1W - 0L
1,439 SR
Queue Stats
22W - 23L
1,485 Elo+
Solo
Fafnir
Fafnir
Vingapó
Fafnir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,639 Elo+
Solo
Bacchus
Bacchus
Yagura263
Bacchus
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
chris050101
Ah Puch
Level 117
God Stats
13W - 5L
1,650 SR
Queue Stats
702W - 719L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 5 / 3
6,981
776
3,595
7,397
3,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 4
7,344
816
7,732
7,376
3,069
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 6 / 1
6,606
734
5,938
8,684
3,815
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
YuW0TM8
Sylvanus
13
4 / 7 / 3
7,892
877
9,569
12,355
12,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
lutiplayer
Bellona
10
0 / 5 / 5
6,222
691
5,896
10,107
15,826
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
7 / 2 / 12
8,436
937
12,953
6,463
3,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 2 / 14
8,720
969
6,625
9,650
5,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fafnir
Vingapó
Fafnir
15
6 / 0 / 19
8,955
995
4,888
11,550
13,105
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Yagura263
Bacchus
13
2 / 2 / 17
8,174
908
3,594
10,958
15,298
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
chris050101
Ah Puch
16
6 / 1 / 14
9,123
1,014
10,330
8,632
4,423
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
103
7
Kills
27
27
Deaths
7
16
Assists
76
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
3
0.5
W
Zeus
 
Zeus
7
2
12
6.5
L
1
4
4
0.75
L
1
6
1
0.25
W
6
2
14
6.5
W
Fafnir
Vingapó
Fafnir
6
0
19
15.5
W
Bacchus
Yagura263
Bacchus
2
2
17
5.25
L
Sylvanus
YuW0TM8
Sylvanus
4
7
3
0.79
W
Ah Puch
chris050101
Ah Puch
6
1
14
13
L
Bellona
lutiplayer
Bellona
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,730
Damage
38,390
45,919
Taken
47,253
38,910
Mitigated
41,817
9,980
Healing
24,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,595
287
246
1,230
7,397
3,274
47
6,057
1,340
16,135
0
W
Zeus
 
Zeus
12,953
2,535
238
1,423
6,463
3,759
1,060
3,951
2,512
24,096
0
L
7,732
794
358
2,198
7,376
3,069
0
6,769
607
17,511
0
L
5,938
219
465
1,667
8,684
3,815
0
7,664
1,020
14,962
0
W
6,625
883
4,901
3,415
9,650
5,232
631
5,974
3,676
17,279
0
W
Fafnir
Vingapó
Fafnir
4,888
1,067
2,113
5,088
11,550
13,105
1,340
4,922
6,628
10,200
0
W
Bacchus
Yagura263
Bacchus
3,594
610
1,656
856
10,958
15,298
735
5,970
4,988
6,095
0
L
Sylvanus
YuW0TM8
Sylvanus
9,569
1,888
1,137
1,615
12,355
12,926
0
10,059
2,296
11,668
1,437
W
Ah Puch
chris050101
Ah Puch
10,330
1,591
1,661
3,283
8,632
4,423
1,263
5,372
3,260
28,190
0
L
Bellona
lutiplayer
Bellona
5,896
1,297
336
728
10,107
15,826
0
7,841
2,266
0
7,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,045
Gold Earned
43,408
79
Minions Killed
101
0
Camps Cleared
0
741,346
Distance Traveled
876,215
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,981
776
21
2
0
142,678
1
W
Zeus
8,436
937
19
2
0
149,152
0
L
Sol
7,344
816
31
3
0
178,321
1
L
Eset
6,606
734
18
2
0
132,073
0
W
Ra
8,720
969
20
2
0
181,098
2
W
Fafnir
8,955
995
11
1
0
186,400
0
W
Bacchus
8,174
908
6
1
0
189,437
0
L
Sylvanus
7,892
877
7
1
0
148,096
0
W
Ah Puch
9,123
1,014
45
5
0
170,128
5
L
Bellona
6,222
691
2
0
0
140,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role