Player Matchup

Olorun
Olorun
BMaccK32
Olorun
Level 5
God Stats
30W - 42L
1,345 SR
Queue Stats
31W - 45L
1,243 Elo+
Solo
Fafnir
Fafnir
Deadstroker7887
Fafnir
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 145L
1,367 Elo+
Solo
Fenrir
Fenrir
FanTom_4IK22
Fenrir
Level 17
God Stats
11W - 12L
1,542 SR
Queue Stats
48W - 53L
1,385 Elo+
Solo
Cupid
Cupid
Fer5318
Cupid
Level 28
God Stats
6W - 3L
1,760 SR
Queue Stats
73W - 88L
1,404 Elo+
Solo
Nemesis
Nemesis
lucasldvlogame
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,210 Elo+
Solo
Team Averages
Level 12
1,529 SR
1,322 Elo+

VS

Team Averages
Level 26
1,468 SR
1,455 Elo+
Khepri
Khepri
D3ADARCH3R 117
Khepri
Level 28
God Stats
12W - 6L
1,490 SR
Queue Stats
77W - 58L
1,449 Elo+
Solo
Merlin
Merlin
GarzaNegra69
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 105L
1,382 Elo+
Solo
Neith
Neith
Marvinho030
Neith
Level 22
God Stats
25W - 19L
1,623 SR
Queue Stats
67W - 68L
1,405 Elo+
Solo
Hera
Hera
jarod_200
Hera
Level 28
God Stats
81W - 64L
1,517 SR
Queue Stats
107W - 104L
1,412 Elo+
Solo
Ravana
Ravana
temp-478510
Ravana
Level 28
God Stats
3W - 4L
1,210 SR
Queue Stats
221W - 192L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BMaccK32
Olorun
7
4 / 2 / 0
4,556
651
1,702
3,319
1,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
0 / 1 / 0
3,394
485
75
3,437
1,704
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
6
0 / 1 / 1
3,766
538
312
3,531
1,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cupid
Fer5318
Cupid
6
0 / 2 / 0
3,748
535
912
3,470
886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

4
0 / 3 / 0
3,298
471
864
2,675
748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 3
4,381
626
1,284
1,792
910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
4
0 / 3 / 0
3,421
489
323
2,039
505
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
3 / 0 / 1
4,566
652
1,837
1,274
381
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
9
2 / 0 / 2
5,128
733
1,326
1,635
381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
9
2 / 1 / 1
5,187
741
2,374
3,500
1,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
4
Kills
8
9
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
BMaccK32
Olorun
4
2
0
2
W
1
0
3
2.5
L
0
1
0
0
L
Fenrir
0
1
1
0.5
L
Cupid
Fer5318
Cupid
0
2
0
0
W
Merlin
0
3
0
0
W
3
0
1
3.5
W
Hera
2
0
2
3
L
0
3
0
0
W
Ravana
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,865
Damage
7,144
16,432
Taken
10,240
5,735
Mitigated
3,333
3,518
Healing
4,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BMaccK32
Olorun
1,702
670
0
1,129
3,319
1,115
126
360
2,959
10,644
1,432
W
1,284
122
496
403
1,792
910
205
0
1,792
8,614
0
L
75
0
0
388
3,437
1,704
0
291
3,068
5,333
0
L
Fenrir
312
124
0
658
3,531
1,282
0
80
3,451
0
14,537
L
Cupid
Fer5318
Cupid
912
572
0
1,117
3,470
886
0
1,047
2,423
0
14,697
W
Merlin
323
33
0
270
2,039
505
0
998
1,041
3,706
0
W
1,837
1,105
0
533
1,274
381
673
0
1,274
0
16,459
W
Hera
1,326
367
0
923
1,635
381
1,356
75
1,560
22,115
0
L
864
529
0
226
2,675
748
0
985
1,598
0
5,856
W
Ravana
2,374
804
0
2,244
3,500
1,156
16
490
3,010
0
24,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,762
Gold Earned
22,683
108
Minions Killed
178
0
Camps Cleared
0
583,084
Distance Traveled
588,246
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,556
651
22
3
0
105,332
0
W
Khepri
4,381
626
9
1
0
130,805
0
L
Fafnir
3,394
485
11
2
0
109,090
0
L
Fenrir
3,766
538
33
5
0
123,752
1
L
Cupid
3,748
535
28
4
0
133,015
2
W
Merlin
3,421
489
13
2
0
66,609
0
W
Neith
4,566
652
41
6
0
119,551
2
W
Hera
5,128
733
52
7
0
121,229
0
L
Nemesis
3,298
471
14
2
0
111,895
0
W
Ravana
5,187
741
63
9
0
150,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role