Player Matchup

Arachne
Arachne
Jboys0791
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 142L
1,537 Elo+
Solo
Bacchus
Bacchus
MiamMiam30
Bacchus
Level 8
God Stats
6W - 2L
1,677 SR
Queue Stats
59W - 34L
1,581 Elo+
Solo
Chaac
Chaac
Skadi Solo Main
Chaac
Level 27
God Stats
20W - 12L
1,580 SR
Queue Stats
139W - 116L
1,542 Elo+
Solo
Olorun
Olorun
Thornsme
Olorun
Level 29
God Stats
7W - 2L
1,580 SR
Queue Stats
180W - 103L
1,545 Elo+
Solo
Hachiman
Hachiman
kxngRaiiNeN
Hachiman
Level 21
God Stats
22W - 10L
1,628 SR
Queue Stats
117W - 95L
1,527 Elo+
Solo
Team Averages
Level 22
1,593 SR
1,547 Elo+

VS

Team Averages
Level 23
1,576 SR
1,606 Elo+
Janus
Janus
CaptainCuchulain
Janus
Level 27
God Stats
3W - 2L
1,862 SR
Queue Stats
257W - 106L
1,641 Elo+
Solo
Sobek
Sobek
LustTropfen666
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,568 Elo+
Solo
Discordia
Discordia
iDanielXz
Discordia
Level 27
God Stats
4W - 3L
1,574 SR
Queue Stats
38W - 36L
1,504 Elo+
Solo
Ymir
Ymir
küang
Ymir
Level 14
God Stats
1W - 1L
1,353 SR
Queue Stats
48W - 17L
1,787 Elo+
Solo
Artemis
Artemis
r-k840
Artemis
Level 25
God Stats
92W - 86L
1,590 SR
Queue Stats
235W - 232L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jboys0791
Arachne
13
5 / 1 / 5
8,430
602
6,771
10,310
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
MiamMiam30
Bacchus
11
3 / 3 / 4
7,141
510
4,980
8,845
7,086
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 0 / 1
8,531
609
5,493
7,481
3,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
Thornsme
Olorun
17
8 / 0 / 0
10,284
735
8,266
6,260
2,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
kxngRaiiNeN
Hachiman
12
3 / 2 / 2
7,574
541
4,210
7,102
2,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,109
508
2,589
7,082
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 0
6,233
445
2,603
11,332
7,748
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
iDanielXz
Discordia
11
1 / 10 / 0
6,560
469
1,928
10,875
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
küang
Ymir
11
3 / 4 / 3
6,559
469
8,883
9,052
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
r-k840
Artemis
12
2 / 2 / 3
6,698
478
4,095
7,028
1,971
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
19
Kills
6
6
Deaths
19
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Arachne
Jboys0791
Arachne
5
1
5
7.5
L
0
2
0
0
W
Bacchus
MiamMiam30
Bacchus
3
3
4
1.67
W
0
0
1
0.5
W
Olorun
Thornsme
Olorun
8
0
0
8
L
Discordia
iDanielXz
Discordia
1
10
0
0.1
W
Hachiman
kxngRaiiNeN
Hachiman
3
2
2
2
L
Ymir
küang
Ymir
3
4
3
1.13
L
Artemis
r-k840
Artemis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,720
Damage
20,098
39,998
Taken
45,369
20,479
Mitigated
18,035
17,486
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,589
325
0
3,119
7,082
1,824
0
1,325
5,757
48,238
0
W
Arachne
Jboys0791
Arachne
6,771
4,006
0
5,451
10,310
5,134
0
2,862
7,402
0
49,951
L
2,603
470
0
6,376
11,332
7,748
0
1,067
10,265
38,599
0
W
Bacchus
MiamMiam30
Bacchus
4,980
429
90
2,895
8,845
7,086
0
4,077
4,768
20,380
0
W
5,493
1,103
0
3,184
7,481
3,329
616
2,706
4,775
0
62,853
W
Olorun
Thornsme
Olorun
8,266
4,549
173
3,515
6,260
2,813
0
2,500
3,518
79,837
8,240
L
Discordia
iDanielXz
Discordia
1,928
309
0
1,090
10,875
3,131
147
5,694
5,181
31,388
0
W
Hachiman
kxngRaiiNeN
Hachiman
4,210
2,003
0
2,178
7,102
2,117
0
3,530
3,532
0
44,506
L
Ymir
küang
Ymir
8,883
1,854
0
754
9,052
3,361
100
2,842
6,210
37,266
0
L
Artemis
r-k840
Artemis
4,095
1,685
0
3,009
7,028
1,971
228
1,365
5,663
0
35,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,960
Gold Earned
33,159
478
Minions Killed
391
0
Camps Cleared
0
1,412,166
Distance Traveled
1,267,874
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,109
508
111
8
0
273,580
0
W
Arachne
8,430
602
86
6
0
330,762
3
L
Sobek
6,233
445
75
5
0
270,500
5
W
Bacchus
7,141
510
26
2
0
281,414
3
W
Chaac
8,531
609
131
9
0
284,670
3
W
Olorun
10,284
735
159
11
0
262,837
2
L
Discordia
6,560
469
76
5
0
207,991
0
W
Hachiman
7,574
541
76
5
0
252,483
0
L
Ymir
6,559
469
68
5
0
250,003
3
L
Artemis
6,698
478
61
4
0
265,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role