Player Matchup

Loki
Loki
 
Loki
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Elmerrino
Zeus
Level 18
God Stats
2W - 1L
1,367 SR
Queue Stats
22W - 21L
1,491 Elo+
Party 2
Freya
Freya
NoobikCz
Freya
Level 13
God Stats
11W - 3L
1,554 SR
Queue Stats
24W - 20L
1,491 Elo+
Party 2
Medusa
Medusa
TvoiKrash
Medusa
Level 23
God Stats
19W - 29L
1,523 SR
Queue Stats
32W - 35L
1,483 Elo+
Party 3
Ganesha
Ganesha
БратДедульки
Ganesha
Level 23
God Stats
9W - 8L
1,558 SR
Queue Stats
33W - 35L
1,491 Elo+
Party 3
Team Averages
Level 19
1,501 SR
1,491 Elo+

VS

Team Averages
Level 18
1,468 SR
1,517 Elo+
Anhur
Anhur
AikoRyakku
Anhur
Level 21
God Stats
12W - 6L
1,676 SR
Queue Stats
21W - 11L
1,603 Elo+
Party 1
Arachne
Arachne
Idealistic
Arachne
Level 18
God Stats
2W - 6L
1,396 SR
Queue Stats
72W - 67L
1,497 Elo+
Party 1
Janus
Janus
LiberiVAC
Janus
Level 29
God Stats
2W - 2L
1,308 SR
Queue Stats
80W - 62L
1,470 Elo+
Party 1
Yemoja
Yemoja
PhaseSMITE
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,618 Elo+
Solo
Cthulhu
Cthulhu
macaquiño1312
Cthulhu
Level 19
God Stats
3W - 5L
1,459 SR
Queue Stats
45W - 55L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
8 / 3 / 3
7,457
621
9,236
10,144
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
10
0 / 3 / 3
5,888
491
1,552
4,130
1,001
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Freya
NoobikCz
Freya
12
6 / 1 / 0
7,349
612
6,087
4,934
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
TvoiKrash
Medusa
11
4 / 1 / 2
6,631
553
5,506
3,821
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 5
5,877
490
3,026
6,538
5,307
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
4 / 1 / 1
6,484
540
3,556
4,977
1,093
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Idealistic
Arachne
9
4 / 5 / 3
6,276
523
3,946
9,824
3,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
LiberiVAC
Janus
10
2 / 4 / 5
6,536
545
3,000
5,308
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
PhaseSMITE
Yemoja
7
0 / 5 / 2
4,988
416
2,444
8,184
3,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 4 / 2
5,278
440
3,423
8,633
4,674
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
19
Kills
10
10
Deaths
19
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
3
3
3.17
L
Anhur
4
1
1
4.5
W
Zeus
0
3
3
0.5
L
Arachne
Idealistic
Arachne
4
5
3
1.1
L
Janus
LiberiVAC
Janus
2
4
5
1.13
W
Freya
NoobikCz
Freya
6
1
0
6
L
Yemoja
PhaseSMITE
Yemoja
0
5
2
0.2
W
Medusa
TvoiKrash
Medusa
4
1
2
5
L
0
4
2
0.25
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,407
Damage
16,369
29,567
Taken
36,926
12,366
Mitigated
15,159
10,896
Healing
6,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,236
2,844
0
4,426
10,144
3,063
0
2,839
7,101
0
38,054
L
Anhur
3,556
1,580
0
1,236
4,977
1,093
0
876
4,101
0
31,717
W
Zeus
1,552
669
0
1,201
4,130
1,001
216
778
3,284
24,184
0
L
Arachne
Idealistic
Arachne
3,946
2,543
0
2,712
9,824
3,986
0
2,702
7,056
0
24,018
L
Janus
LiberiVAC
Janus
3,000
559
0
838
5,308
1,423
686
1,285
4,023
27,940
0
W
Freya
NoobikCz
Freya
6,087
1,754
0
1,805
4,934
1,909
339
2,392
2,536
28,374
3,938
L
Yemoja
PhaseSMITE
Yemoja
2,444
934
98
506
8,184
3,983
133
2,478
5,678
11,339
0
W
Medusa
TvoiKrash
Medusa
5,506
2,326
0
1,402
3,821
1,086
85
1,513
2,308
0
35,861
L
3,423
480
0
1,356
8,633
4,674
0
2,931
5,636
17,884
0
W
3,026
351
183
1,879
6,538
5,307
0
1,067
5,471
24,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,202
Gold Earned
29,562
286
Minions Killed
224
0
Camps Cleared
0
1,158,108
Distance Traveled
1,114,679
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,457
621
70
6
0
268,710
8
L
Anhur
6,484
540
62
5
0
224,275
0
W
Zeus
5,888
491
41
3
0
220,723
0
L
Arachne
6,276
523
47
4
0
251,951
1
L
Janus
6,536
545
61
5
0
222,720
2
W
Freya
7,349
612
69
6
0
229,800
4
L
Yemoja
4,988
416
18
2
0
218,209
0
W
Medusa
6,631
553
106
9
0
222,546
1
L
Cthulhu
5,278
440
36
3
0
197,524
0
W
Ganesha
5,877
490
0
0
0
216,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role