Player Matchup

Guan Yu
Guan Yu
Blunted-_-Vato97
Guan Yu
Level 8
God Stats
0W - 1L
1,763 SR
Queue Stats
5W - 6L
1,513 Elo+
Party 1
Pele
Pele
VolKiRaR
Pele
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
38W - 25L
1,634 Elo+
Solo
Tiamat
Tiamat
WalvaWest
Tiamat
Level 39
God Stats
1W - 3L
1,293 SR
Queue Stats
18W - 23L
1,364 Elo+
Party 1
Team Averages
Level 24
1,519 SR
1,504 Elo+

VS

Team Averages
Level 14
1,563 SR
1,473 Elo+
Fenrir
Fenrir
ElYayoPelele
Fenrir
Level 21
God Stats
1W - 0L
1,553 SR
Queue Stats
2W - 1L
1,502 Elo+
Solo
Danzaburou
Danzaburou
Kobanen
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,617 Elo+
Solo
Ra
Ra
Olleaderis
Ra
Level 18
God Stats
1W - 0L
1,635 SR
Queue Stats
11W - 12L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 7
8,950
597
5,715
17,391
20,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
13
4 / 8 / 4
10,255
684
12,622
16,028
5,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
WalvaWest
Tiamat
14
5 / 3 / 4
9,895
660
11,944
13,549
9,362
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
9 / 2 / 6
11,838
789
14,769
14,339
7,644
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Kobanen
Danzaburou
16
5 / 3 / 9
11,419
761
19,694
12,149
4,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 5 / 8
9,785
652
7,983
11,251
3,372
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
10
Kills
16
16
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
W
Fenrir
9
2
6
6
W
Danzaburou
Kobanen
Danzaburou
5
3
9
3.17
W
2
5
8
1.2
L
Pele
4
8
4
0.75
L
Tiamat
WalvaWest
Tiamat
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,281
Damage
42,446
46,968
Taken
37,739
35,427
Mitigated
15,624
13,866
Healing
8,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,715
649
3,152
6,012
17,391
20,486
62
2,537
14,592
0
14,058
W
Fenrir
14,769
2,835
0
1,224
14,339
7,644
380
4,279
10,060
0
41,947
W
Danzaburou
Kobanen
Danzaburou
19,694
10,284
0
4,591
12,149
4,608
1,766
3,416
8,733
0
63,303
W
7,983
868
709
1,576
11,251
3,372
413
4,715
6,536
23,618
0
L
Pele
12,622
2,705
0
1,323
16,028
5,579
54
3,399
12,437
0
28,748
L
Tiamat
WalvaWest
Tiamat
11,944
537
79
3,300
13,549
9,362
0
1,676
11,743
40,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,100
Gold Earned
33,042
126
Minions Killed
173
3
Camps Cleared
10
830,715
Distance Traveled
784,748
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,950
597
18
1
0
290,215
2
W
Fenrir
11,838
789
61
4
5
297,734
2
W
Danzaburou
11,419
761
64
4
5
251,214
3
W
Ra
9,785
652
48
3
0
235,800
0
L
Pele
10,255
684
42
3
0
265,977
5
L
Tiamat
9,895
660
66
4
3
274,523
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role