Player Matchup

Odin
Odin
Espanha93
Odin
Level 5
God Stats
1W - 1L
1,312 SR
Queue Stats
6W - 6L
1,539 Elo+
Party 1
Awilix
Awilix
Eyecrossover
Awilix
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 38L
1,456 Elo+
Solo
Ullr
Ullr
GooodNews
Ullr
Level 23
God Stats
7W - 3L
1,547 SR
Queue Stats
34W - 31L
1,610 Elo+
Solo
Bacchus
Bacchus
Lawkizin
Bacchus
Level 65
God Stats
5W - 1L
1,722 SR
Queue Stats
19W - 16L
1,462 Elo+
Party 1
Vulcan
Vulcan
Mysketsz
Vulcan
Level 33
God Stats
8W - 8L
1,558 SR
Queue Stats
120W - 141L
1,427 Elo+
Party 1
Team Averages
Level 29
1,528 SR
1,499 Elo+

VS

Team Averages
Level 13
1,460 SR
1,535 Elo+
Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Honoklof
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thor
Thor
MaJoe10
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
itsalleansfault
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,646 Elo+
Solo
Chronos
Chronos
jessi544
Chronos
Level 23
God Stats
2W - 3L
1,300 SR
Queue Stats
9W - 10L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
7
0 / 1 / 0
4,281
428
151
4,561
2,021
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
8
1 / 0 / 0
5,142
514
2,168
6,002
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
10
7 / 0 / 1
6,188
619
5,674
4,166
1,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Lawkizin
Bacchus
8
2 / 0 / 5
5,912
591
2,639
6,548
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Mysketsz
Vulcan
10
2 / 1 / 2
5,739
574
4,561
4,685
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 5 / 0
4,678
468
1,662
5,860
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
7
0 / 3 / 0
4,463
446
2,029
6,292
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thor
MaJoe10
Thor
1
0 / 0 / 0
3,405
341
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 4 / 0
5,291
529
5,007
6,734
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chronos
jessi544
Chronos
12
1 / 0 / 0
6,348
635
2,663
3,859
1,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
12
Kills
2
2
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
W
Odin
0
1
0
0
W
Awilix
1
0
0
1
W
Ullr
7
0
1
7.5
L
Ares
0
3
0
0
W
Bacchus
Lawkizin
Bacchus
2
0
5
4.5
L
Thor
MaJoe10
Thor
0
0
0
0
W
Vulcan
Mysketsz
Vulcan
2
1
2
3
L
1
4
0
0.25
L
Chronos
jessi544
Chronos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,193
Damage
11,361
25,962
Taken
22,745
13,283
Mitigated
8,850
9,770
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,662
1,275
0
852
5,860
1,341
1,020
1,396
4,464
0
18,721
W
Odin
151
0
0
1,130
4,561
2,021
0
2,431
2,130
0
7,692
W
Awilix
2,168
751
0
3,118
6,002
1,653
0
1,693
4,309
0
30,630
W
Ullr
5,674
3,157
0
1,070
4,166
1,509
708
1,074
3,092
0
34,508
L
Ares
2,029
289
0
1,426
6,292
4,067
168
1,514
4,778
11,312
0
W
Bacchus
Lawkizin
Bacchus
2,639
619
178
2,630
6,548
6,542
0
1,417
5,131
11,088
0
L
Thor
MaJoe10
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
Mysketsz
Vulcan
4,561
1,603
0
1,644
4,685
1,558
78
3,084
1,601
33,265
0
L
5,007
2,030
0
2,800
6,734
2,330
0
4,011
2,723
28,072
0
L
Chronos
jessi544
Chronos
2,663
729
0
1,600
3,859
1,112
0
279
3,580
39,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,262
Gold Earned
24,185
233
Minions Killed
213
0
Camps Cleared
0
897,909
Distance Traveled
705,137
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,678
468
41
4
0
172,627
0
W
Odin
4,281
428
19
2
0
133,856
0
W
Awilix
5,142
514
65
7
0
215,177
1
W
Ullr
6,188
619
67
7
0
174,849
0
L
Ares
4,463
446
22
2
0
176,014
0
W
Bacchus
5,912
591
10
1
0
183,969
3
L
Thor
3,405
341
0
0
0
0
0
W
Vulcan
5,739
574
72
7
0
190,058
4
L
Sol
5,291
529
55
6
0
154,035
0
L
Chronos
6,348
635
95
10
0
202,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role