Player Matchup

Hera
Hera
Berserk420Qc
Hera
Level 66
God Stats
0W - 2L
1,743 SR
Queue Stats
69W - 83L
1,343 Elo+
Party 1
Loki
Loki
JokersBoy01
Loki
Level 16
God Stats
0W - 1L
1,578 SR
Queue Stats
10W - 11L
1,405 Elo+
Party 1
Sun Wukong
Sun Wukong
SniperProof
Sun Wukong
Level 14
God Stats
6W - 3L
1,500 SR
Queue Stats
27W - 35L
1,238 Elo+
Solo
Team Averages
Level 32
1,607 SR
1,329 Elo+

VS

Team Averages
Level 59
1,419 SR
1,351 Elo+
Artemis
Artemis
Sandylemons
Artemis
Level 121
God Stats
3W - 5L
1,469 SR
Queue Stats
142W - 139L
1,420 Elo+
Party 2
Yemoja
Yemoja
YAMIxSENPAI
Yemoja
Level 29
God Stats
2W - 1L
1,268 SR
Queue Stats
13W - 22L
1,222 Elo+
Solo
Sol
Sol
jazzybear0427
Sol
Level 28
God Stats
112W - 97L
1,521 SR
Queue Stats
169W - 166L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 5
11,002
611
15,190
15,153
4,839
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 8 / 0
9,823
546
3,575
15,638
6,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Sun Wukong
SniperProof
Sun Wukong
15
3 / 2 / 4
10,948
608
10,839
17,539
18,332
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Sandylemons
Artemis
18
13 / 2 / 3
13,552
753
24,019
14,070
5,990
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
15
0 / 2 / 14
12,156
675
4,696
10,646
11,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 3 / 10
11,713
651
12,296
12,465
4,508
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
16
16
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
6
5
0.75
L
2
8
0
0.25
W
Artemis
Sandylemons
Artemis
13
2
3
7.25
L
Sun Wukong
SniperProof
Sun Wukong
3
2
4
2.5
W
Yemoja
0
2
14
3.5
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,604
Damage
41,011
48,330
Taken
37,181
30,153
Mitigated
22,005
4,124
Healing
14,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,190
2,393
70
3,464
15,153
4,839
473
4,671
10,482
54,205
0
L
3,575
1,073
0
255
15,638
6,982
409
3,832
11,806
0
18,719
W
Artemis
Sandylemons
Artemis
24,019
12,063
707
2,780
14,070
5,990
2,420
6,720
7,350
0
75,418
L
Sun Wukong
SniperProof
Sun Wukong
10,839
1,012
0
335
17,539
18,332
436
9,178
8,361
7,617
24,192
W
Yemoja
4,696
1,455
4,420
3,477
10,646
11,507
90
5,185
5,461
19,445
0
W
12,296
4,294
264
2,493
12,465
4,508
479
6,314
6,151
59,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,773
Gold Earned
37,421
188
Minions Killed
217
5
Camps Cleared
9
914,032
Distance Traveled
919,110
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,002
611
108
6
1
269,630
1
L
Loki
9,823
546
33
2
3
273,156
0
W
Artemis
13,552
753
105
6
1
303,600
5
L
Sun Wukong
10,948
608
47
3
1
371,246
0
W
Yemoja
12,156
675
18
1
1
277,528
0
W
Sol
11,713
651
94
5
7
337,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role