Player Matchup

Ganesha
Ganesha
Diamond III
GUNMASTER203
Ganesha
Diamond III
Level 128
God Stats
36W - 27L
1,690 SR
Queue Stats
191W - 172L
2,274 MMR
Party 1
Hel
Hel
Diamond III
MaterZircon
Hel
Diamond III
Level 133
God Stats
13W - 11L
1,560 SR
Queue Stats
293W - 287L
2,175 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Perlixee
Erlang Shen
Masters
Level 160
God Stats
146W - 75L
1,739 SR
Queue Stats
715W - 687L
2,480 MMR
Solo
Cthulhu
Cthulhu
Diamond III
l Saix I
Cthulhu
Diamond III
Level 107
God Stats
32W - 32L
1,667 SR
Queue Stats
606W - 606L
2,304 MMR
Solo
Izanami
Izanami
Diamond II
macomber37
Izanami
Diamond II
Level 148
God Stats
24W - 11L
1,702 SR
Queue Stats
225W - 200L
2,457 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,672 SR
2,338 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,726 SR
2,500 MMR
Awilix
Awilix
Diamond IV
Clarisuhhh
Awilix
Diamond IV
Level 123
God Stats
13W - 12L
1,920 SR
Queue Stats
26W - 24L
2,137 MMR
Party 3
The Morrigan
The Morrigan
Diamond IV
Coldstone31
The Morrigan
Diamond IV
Level 155
God Stats
3W - 4L
1,588 SR
Queue Stats
87W - 78L
2,139 MMR
Party 3
Nike
Nike
Masters
Kilogee808
Nike
Masters
Level 156
God Stats
104W - 67L
1,741 SR
Queue Stats
748W - 700L
3,048 MMR
Party 2
Aphrodite
Aphrodite
Platinum I
NuttShuffler
Aphrodite
Platinum I
Level 131
God Stats
4W - 6L
1,646 SR
Queue Stats
258W - 239L
2,089 MMR
Solo
Hou Yi
Hou Yi
Masters
Overpowerred
Hou Yi
Masters
Level 157
God Stats
11W - 7L
1,735 SR
Queue Stats
251W - 197L
3,086 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
GUNMASTER203
Ganesha
18
0 / 2 / 13
12,383
516
8,334
23,751
24,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 4 / 8
13,010
542
16,931
14,769
6,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Perlixee
Erlang Shen
20
12 / 3 / 6
14,329
597
19,356
19,450
13,625
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
l Saix I
Cthulhu
20
3 / 2 / 2
13,498
562
20,216
24,477
28,875
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
macomber37
Izanami
20
3 / 3 / 5
14,995
625
12,849
15,782
5,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GilgameshMorgan Le FayGebTiamatOdin

VS

Bans
ArtioScyllaPersephoneJanusSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Clarisuhhh
Awilix
18
3 / 3 / 4
11,489
479
7,365
16,955
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Coldstone31
The Morrigan
19
3 / 5 / 5
11,808
492
12,023
16,152
6,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
4 / 1 / 5
13,231
551
14,532
22,564
19,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
NuttShuffler
Aphrodite
15
0 / 7 / 5
9,616
401
7,123
21,577
11,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
20
4 / 4 / 5
13,372
557
18,633
21,816
7,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
38
20
Kills
14
14
Deaths
20
34
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Awilix
Clarisuhhh
Awilix
3
3
4
1.67
L
The Morrigan
Coldstone31
The Morrigan
3
5
5
1.1
W
Ganesha
GUNMASTER203
Ganesha
0
2
13
3.25
L
4
1
5
6.5
W
2
4
8
1.5
L
Aphrodite
NuttShuffler
Aphrodite
0
7
5
0.36
L
Hou Yi
4
4
5
1.63
W
Erlang Shen
Perlixee
Erlang Shen
12
3
6
5
W
Cthulhu
l Saix I
Cthulhu
3
2
2
2
W
Izanami
macomber37
Izanami
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,686
Damage
59,676
98,229
Taken
99,064
78,621
Mitigated
50,405
43,815
Healing
36,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Clarisuhhh
Awilix
7,365
2,874
0
5,346
16,955
5,565
0
7,455
9,316
0
83,596
L
The Morrigan
Coldstone31
The Morrigan
12,023
1,838
0
2,761
16,152
6,372
0
6,177
9,616
94,211
5,313
W
Ganesha
GUNMASTER203
Ganesha
8,334
567
0
9,812
23,751
24,090
722
4,881
18,870
39,694
0
L
14,532
4,133
0
7,465
22,564
19,704
0
11,055
9,587
0
98,921
W
16,931
0
7,657
6,566
14,769
6,367
104
3,129
11,640
88,736
0
L
Aphrodite
NuttShuffler
Aphrodite
7,123
359
4,612
8,165
21,577
11,371
0
10,669
10,426
34,925
0
L
Hou Yi
18,633
9,421
0
7,932
21,816
7,393
1,441
6,973
14,577
0
122,942
W
Erlang Shen
Perlixee
Erlang Shen
19,356
8,235
0
6,922
19,450
13,625
899
2,983
16,467
0
123,746
W
Cthulhu
l Saix I
Cthulhu
20,216
832
646
8,485
24,477
28,875
525
1,710
22,767
94,387
0
W
Izanami
macomber37
Izanami
12,849
9,458
0
3,727
15,782
5,664
9,816
2,734
13,048
0
148,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,215
Gold Earned
59,516
764
Minions Killed
740
0
Camps Cleared
0
2,537,181
Distance Traveled
2,335,659
46
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
11,489
479
132
6
0
524,921
7
L
The Morrigan
11,808
492
165
7
0
447,161
6
W
Ganesha
12,383
516
12
1
0
530,073
9
L
Nike
13,231
551
198
8
0
473,417
4
W
Hel
13,010
542
188
8
0
495,104
12
L
Aphrodite
9,616
401
46
2
0
453,850
5
L
Hou Yi
13,372
557
199
8
0
436,310
8
W
Erlang Shen
14,329
597
142
6
0
553,324
8
W
Cthulhu
13,498
562
171
7
0
496,958
9
W
Izanami
14,995
625
251
10
0
461,722
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role