Player Matchup

Sylvanus
Sylvanus
HrdcoreKillah
Sylvanus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tyr
Tyr
Javanni123
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ares
Ares
POTMONKEY420X
Ares
Level 126
God Stats
4W - 4L
1,708 SR
Queue Stats
238W - 249L
1,481 Elo+
Party 3
Thanatos
Thanatos
SirReagansMonkey
Thanatos
Level 144
God Stats
0W - 1L
1,303 SR
Queue Stats
153W - 160L
1,480 Elo+
Party 3
Susano
Susano
Sweeperkeeper03
Susano
Level 107
God Stats
1W - 1L
1,675 SR
Queue Stats
203W - 207L
1,429 Elo+
Solo
Team Averages
Level 83
1,537 SR
1,478 Elo+

VS

Team Averages
Level 128
1,567 SR
1,495 Elo+
Scylla
Scylla
AssassinSpy609
Scylla
Level 89
God Stats
2W - 10L
1,407 SR
Queue Stats
240W - 252L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
FamousShot69
Sun Wukong
Level 129
God Stats
12W - 8L
1,594 SR
Queue Stats
580W - 575L
1,451 Elo+
Solo
Kukulkan
Kukulkan
JOHNNY BRAVO900
Kukulkan
Level 158
God Stats
7W - 3L
1,652 SR
Queue Stats
305W - 225L
1,532 Elo+
Party 1
Terra
Terra
L3thalxpanda
Terra
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
202W - 132L
1,562 Elo+
Party 1
Agni
Agni
RKO ZOMBIE
Agni
Level 145
God Stats
4W - 1L
1,679 SR
Queue Stats
381W - 335L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HrdcoreKillah
Sylvanus
14
2 / 5 / 5
8,496
850
3,667
10,511
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 5 / 3
7,325
733
1,063
11,468
7,336
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 5 / 8
8,074
807
10,658
16,882
17,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 4 / 3
7,440
744
9,401
10,473
4,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
4 / 6 / 5
8,203
820
8,716
12,977
8,164
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 12
10,218
1,022
11,287
8,195
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
FamousShot69
Sun Wukong
14
4 / 5 / 17
8,780
878
7,363
12,100
8,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
16
7 / 2 / 11
9,895
990
15,263
6,750
3,304
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 2 / 19
9,479
948
7,777
11,714
13,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 3 / 15
8,658
866
12,213
7,711
2,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
99
13
Kills
25
25
Deaths
14
24
Assists
74
Player
Kills
Deaths
Assists
KDA
W
10
2
12
8
W
Sun Wukong
FamousShot69
Sun Wukong
4
5
17
2.5
L
Sylvanus
HrdcoreKillah
Sylvanus
2
5
5
0.9
W
Kukulkan
7
2
11
6.25
L
1
5
3
0.5
W
2
2
19
5.75
L
2
5
8
1.2
W
2
3
15
3.17
L
4
4
3
1.38
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,505
Damage
53,903
62,311
Taken
46,470
46,757
Mitigated
32,273
16,037
Healing
16,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,287
360
934
1,338
8,195
3,766
1,351
2,618
5,577
21,470
0
W
Sun Wukong
FamousShot69
Sun Wukong
7,363
688
0
1,446
12,100
8,776
917
3,933
8,167
0
12,547
L
Sylvanus
HrdcoreKillah
Sylvanus
3,667
722
1,010
1,816
10,511
9,256
0
8,954
1,306
9,395
0
W
Kukulkan
15,263
1,017
1,419
460
6,750
3,304
881
1,076
5,674
33,605
0
L
1,063
256
0
1,758
11,468
7,336
0
9,375
1,930
0
4,702
W
7,777
712
4,966
4,559
11,714
13,507
338
4,539
7,175
11,722
0
L
10,658
368
633
1,426
16,882
17,562
0
11,464
5,000
13,187
0
W
12,213
236
63
1,186
7,711
2,920
859
2,159
5,552
25,885
0
L
9,401
708
1,622
5,111
10,473
4,439
0
6,974
3,403
0
18,353
L
8,716
1,557
1,074
1,587
12,977
8,164
0
8,685
4,132
0
21,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,538
Gold Earned
47,030
62
Minions Killed
116
0
Camps Cleared
0
856,357
Distance Traveled
1,042,969
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,218
1,022
30
3
0
197,579
0
W
Sun Wukong
8,780
878
6
1
0
192,523
0
L
Sylvanus
8,496
850
9
1
0
113,674
0
W
Kukulkan
9,895
990
41
4
0
213,845
1
L
Tyr
7,325
733
9
1
0
182,482
0
W
Terra
9,479
948
11
1
0
228,272
5
L
Ares
8,074
807
8
1
0
186,418
0
W
Agni
8,658
866
28
3
0
210,750
1
L
Thanatos
7,440
744
13
1
0
179,165
0
L
Susano
8,203
820
23
2
0
194,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role