Player Matchup

Ra
Ra
CaptainSkraal
Ra
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 32L
1,406 Elo+
Party 1
Nemesis
Nemesis
Dinho2792
Nemesis
Level 14
God Stats
1W - 1L
1,454 SR
Queue Stats
1W - 3L
1,294 Elo+
Solo
Bellona
Bellona
Sochiix
Bellona
Level 25
God Stats
8W - 8L
1,430 SR
Queue Stats
46W - 47L
1,405 Elo+
Solo
Cthulhu
Cthulhu
The_GoughChild
Cthulhu
Level 25
God Stats
1W - 1L
1,620 SR
Queue Stats
9W - 14L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
whitelaw1983
Sun Wukong
Level 18
God Stats
0W - 2L
1,365 SR
Queue Stats
14W - 12L
1,429 Elo+
Party 1
Team Averages
Level 21
1,474 SR
1,407 Elo+

VS

Team Averages
Level 15
1,487 SR
1,418 Elo+
Cliodhna
Cliodhna
Freaky_seductive
Cliodhna
Level 6
God Stats
2W - 1L
1,312 SR
Queue Stats
5W - 3L
1,419 Elo+
Solo
Ares
Ares
THE P0TS
Ares
Level 27
God Stats
20W - 23L
1,423 SR
Queue Stats
115W - 132L
1,383 Elo+
Solo
Set
Set
TakenFLYZ18
Set
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,454 Elo+
Solo
Neith
Neith
Unmade-_-
Neith
Level 28
God Stats
56W - 39L
1,702 SR
Queue Stats
164W - 180L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
dusit156
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 2
10,068
420
5,447
13,967
5,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Dinho2792
Nemesis
9
0 / 4 / 0
6,920
288
269
8,396
1,959
Bellona
Sochiix
Bellona
16
3 / 7 / 0
10,014
417
8,696
23,060
18,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 8 / 1
9,981
416
13,906
22,195
17,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
whitelaw1983
Sun Wukong
15
0 / 10 / 1
8,965
374
4,372
20,753
10,937
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
24 / 0 / 6
15,655
652
29,652
20,147
18,052
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
17
0 / 3 / 17
11,886
495
5,507
20,712
25,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 2 / 4
12,228
510
5,723
19,238
13,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
Unmade-_-
Neith
19
9 / 2 / 6
12,505
521
11,278
11,145
5,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
dusit156
Sun Wukong
16
3 / 2 / 6
11,156
465
9,778
12,325
11,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
77
6
Kills
38
38
Deaths
9
4
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
L
Nemesis
Dinho2792
Nemesis
0
4
0
0
W
24
0
6
27
L
Bellona
Sochiix
Bellona
3
7
0
0.43
W
Ares
0
3
17
2.83
W
2
2
4
2
L
2
8
1
0.31
W
Neith
Unmade-_-
Neith
9
2
6
6
W
Sun Wukong
dusit156
Sun Wukong
3
2
6
3
L
Sun Wukong
whitelaw1983
Sun Wukong
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,690
Damage
61,938
88,371
Taken
83,567
55,312
Mitigated
74,412
8,413
Healing
31,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,447
1,451
303
1,648
13,967
5,507
864
982
12,714
49,765
0
L
Nemesis
Dinho2792
Nemesis
269
62
0
0
8,396
1,959
0
215
8,093
0
6,320
W
29,652
6,095
0
15,347
20,147
18,052
4,888
2,186
17,679
0
117,701
L
Bellona
Sochiix
Bellona
8,696
2,864
0
2,716
23,060
18,913
0
798
22,119
0
71,452
W
Ares
5,507
243
0
5,138
20,712
25,160
1,234
7,945
11,309
30,491
0
W
5,723
2,633
0
6,883
19,238
13,943
2,306
1,574
17,584
0
110,978
L
13,906
705
175
3,183
22,195
17,996
0
3,288
18,834
62,008
0
W
Neith
Unmade-_-
Neith
11,278
5,514
0
3,354
11,145
5,447
5,198
3,919
6,917
0
91,008
W
Sun Wukong
dusit156
Sun Wukong
9,778
2,045
0
971
12,325
11,810
676
2,356
9,731
0
46,236
L
Sun Wukong
whitelaw1983
Sun Wukong
4,372
1,363
0
388
20,753
10,937
0
224
20,284
0
49,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,948
Gold Earned
63,430
400
Minions Killed
574
0
Camps Cleared
0
1,927,520
Distance Traveled
2,236,082
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,068
420
99
4
0
348,954
5
L
Nemesis
6,920
288
10
0
0
359,050
0
W
Cliodhna
15,655
652
190
8
0
486,880
0
L
Bellona
10,014
417
108
5
0
425,579
0
W
Ares
11,886
495
38
2
0
458,334
4
W
Set
12,228
510
159
7
0
446,969
2
L
Cthulhu
9,981
416
97
4
0
396,380
0
W
Neith
12,505
521
121
5
0
371,888
2
W
Sun Wukong
11,156
465
66
3
0
472,011
1
L
Sun Wukong
8,965
374
86
4
0
397,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role