Player Matchup

Medusa
Medusa
 
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Chrisboiiiii
Achilles
Level 25
God Stats
2W - 3L
1,445 SR
Queue Stats
52W - 55L
1,466 Elo+
Solo
Fenrir
Fenrir
Likaionas
Fenrir
Level 14
God Stats
15W - 12L
1,500 SR
Queue Stats
109W - 109L
1,543 Elo+
Solo
Sobek
Sobek
dridra
Sobek
Level 16
God Stats
0W - 2L
1,192 SR
Queue Stats
21W - 15L
1,524 Elo+
Solo
Aphrodite
Aphrodite
nTethys
Aphrodite
Level 28
God Stats
8W - 8L
1,648 SR
Queue Stats
53W - 39L
1,625 Elo+
Solo
Team Averages
Level 22
1,457 SR
1,532 Elo+

VS

Team Averages
Level 24
1,614 SR
1,577 Elo+
Cthulhu
Cthulhu
ShishigamiHero
Cthulhu
Level 29
God Stats
4W - 1L
1,700 SR
Queue Stats
54W - 41L
1,621 Elo+
Solo
Set
Set
drakaen131292
Set
Level 28
God Stats
2W - 0L
1,700 SR
Queue Stats
16W - 20L
1,527 Elo+
Party 1
Baron Samedi
Baron Samedi
grznar
Baron Samedi
Level 14
God Stats
7W - 6L
1,749 SR
Queue Stats
34W - 33L
1,634 Elo+
Solo
Artemis
Artemis
mesternofear
Artemis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 19L
1,527 Elo+
Party 1
Izanami
Izanami
ÜzülenAdam
Izanami
Level 23
God Stats
2W - 2L
1,421 SR
Queue Stats
45W - 46L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
8 / 8 / 3
8,976
427
12,170
13,453
3,471
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Chrisboiiiii
Achilles
16
2 / 2 / 6
9,443
450
9,186
19,467
23,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Likaionas
Fenrir
15
10 / 9 / 6
10,403
495
11,203
18,838
6,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
dridra
Sobek
12
1 / 9 / 9
8,398
400
4,897
21,521
20,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Aphrodite
nTethys
Aphrodite
15
3 / 9 / 6
10,362
493
10,813
21,015
7,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
11,110
529
11,824
16,468
19,136
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
6 / 8 / 13
10,864
517
11,569
17,078
6,593
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
grznar
Baron Samedi
18
8 / 4 / 11
11,975
570
13,800
11,376
5,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
mesternofear
Artemis
13
1 / 8 / 12
9,148
436
12,241
10,833
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
ÜzülenAdam
Izanami
20
19 / 0 / 10
13,706
653
25,929
16,018
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
90
24
Kills
37
37
Deaths
24
30
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
8
8
3
1.19
L
Achilles
Chrisboiiiii
Achilles
2
2
6
2.5
L
Fenrir
Likaionas
Fenrir
10
9
6
1.44
W
3
4
7
1.63
W
6
8
13
1.56
L
Sobek
dridra
Sobek
1
9
9
0.61
W
Baron Samedi
grznar
Baron Samedi
8
4
11
3.38
W
Artemis
mesternofear
Artemis
1
8
12
0.88
L
Aphrodite
nTethys
Aphrodite
3
9
6
0.67
W
Izanami
ÜzülenAdam
Izanami
19
0
10
24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,269
Damage
75,363
94,294
Taken
71,773
61,353
Mitigated
40,703
24,842
Healing
24,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
12,170
5,641
0
1,491
13,453
3,471
997
1,861
11,592
0
55,290
L
Achilles
Chrisboiiiii
Achilles
9,186
1,332
0
4,056
19,467
23,218
0
7,635
11,832
15,627
35,281
L
Fenrir
Likaionas
Fenrir
11,203
1,434
0
2,799
18,838
6,747
0
4,123
14,715
0
55,115
W
11,824
436
157
3,444
16,468
19,136
156
1,934
14,534
59,315
0
W
11,569
6,123
321
4,421
17,078
6,593
2,117
3,794
13,284
0
35,523
L
Sobek
dridra
Sobek
4,897
678
0
2,487
21,521
20,531
184
3,066
18,455
15,306
0
W
Baron Samedi
grznar
Baron Samedi
13,800
1,356
1,402
4,114
11,376
5,070
1,691
5,103
6,273
63,342
0
W
Artemis
mesternofear
Artemis
12,241
6,046
268
380
10,833
3,554
1,297
3,122
7,711
0
31,939
L
Aphrodite
nTethys
Aphrodite
10,813
761
3,783
10,226
21,015
7,386
0
8,939
12,076
62,811
0
W
Izanami
ÜzülenAdam
Izanami
25,929
17,304
924
8,749
16,018
6,350
3,349
4,070
11,948
0
134,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,582
Gold Earned
56,803
400
Minions Killed
479
0
Camps Cleared
0
1,819,509
Distance Traveled
1,819,835
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,976
427
92
4
0
381,747
7
L
Achilles
9,443
450
92
4
0
377,534
1
L
Fenrir
10,403
495
83
4
0
369,300
0
W
Cthulhu
11,110
529
107
5
0
369,093
6
W
Set
10,864
517
48
2
0
370,165
5
L
Sobek
8,398
400
18
1
0
363,610
8
W
Baron Samedi
11,975
570
116
6
0
377,859
2
W
Artemis
9,148
436
29
1
0
345,229
4
L
Aphrodite
10,362
493
115
5
0
327,318
0
W
Izanami
13,706
653
179
9
0
357,489
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role