Player Matchup

Cernunnos
Cernunnos
Rhemery
Cernunnos
Level 21
God Stats
34W - 40L
1,535 SR
Queue Stats
34W - 41L
1,503 Elo+
Party 2
Janus
Janus
Ringmork
Janus
Level 142
God Stats
8W - 12L
1,561 SR
Queue Stats
417W - 397L
1,491 Elo+
Party 2
Hercules
Hercules
Stra1ker
Hercules
Level 84
God Stats
26W - 20L
1,556 SR
Queue Stats
303W - 218L
1,638 Elo+
Solo
Team Averages
Level 82
1,551 SR
1,544 Elo+

VS

Team Averages
Level 41
1,546 SR
1,458 Elo+
Medusa
Medusa
KamilWierzyciel
Medusa
Level 11
God Stats
6W - 5L
1,528 SR
Queue Stats
18W - 19L
1,328 Elo+
Solo
Agni
Agni
Lawena
Agni
Level 24
God Stats
2W - 1L
1,610 SR
Queue Stats
3W - 2L
1,370 Elo+
Party 1
Sobek
Sobek
elecktro
Sobek
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Rhemery
Cernunnos
10
7 / 1 / 4
6,698
957
6,966
4,495
1,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Ringmork
Janus
10
5 / 1 / 7
6,328
904
4,504
4,795
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Stra1ker
Hercules
9
0 / 0 / 12
5,715
816
3,041
5,493
2,770
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,849
693
1,767
1,720
607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Agni
Lawena
Agni
8
0 / 5 / 0
4,495
642
4,664
4,211
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
elecktro
Sobek
8
1 / 6 / 0
5,528
790
3,109
11,011
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
12
Kills
1
2
Deaths
12
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Agni
Lawena
Agni
0
5
0
0
W
Cernunnos
Rhemery
Cernunnos
7
1
4
9
W
Janus
Ringmork
Janus
5
1
7
8.5
W
Hercules
Stra1ker
Hercules
0
0
12
6
L
Sobek
elecktro
Sobek
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,511
Damage
9,540
14,783
Taken
16,942
5,733
Mitigated
9,542
7,384
Healing
1,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,767
253
0
28
1,720
607
0
574
1,102
0
7,521
L
Agni
Lawena
Agni
4,664
437
0
0
4,211
1,356
0
1,334
2,777
8,789
0
W
Cernunnos
Rhemery
Cernunnos
6,966
3,763
0
937
4,495
1,464
627
1,984
2,239
0
15,994
W
Janus
Ringmork
Janus
4,504
469
50
1,941
4,795
1,499
178
2,313
2,302
22,776
0
W
Hercules
Stra1ker
Hercules
3,041
907
1,039
3,417
5,493
2,770
146
3,131
1,968
0
6,698
L
Sobek
elecktro
Sobek
3,109
198
0
1,262
11,011
7,579
0
2,282
8,559
7,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,741
Gold Earned
14,872
87
Minions Killed
42
4
Camps Cleared
2
390,896
Distance Traveled
319,268
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,849
693
17
2
1
86,032
2
L
Agni
4,495
642
18
3
1
105,450
0
W
Cernunnos
6,698
957
29
4
2
114,931
1
W
Janus
6,328
904
53
8
2
134,538
1
W
Hercules
5,715
816
5
1
0
141,427
3
L
Sobek
5,528
790
7
1
0
127,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role