Player Matchup

Artemis
Artemis
Aorarium
Artemis
Level 10
God Stats
1W - 6L
1,413 SR
Queue Stats
15W - 17L
1,553 Elo+
Solo
Kuzenbo
Kuzenbo
Groosalugg
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 122L
1,554 Elo+
Solo
Arachne
Arachne
JuloLeSalo
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,753 Elo+
Party 1
Discordia
Discordia
RentableMerci
Discordia
Level 29
God Stats
1W - 3L
1,245 SR
Queue Stats
136W - 107L
1,624 Elo+
Solo
Cu Chulainn
Cu Chulainn
hommefort
Cu Chulainn
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 66L
1,706 Elo+
Party 1
Team Averages
Level 20
1,432 SR
1,638 Elo+

VS

Team Averages
Level 27
1,517 SR
1,586 Elo+
Ra
Ra
 
Ra
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Altzerbek
Izanami
Level 29
God Stats
1W - 0L
1,208 SR
Queue Stats
184W - 154L
1,578 Elo+
Solo
Bacchus
Bacchus
LokiCritBuild
Bacchus
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 9L
1,669 Elo+
Party 2
Ne Zha
Ne Zha
VoidGaming17
Ne Zha
Level 26
God Stats
2W - 0L
1,749 SR
Queue Stats
92W - 82L
1,590 Elo+
Solo
Baron Samedi
Baron Samedi
waynewock
Baron Samedi
Level 60
God Stats
4W - 2L
1,627 SR
Queue Stats
192W - 144L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aorarium
Artemis
13
1 / 4 / 1
8,356
464
8,378
9,573
2,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
Groosalugg
Kuzenbo
13
2 / 2 / 3
8,218
457
6,258
15,962
18,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
JuloLeSalo
Arachne
17
3 / 6 / 3
9,706
539
6,557
16,937
7,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
RentableMerci
Discordia
16
8 / 2 / 1
10,145
564
12,680
9,720
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
hommefort
Cu Chulainn
16
4 / 3 / 3
9,884
549
13,249
16,994
16,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
3 / 4 / 5
11,352
631
12,000
14,171
7,914
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Altzerbek
Izanami
17
5 / 3 / 3
10,639
591
11,414
13,489
4,745
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
14
2 / 2 / 5
9,073
504
5,802
13,480
13,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
17
6 / 3 / 6
10,561
587
12,188
16,338
6,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
waynewock
Baron Samedi
13
1 / 6 / 2
8,436
469
4,910
10,367
5,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
18
Kills
17
17
Deaths
18
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
4
5
1.38
W
Izanami
Altzerbek
Izanami
5
3
3
2.17
L
Artemis
Aorarium
Artemis
1
4
1
0.38
L
Kuzenbo
Groosalugg
Kuzenbo
2
2
3
1.75
L
Arachne
JuloLeSalo
Arachne
3
6
3
0.75
W
Bacchus
2
2
5
2.25
L
Discordia
RentableMerci
Discordia
8
2
1
4.25
W
Ne Zha
6
3
6
3
L
Cu Chulainn
hommefort
Cu Chulainn
4
3
3
1.83
W
Baron Samedi
waynewock
Baron Samedi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,122
Damage
46,314
69,186
Taken
67,845
49,135
Mitigated
37,292
16,900
Healing
28,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,000
1,874
1,643
7,705
14,171
7,914
0
2,666
10,658
91,704
0
W
Izanami
Altzerbek
Izanami
11,414
7,969
0
7,008
13,489
4,745
3,396
2,577
10,706
0
89,028
L
Artemis
Aorarium
Artemis
8,378
3,748
0
2,256
9,573
2,890
0
834
8,739
0
55,611
L
Kuzenbo
Groosalugg
Kuzenbo
6,258
1,360
0
3,190
15,962
18,840
0
5,575
10,302
21,567
0
L
Arachne
JuloLeSalo
Arachne
6,557
2,732
0
5,458
16,937
7,595
28
5,206
11,690
0
76,274
W
Bacchus
5,802
754
0
2,816
13,480
13,052
0
6,254
6,889
32,645
0
L
Discordia
RentableMerci
Discordia
12,680
653
31
2,946
9,720
3,404
0
2,670
6,924
73,157
0
W
Ne Zha
12,188
5,673
0
5,871
16,338
6,533
0
5,443
10,539
0
65,338
L
Cu Chulainn
hommefort
Cu Chulainn
13,249
1,513
0
3,019
16,994
16,406
52
8,121
8,819
12,096
54,481
W
Baron Samedi
waynewock
Baron Samedi
4,910
70
1,052
2,718
10,367
5,048
0
3,723
6,266
43,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,309
Gold Earned
50,061
542
Minions Killed
619
0
Camps Cleared
0
1,645,202
Distance Traveled
1,658,936
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,352
631
202
11
0
339,253
0
W
Izanami
10,639
591
159
9
0
327,378
1
L
Artemis
8,356
464
112
6
0
232,210
4
L
Kuzenbo
8,218
457
26
1
0
344,423
6
L
Arachne
9,706
539
129
7
0
398,353
0
W
Bacchus
9,073
504
55
3
0
366,888
9
L
Discordia
10,145
564
137
8
0
325,687
0
W
Ne Zha
10,561
587
110
6
0
392,478
3
L
Cu Chulainn
9,884
549
138
8
0
344,529
0
W
Baron Samedi
8,436
469
93
5
0
232,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role