Player Matchup

Anubis
Anubis
 
Anubis
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ImichanPlaysTTV
Cliodhna
Level 145
God Stats
2W - 4L
1,307 SR
Queue Stats
31W - 35L
1,415 Elo+
Solo
Hachiman
Hachiman
Jotenfor
Hachiman
Level 27
God Stats
11W - 5L
1,665 SR
Queue Stats
127W - 123L
1,427 Elo+
Party 1
Ares
Ares
MiloSixTwo
Ares
Level 113
God Stats
6W - 8L
1,559 SR
Queue Stats
30W - 44L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
Skrizzz
Cthulhu
Level 147
God Stats
1W - 5L
1,391 SR
Queue Stats
483W - 472L
1,521 Elo+
Solo
Team Averages
Level 106
1,484 SR
1,452 Elo+

VS

Team Averages
Level 78
1,541 SR
1,450 Elo+
Ymir
Ymir
LIQUlDF0RCE
Ymir
Level 28
God Stats
25W - 21L
1,544 SR
Queue Stats
38W - 50L
1,407 Elo+
Party 3
Baron Samedi
Baron Samedi
MyWoodWood
Baron Samedi
Level 30
God Stats
5W - 2L
1,667 SR
Queue Stats
142W - 160L
1,461 Elo+
Party 2
Mulan
Mulan
Nebulosity01
Mulan
Level 77
God Stats
4W - 2L
1,532 SR
Queue Stats
115W - 126L
1,438 Elo+
Party 2
Ullr
Ullr
baer089
Ullr
Level 119
God Stats
3W - 7L
1,422 SR
Queue Stats
498W - 494L
1,481 Elo+
Party 3
Ne Zha
Ne Zha
devisoul88
Ne Zha
Level 135
God Stats
2W - 1L
1,540 SR
Queue Stats
120W - 117L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 12 / 1
9,073
454
8,525
19,947
8,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
16
6 / 5 / 0
10,130
507
9,599
17,613
6,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Jotenfor
Hachiman
14
0 / 4 / 2
8,579
429
10,421
12,405
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 1
8,133
407
6,524
11,884
12,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
Skrizzz
Cthulhu
16
1 / 5 / 1
9,925
496
10,156
12,503
15,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 10
9,511
476
4,732
13,426
15,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
MyWoodWood
Baron Samedi
20
15 / 1 / 2
13,025
651
17,913
14,373
6,041
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 2 / 4
10,293
515
6,997
13,202
7,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
baer089
Ullr
17
2 / 1 / 5
9,632
482
11,390
11,382
5,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
devisoul88
Ne Zha
18
10 / 4 / 6
11,122
556
14,837
14,958
5,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
8
Kills
29
29
Deaths
8
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
12
1
0.13
L
Cliodhna
6
5
0
1.2
L
Hachiman
Jotenfor
Hachiman
0
4
2
0.25
W
1
0
10
6
L
0
3
1
0.17
W
Baron Samedi
MyWoodWood
Baron Samedi
15
1
2
16
W
1
2
4
1.5
L
Cthulhu
Skrizzz
Cthulhu
1
5
1
0.3
W
Ullr
baer089
Ullr
2
1
5
4.5
W
Ne Zha
devisoul88
Ne Zha
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,225
Damage
55,869
74,352
Taken
67,341
47,872
Mitigated
39,622
19,562
Healing
27,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,525
380
0
4,610
19,947
8,172
44
12,043
7,294
63,946
0
L
Cliodhna
9,599
776
0
8,805
17,613
6,456
0
3,904
13,549
0
74,216
L
Hachiman
Jotenfor
Hachiman
10,421
5,886
0
3,471
12,405
4,321
0
880
11,525
0
64,091
W
4,732
1,227
0
3,137
13,426
15,471
0
5,321
8,105
31,142
0
L
6,524
304
0
1,465
11,884
12,991
0
3,038
8,810
19,221
0
W
Baron Samedi
MyWoodWood
Baron Samedi
17,913
799
749
8,336
14,373
6,041
930
6,771
7,602
94,091
0
W
6,997
1,624
0
5,849
13,202
7,334
0
5,829
7,373
0
82,258
L
Cthulhu
Skrizzz
Cthulhu
10,156
596
0
1,211
12,503
15,932
0
1,814
10,529
69,570
0
W
Ullr
baer089
Ullr
11,390
3,106
0
3,177
11,382
5,317
0
3,222
8,160
0
73,889
W
Ne Zha
devisoul88
Ne Zha
14,837
4,408
0
5,943
14,958
5,459
0
4,275
10,683
0
67,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,840
Gold Earned
53,583
539
Minions Killed
603
0
Camps Cleared
0
1,735,610
Distance Traveled
1,954,803
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,073
454
112
6
0
286,185
5
L
Cliodhna
10,130
507
119
6
0
385,301
5
L
Hachiman
8,579
429
116
6
0
335,424
3
W
Ymir
9,511
476
53
3
0
380,339
0
L
Ares
8,133
407
28
1
0
350,299
10
W
Baron Samedi
13,025
651
180
9
0
392,726
5
W
Mulan
10,293
515
158
8
0
365,242
6
L
Cthulhu
9,925
496
164
8
0
378,401
3
W
Ullr
9,632
482
124
6
0
358,891
4
W
Ne Zha
11,122
556
88
4
0
457,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role