Player Matchup

Hun Batz
Hun Batz
By_D12
Hun Batz
Level 86
God Stats
3W - 0L
1,572 SR
Queue Stats
80W - 94L
1,475 Elo+
Party 1
Ymir
Ymir
DaniSalasM23
Ymir
Level 17
God Stats
10W - 5L
1,887 SR
Queue Stats
38W - 37L
1,456 Elo+
Party 1
Nox
Nox
lufi390
Nox
Level 69
God Stats
2W - 1L
1,435 SR
Queue Stats
154W - 175L
1,438 Elo+
Party 1
Team Averages
Level 57
1,631 SR
1,456 Elo+

VS

Team Averages
Level 68
1,404 SR
1,345 Elo+
Xing Tian
Xing Tian
NikolaIsHere
Xing Tian
Level 80
God Stats
0W - 2L
1,251 SR
Queue Stats
10W - 9L
1,477 Elo+
Solo
Hades
Hades
TheDelvor
Hades
Level 17
God Stats
0W - 3L
1,386 SR
Queue Stats
1W - 5L
1,231 Elo+
Solo
Ao Kuang
Ao Kuang
godsmack08
Ao Kuang
Level 107
God Stats
7W - 5L
1,575 SR
Queue Stats
199W - 324L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
By_D12
Hun Batz
14
11 / 3 / 10
9,313
847
12,625
9,130
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 0 / 15
9,535
867
6,829
5,116
8,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nox
13
5 / 2 / 15
8,469
770
13,479
6,836
2,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
NikolaIsHere
Xing Tian
9
2 / 9 / 2
7,146
650
7,243
15,864
5,674
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
TheDelvor
Hades
11
1 / 8 / 4
7,175
652
5,400
11,408
4,243
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
godsmack08
Ao Kuang
11
2 / 6 / 3
7,664
697
3,280
10,552
2,844
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
23
Kills
5
5
Deaths
23
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
By_D12
Hun Batz
11
3
10
5.33
W
7
0
15
14.5
L
Xing Tian
NikolaIsHere
Xing Tian
2
9
2
0.33
L
Hades
TheDelvor
Hades
1
8
4
0.38
L
Ao Kuang
godsmack08
Ao Kuang
2
6
3
0.58
W
Nox
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,933
Damage
15,923
21,082
Taken
37,824
15,473
Mitigated
12,761
2,346
Healing
3,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
By_D12
Hun Batz
12,625
4,294
0
631
9,130
4,490
86
7,092
2,038
0
34,840
W
6,829
1,227
0
426
5,116
8,189
270
4,057
1,059
12,029
0
L
Xing Tian
NikolaIsHere
Xing Tian
7,243
542
86
732
15,864
5,674
0
8,562
7,040
12,104
0
L
Hades
TheDelvor
Hades
5,400
1,026
275
1,486
11,408
4,243
0
6,968
4,229
12,035
0
L
Ao Kuang
godsmack08
Ao Kuang
3,280
919
0
1,350
10,552
2,844
0
4,387
6,007
12,576
0
W
Nox
13,479
787
159
1,130
6,836
2,794
448
5,056
1,780
38,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,317
Gold Earned
21,985
134
Minions Killed
50
9
Camps Cleared
1
597,780
Distance Traveled
494,875
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,313
847
41
4
6
194,520
1
W
Ymir
9,535
867
19
2
1
186,206
0
L
Xing Tian
7,146
650
10
1
0
159,583
5
L
Hades
7,175
652
20
2
0
155,378
0
L
Ao Kuang
7,664
697
20
2
1
179,914
2
W
Nox
8,469
770
74
7
2
217,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role