Player Matchup

Danzaburou
Danzaburou
HeliumRope
Danzaburou
Level 28
God Stats
4W - 3L
1,558 SR
Queue Stats
87W - 71L
1,515 Elo+
Party 1
Zeus
Zeus
InFiNiTi420
Zeus
Level 26
God Stats
1W - 1L
1,258 SR
Queue Stats
10W - 9L
1,598 Elo+
Solo
The Morrigan
The Morrigan
Piranha81
The Morrigan
Level 136
God Stats
10W - 4L
1,455 SR
Queue Stats
153W - 135L
1,505 Elo+
Solo
Hun Batz
Hun Batz
billbybob
Hun Batz
Level 106
God Stats
2W - 1L
1,745 SR
Queue Stats
204W - 171L
1,558 Elo+
Party 1
Thor
Thor
kbrich27
Thor
Level 137
God Stats
9W - 20L
1,332 SR
Queue Stats
2,375W - 2,392L
1,452 Elo+
Solo
Team Averages
Level 87
1,469 SR
1,526 Elo+

VS

Team Averages
Level 69
1,624 SR
1,435 Elo+
Fafnir
Fafnir
Gydvun
Fafnir
Level 28
God Stats
1W - 1L
1,762 SR
Queue Stats
55W - 82L
1,436 Elo+
Solo
Anhur
Anhur
Meta Legionaire
Anhur
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,453 Elo+
Solo
Discordia
Discordia
NikosMatzablokos
Discordia
Level 27
God Stats
1W - 1L
1,700 SR
Queue Stats
190W - 178L
1,478 Elo+
Solo
Serqet
Serqet
SlyCogDog
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,287 Elo+
Solo
Cthulhu
Cthulhu
WookieCookie20
Cthulhu
Level 157
God Stats
11W - 8L
1,656 SR
Queue Stats
323W - 345L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HeliumRope
Danzaburou
20
13 / 5 / 18
14,705
919
22,317
16,162
6,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

20
15 / 4 / 21
13,944
872
31,026
14,937
6,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
Piranha81
The Morrigan
19
12 / 6 / 21
13,056
816
16,721
12,924
5,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
billbybob
Hun Batz
20
4 / 7 / 29
12,535
783
18,383
22,474
18,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thor
16
3 / 7 / 25
11,187
699
9,290
14,660
6,880
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Gydvun
Fafnir
18
5 / 10 / 11
11,190
699
11,401
30,428
42,178
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
6 / 9 / 4
10,529
658
10,533
18,792
9,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
20
4 / 10 / 13
12,488
781
17,361
15,252
10,619
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Serqet
SlyCogDog
Serqet
13
2 / 8 / 7
8,659
541
4,280
10,402
4,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
7 / 10 / 7
12,826
802
18,143
30,788
37,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
66
47
Kills
24
29
Deaths
47
114
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Gydvun
Fafnir
5
10
11
1.05
W
Danzaburou
HeliumRope
Danzaburou
13
5
18
4.4
W
15
4
21
6.38
L
6
9
4
0.89
L
Discordia
4
10
13
1.05
W
The Morrigan
Piranha81
The Morrigan
12
6
21
3.75
L
Serqet
SlyCogDog
Serqet
2
8
7
0.69
L
7
10
7
1.05
W
Hun Batz
billbybob
Hun Batz
4
7
29
2.64
W
Thor
3
7
25
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,737
Damage
61,718
81,157
Taken
105,662
43,426
Mitigated
103,652
25,690
Healing
19,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Gydvun
Fafnir
11,401
2,545
850
7,078
30,428
42,178
0
13,110
17,318
23,887
0
W
Danzaburou
HeliumRope
Danzaburou
22,317
15,036
92
4,989
16,162
6,796
1,920
10,693
4,917
0
41,744
W
31,026
2,279
1,470
4,544
14,937
6,137
2,577
11,114
3,823
49,784
0
L
10,533
4,337
598
1,215
18,792
9,144
0
11,425
7,367
0
17,838
L
Discordia
17,361
1,622
1,035
1,512
15,252
10,619
64
6,851
8,401
46,540
0
W
The Morrigan
Piranha81
The Morrigan
16,721
2,754
3,378
2,536
12,924
5,266
742
8,229
4,695
35,794
0
L
Serqet
SlyCogDog
Serqet
4,280
309
0
510
10,402
4,093
0
4,006
6,396
0
6,810
L
18,143
704
3,358
3,396
30,788
37,618
0
12,355
18,433
40,015
0
W
Hun Batz
billbybob
Hun Batz
18,383
4,818
2,503
3,415
22,474
18,347
812
8,281
13,935
0
33,310
W
Thor
9,290
2,054
1,436
1,327
14,660
6,880
674
8,588
5,700
0
15,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,427
Gold Earned
55,692
166
Minions Killed
120
0
Camps Cleared
0
1,370,032
Distance Traveled
1,090,015
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,190
699
19
1
0
235,147
6
W
Danzaburou
14,705
919
40
3
0
299,119
0
W
Zeus
13,944
872
41
3
0
254,930
0
L
Anhur
10,529
658
18
1
0
215,846
0
L
Discordia
12,488
781
42
3
0
272,032
2
W
The Morrigan
13,056
816
45
3
0
264,459
2
L
Serqet
8,659
541
6
0
0
136,640
0
L
Cthulhu
12,826
802
35
2
0
230,350
0
W
Hun Batz
12,535
783
28
2
0
285,591
0
W
Thor
11,187
699
12
1
0
265,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role