Player Matchup

Zeus
Zeus
 
Zeus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
barbitosdelrio07
Gilgamesh
Level 83
God Stats
2W - 0L
1,858 SR
Queue Stats
2W - 1L
1,412 Elo+
Party 2
Ganesha
Ganesha
pipeson
Ganesha
Level 18
God Stats
2W - 0L
1,651 SR
Queue Stats
3W - 2L
1,535 Elo+
Party 2
Team Averages
Level 76
1,670 SR
1,482 Elo+

VS

Team Averages
Level 40
1,346 SR
1,328 Elo+
Tiamat
Tiamat
IXSneakyCobraXI
Tiamat
Level 47
God Stats
7W - 5L
1,469 SR
Queue Stats
20W - 18L
1,350 Elo+
Party 1
Nemesis
Nemesis
IXSneakyDakyXI
Nemesis
Level 11
God Stats
0W - 2L
1,284 SR
Queue Stats
8W - 13L
1,283 Elo+
Party 1
Charybdis
Charybdis
IXSneaky_SobekIX
Charybdis
Level 63
God Stats
0W - 3L
1,284 SR
Queue Stats
69W - 79L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
15 / 3 / 5
9,423
942
16,212
7,751
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
11
6 / 3 / 10
8,008
801
8,563
9,592
7,559
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
pipeson
Ganesha
11
0 / 0 / 16
7,892
789
4,671
9,373
9,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 8 / 3
7,427
743
5,168
14,034
6,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 10 / 5
6,081
608
1,243
10,370
3,006
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
10
2 / 3 / 3
6,864
686
5,249
8,125
2,808
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
21
Kills
5
6
Deaths
21
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
15
3
5
5.83
L
3
8
3
0.56
L
0
10
5
0.25
L
Charybdis
2
3
3
1.17
W
Gilgamesh
6
3
10
3.67
W
Ganesha
pipeson
Ganesha
0
0
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,446
Damage
11,660
26,716
Taken
32,529
20,527
Mitigated
12,753
3,190
Healing
2,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,212
1,731
0
1,491
7,751
3,173
675
2,141
5,610
48,584
0
L
5,168
789
62
1,902
14,034
6,939
0
9,170
4,597
14,158
0
L
1,243
502
0
247
10,370
3,006
0
7,730
2,388
0
3,889
L
Charybdis
5,249
2,348
0
518
8,125
2,808
0
5,044
2,927
0
13,558
W
Gilgamesh
8,563
914
0
670
9,592
7,559
420
1,667
7,677
6,415
16,393
W
Ganesha
pipeson
Ganesha
4,671
194
0
1,029
9,373
9,795
752
2,018
7,355
9,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
20,372
119
Minions Killed
31
7
Camps Cleared
0
534,280
Distance Traveled
384,974
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,423
942
85
9
4
149,167
3
L
Tiamat
7,427
743
11
1
0
135,744
0
L
Nemesis
6,081
608
8
1
0
112,843
0
L
Charybdis
6,864
686
12
1
0
136,387
0
W
Gilgamesh
8,008
801
34
3
3
185,762
0
W
Ganesha
7,892
789
0
0
0
199,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role