Player Matchup

Zeus
Zeus
DidierSA7
Zeus
Level 43
God Stats
16W - 13L
1,575 SR
Queue Stats
106W - 120L
1,365 Elo+
Solo
Set
Set
EverydaySunday
Set
Level 61
God Stats
7W - 12L
1,507 SR
Queue Stats
103W - 140L
1,429 Elo+
Solo
Ymir
Ymir
Mirador2
Ymir
Level 89
God Stats
6W - 6L
1,488 SR
Queue Stats
86W - 63L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
TheDoc5700
Zhong Kui
Level 107
God Stats
5W - 7L
1,415 SR
Queue Stats
656W - 747L
1,378 Elo+
Solo
Charybdis
Charybdis
theonlyoption
Charybdis
Level 79
God Stats
22W - 30L
1,481 SR
Queue Stats
170W - 184L
1,492 Elo+
Solo
Team Averages
Level 76
1,493 SR
1,443 Elo+

VS

Team Averages
Level 64
1,478 SR
1,397 Elo+
Poseidon
Poseidon
 
Poseidon
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Code066
Izanami
Level 89
God Stats
41W - 28L
1,590 SR
Queue Stats
608W - 649L
1,479 Elo+
Solo
Fenrir
Fenrir
Smelling Cap
Fenrir
Level 44
God Stats
3W - 6L
1,299 SR
Queue Stats
139W - 206L
1,190 Elo+
Party 1
Ra
Ra
ghostman6777
Ra
Level 28
God Stats
7W - 3L
1,581 SR
Queue Stats
124W - 132L
1,348 Elo+
Party 1
Sylvanus
Sylvanus
lNew
Sylvanus
Level 89
God Stats
7W - 8L
1,417 SR
Queue Stats
173W - 214L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
3 / 10 / 3
7,759
485
6,911
11,854
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 5 / 1
8,181
511
5,574
13,891
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
1 / 3 / 1
6,085
380
1,320
6,751
4,577
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
TheDoc5700
Zhong Kui
13
2 / 4 / 4
8,098
506
7,083
14,571
14,172
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
theonlyoption
Charybdis
12
1 / 4 / 2
7,047
440
3,651
11,365
3,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
10 / 4 / 4
11,255
703
14,816
9,776
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
Code066
Izanami
13
2 / 1 / 4
8,001
500
5,952
8,589
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
8 / 5 / 2
9,109
569
8,386
10,194
5,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 2 / 4
8,535
533
5,942
7,900
2,860
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
lNew
Sylvanus
15
2 / 3 / 1
8,984
562
7,249
11,922
5,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
13
Kills
26
26
Deaths
15
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
10
4
4
3
W
Izanami
Code066
Izanami
2
1
4
4
L
Zeus
3
10
3
0.45
L
6
5
1
1.3
L
Ymir
1
3
1
0.5
W
Fenrir
8
5
2
1.8
L
Zhong Kui
TheDoc5700
Zhong Kui
2
4
4
1
W
4
2
4
3
W
Sylvanus
lNew
Sylvanus
2
3
1
0.83
L
Charybdis
theonlyoption
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,539
Damage
42,345
58,432
Taken
48,381
30,814
Mitigated
20,515
15,214
Healing
15,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
14,816
1,562
0
2,250
9,776
3,444
316
4,316
5,214
90,705
0
W
Izanami
Code066
Izanami
5,952
4,497
0
1,269
8,589
2,559
2,744
1,389
7,154
0
48,370
L
Zeus
6,911
1,004
0
624
11,854
4,218
850
8,590
3,264
38,068
0
L
5,574
3,046
0
4,196
13,891
4,619
188
3,167
10,724
0
30,324
L
Ymir
1,320
262
0
750
6,751
4,577
0
390
6,361
13,320
0
W
Fenrir
8,386
2,596
0
2,008
10,194
5,669
0
1,976
8,176
0
43,390
L
Zhong Kui
TheDoc5700
Zhong Kui
7,083
155
0
5,407
14,571
14,172
0
9,088
5,483
38,422
0
W
5,942
542
1,431
3,301
7,900
2,860
501
2,109
5,691
48,853
0
W
Sylvanus
lNew
Sylvanus
7,249
2,811
102
5,239
11,922
5,983
1,408
5,269
6,653
47,452
11,422
L
Charybdis
theonlyoption
Charybdis
3,651
2,404
0
4,237
11,365
3,228
271
5,513
5,852
0
39,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,170
Gold Earned
45,884
332
Minions Killed
509
0
Camps Cleared
0
1,208,355
Distance Traveled
1,484,733
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,255
703
168
11
0
292,292
1
W
Izanami
8,001
500
87
5
0
301,999
8
L
Zeus
7,759
485
71
4
0
244,655
0
L
Set
8,181
511
60
4
0
315,919
3
L
Ymir
6,085
380
26
2
0
166,177
0
W
Fenrir
9,109
569
59
4
0
362,894
1
L
Zhong Kui
8,098
506
89
6
0
246,859
0
W
Ra
8,535
533
80
5
0
307,211
0
W
Sylvanus
8,984
562
115
7
0
220,337
4
L
Charybdis
7,047
440
86
5
0
234,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role