Player Matchup

Hel
Hel
BlazeBoch
Hel
Level 31
God Stats
9W - 5L
1,601 SR
Queue Stats
94W - 76L
1,523 Elo+
Solo
Yemoja
Yemoja
akwarrador
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,541 Elo+
Solo
Heimdallr
Heimdallr
meikano
Heimdallr
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,425 Elo+
Solo
Scylla
Scylla
tryharder1488
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,551 Elo+
Solo
Izanami
Izanami
xxxxBALIxxxx
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,490 Elo+
Solo
Team Averages
Level 23
1,520 SR
1,506 Elo+

VS

Team Averages
Level 18
1,579 SR
1,533 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
BingoNights
Heimdallr
Level 7
God Stats
6W - 1L
1,704 SR
Queue Stats
7W - 1L
1,722 Elo+
Solo
Sol
Sol
Xeriee
Sol
Level 7
God Stats
2W - 0L
1,701 SR
Queue Stats
6W - 7L
1,379 Elo+
Party 1
Kuzenbo
Kuzenbo
sexypixuspoebany
Kuzenbo
Level 28
God Stats
4W - 4L
1,491 SR
Queue Stats
197W - 179L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 14
12,796
1,163
11,769
24,441
5,877
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
akwarrador
Yemoja
18
0 / 6 / 15
11,631
1,057
8,701
23,174
26,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
meikano
Heimdallr
18
4 / 14 / 13
11,828
1,075
16,173
28,773
8,823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
10 / 11 / 8
13,186
1,199
19,658
22,340
5,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
xxxxBALIxxxx
Izanami
18
4 / 16 / 11
11,359
1,033
16,700
27,022
6,485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
5 / 4 / 24
13,542
1,231
18,582
13,696
6,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
 
Da Ji
20
6 / 6 / 28
12,617
1,147
14,437
12,889
10,217
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
BingoNights
Heimdallr
20
36 / 5 / 10
19,139
1,740
63,919
28,429
12,941
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sol
Xeriee
Sol
17
2 / 5 / 8
10,446
950
7,104
7,202
2,524
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
1 / 3 / 30
11,969
1,088
13,293
16,666
24,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
150
23
Kills
50
52
Deaths
23
61
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
4
24
4.25
W
Da Ji
 
Da Ji
6
6
28
3.33
W
Heimdallr
BingoNights
Heimdallr
36
5
10
8.2
L
5
5
14
2.4
W
Sol
Xeriee
Sol
2
5
8
1.2
L
Yemoja
akwarrador
Yemoja
0
6
15
1.25
L
Heimdallr
meikano
Heimdallr
4
14
13
0.75
W
1
3
30
5.33
L
10
11
8
1.27
L
Izanami
xxxxBALIxxxx
Izanami
4
16
11
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,001
Damage
117,335
125,750
Taken
78,882
52,721
Mitigated
56,943
16,980
Healing
18,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
18,582
7,473
0
2,252
13,696
6,273
0
7,127
6,569
0
47,821
W
Da Ji
 
Da Ji
14,437
2,487
0
306
12,889
10,217
0
6,966
5,923
0
23,928
W
Heimdallr
BingoNights
Heimdallr
63,919
49,014
0
14,499
28,429
12,941
0
15,242
13,187
0
92,917
L
11,769
1,488
5,699
6,418
24,441
5,877
0
3,758
20,683
42,514
0
W
Sol
Xeriee
Sol
7,104
1,793
0
592
7,202
2,524
0
3,706
3,496
20,213
0
L
Yemoja
akwarrador
Yemoja
8,701
2,479
1,823
1,540
23,174
26,446
0
4,858
18,316
29,145
0
L
Heimdallr
meikano
Heimdallr
16,173
7,087
0
842
28,773
8,823
0
4,374
24,395
0
27,772
W
13,293
5,395
0
640
16,666
24,988
0
7,087
9,579
26,652
0
L
19,658
3,292
0
108
22,340
5,090
0
3,964
18,376
36,470
0
L
Izanami
xxxxBALIxxxx
Izanami
16,700
10,426
0
550
27,022
6,485
0
3,443
23,579
0
38,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,800
Gold Earned
67,713
203
Minions Killed
200
3
Camps Cleared
10
1,003,890
Distance Traveled
977,345
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,542
1,231
67
6
6
247,871
3
W
Da Ji
12,617
1,147
23
2
1
203,716
0
W
Heimdallr
19,139
1,740
61
6
2
183,800
0
L
Hel
12,796
1,163
73
7
0
220,019
0
W
Sol
10,446
950
22
2
1
115,445
0
L
Yemoja
11,631
1,057
43
4
1
177,161
0
L
Heimdallr
11,828
1,075
18
2
1
213,124
0
W
Kuzenbo
11,969
1,088
27
2
0
226,513
0
L
Scylla
13,186
1,199
32
3
0
199,962
0
L
Izanami
11,359
1,033
37
3
1
193,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role