Player Matchup

Danzaburou
Danzaburou
ALPHA KNI6HT
Danzaburou
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 33L
1,350 Elo+
Party 1
Chaac
Chaac
D4rK MnZ
Chaac
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 44L
1,398 Elo+
Party 1
Scylla
Scylla
PainStatue5540
Scylla
Level 23
God Stats
10W - 10L
1,311 SR
Queue Stats
22W - 19L
1,279 Elo+
Party 1
Team Averages
Level 29
1,437 SR
1,342 Elo+

VS

Team Averages
Level 72
1,514 SR
1,299 Elo+
Odin
Odin
ElChicoHermoso
Odin
Level 28
God Stats
0W - 4L
1,138 SR
Queue Stats
8W - 14L
1,277 Elo+
Party 2
Freya
Freya
PetiteSirenedu93
Freya
Level 28
God Stats
0W - 1L
1,731 SR
Queue Stats
9W - 17L
1,263 Elo+
Party 2
Cupid
Cupid
skaf666
Cupid
Level 160
God Stats
0W - 2L
1,673 SR
Queue Stats
20W - 26L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALPHA KNI6HT
Danzaburou
11
5 / 3 / 3
7,692
769
6,782
7,676
2,982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
D4rK MnZ
Chaac
12
4 / 1 / 9
7,804
780
7,901
9,990
8,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 9
7,786
779
8,203
4,859
1,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,971
697
3,557
11,426
5,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 1
6,804
680
6,186
8,710
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cupid
skaf666
Cupid
10
1 / 4 / 1
6,850
685
6,886
7,983
2,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
4
4
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ALPHA KNI6HT
Danzaburou
5
3
3
2.17
W
Chaac
D4rK MnZ
Chaac
4
1
9
8.5
L
1
5
2
0.4
W
5
0
9
9.5
L
2
5
1
0.5
L
Cupid
skaf666
Cupid
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,886
Damage
16,629
22,525
Taken
28,119
12,798
Mitigated
11,440
6,191
Healing
5,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ALPHA KNI6HT
Danzaburou
6,782
2,480
0
2,593
7,676
2,982
66
3,516
3,988
0
19,002
W
Chaac
D4rK MnZ
Chaac
7,901
578
0
3,056
9,990
8,116
123
1,468
8,117
0
22,049
L
3,557
499
0
1,706
11,426
5,823
0
3,870
7,150
0
7,161
W
8,203
615
0
542
4,859
1,700
0
1,431
3,348
17,817
0
L
6,186
2,128
0
2,620
8,710
2,989
0
2,272
6,187
18,750
0
L
Cupid
skaf666
Cupid
6,886
3,256
374
1,149
7,983
2,628
0
2,923
4,942
0
26,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,282
Gold Earned
20,625
86
Minions Killed
89
3
Camps Cleared
5
567,695
Distance Traveled
522,758
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,692
769
29
3
2
160,146
0
W
Chaac
7,804
780
30
3
1
207,954
0
L
Odin
6,971
697
14
1
1
176,252
0
W
Scylla
7,786
779
27
3
0
199,595
0
L
Freya
6,804
680
32
3
0
168,514
0
L
Cupid
6,850
685
43
4
4
177,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role