Player Matchup

Fenrir
Fenrir
Ceeaseles
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,337 Elo+
Solo
Sylvanus
Sylvanus
Mishwoo
Sylvanus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Veliyaal
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,266 Elo+
Solo
Neith
Neith
xDeadBanana35x
Neith
Level 124
God Stats
3W - 6L
1,316 SR
Queue Stats
216W - 239L
1,466 Elo+
Party 1
Hades
Hades
xXDirtyFingerXx
Hades
Level 155
God Stats
5W - 9L
1,553 SR
Queue Stats
357W - 390L
1,471 Elo+
Party 1
Team Averages
Level 74
1,474 SR
1,388 Elo+

VS

Team Averages
Level 89
1,465 SR
1,429 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
RussianValenok
Chang'e
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 92L
1,470 Elo+
Party 2
Ganesha
Ganesha
TheDelvor
Ganesha
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,268 Elo+
Solo
Mercury
Mercury
Tiaru
Mercury
Level 121
God Stats
6W - 11L
1,251 SR
Queue Stats
402W - 386L
1,442 Elo+
Party 2
Hera
Hera
aydogan-turkish
Hera
Level 122
God Stats
3W - 0L
1,575 SR
Queue Stats
152W - 127L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ceeaseles
Fenrir
12
0 / 7 / 8
8,005
534
7,179
18,154
10,213
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sylvanus
Mishwoo
Sylvanus
17
4 / 4 / 6
10,154
677
17,925
21,898
27,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Veliyaal
Cthulhu
15
0 / 8 / 5
8,411
561
21,206
25,531
27,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 4 / 6
9,775
652
22,943
19,849
9,142
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 5 / 6
10,000
667
16,434
18,907
10,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
6 / 3 / 15
11,696
780
31,014
14,297
6,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 3 / 19
11,019
735
10,947
18,434
9,061
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ganesha
TheDelvor
Ganesha
17
0 / 3 / 24
10,751
717
7,806
28,110
31,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Tiaru
Mercury
19
11 / 1 / 14
11,777
785
17,931
20,861
10,786
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
6 / 1 / 17
11,640
776
26,877
16,352
7,676
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
117
11
Kills
28
28
Deaths
11
31
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
3
15
4.5
L
Fenrir
Ceeaseles
Fenrir
0
7
8
0.57
L
Sylvanus
Mishwoo
Sylvanus
4
4
6
1.75
W
5
3
19
4.83
W
Ganesha
TheDelvor
Ganesha
0
3
24
4
W
Mercury
Tiaru
Mercury
11
1
14
18
L
Cthulhu
Veliyaal
Cthulhu
0
8
5
0.31
W
6
1
17
14.5
L
2
4
6
1.25
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,687
Damage
94,575
104,339
Taken
98,054
85,379
Mitigated
65,807
38,398
Healing
45,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
31,014
3,206
3,768
1,206
14,297
6,447
1,236
9,522
4,600
66,662
0
L
Fenrir
Ceeaseles
Fenrir
7,179
1,666
404
1,105
18,154
10,213
0
13,120
5,034
358
9,147
L
Sylvanus
Mishwoo
Sylvanus
17,925
4,505
6,583
8,306
21,898
27,352
160
16,578
5,320
25,178
0
W
10,947
1,327
14,728
5,736
18,434
9,061
740
12,345
5,596
18,738
0
W
Ganesha
TheDelvor
Ganesha
7,806
1,437
4,392
4,272
28,110
31,837
172
12,404
15,060
10,395
0
W
Mercury
Tiaru
Mercury
17,931
6,200
4,401
3,693
20,861
10,786
1,955
10,234
10,539
0
29,486
L
Cthulhu
Veliyaal
Cthulhu
21,206
535
1,459
2,280
25,531
27,788
0
19,834
5,697
31,500
0
W
26,877
8,085
705
2,522
16,352
7,676
1,546
9,757
6,336
45,517
0
L
22,943
7,556
1,372
8,279
19,849
9,142
0
14,610
5,239
0
54,037
L
16,434
552
1,320
7,290
18,907
10,884
0
12,502
6,405
35,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,345
Gold Earned
56,883
142
Minions Killed
177
0
Camps Cleared
0
1,204,639
Distance Traveled
1,445,007
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,696
780
81
5
0
253,763
1
L
Fenrir
8,005
534
2
0
0
231,662
0
L
Sylvanus
10,154
677
10
1
0
230,478
1
W
Chang'e
11,019
735
15
1
0
284,801
1
W
Ganesha
10,751
717
0
0
0
260,272
0
W
Mercury
11,777
785
34
2
0
349,812
0
L
Cthulhu
8,411
561
22
1
0
253,158
0
W
Hera
11,640
776
47
3
0
296,359
0
L
Neith
9,775
652
57
4
0
228,805
0
L
Hades
10,000
667
51
3
0
260,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role