Player Matchup

Chaac
Chaac
AliceaKain
Chaac
Level 157
God Stats
13W - 12L
1,451 SR
Queue Stats
352W - 362L
1,527 Elo+
Solo
Danzaburou
Danzaburou
DidierSA7
Danzaburou
Level 43
God Stats
3W - 3L
1,443 SR
Queue Stats
106W - 120L
1,358 Elo+
Solo
Ymir
Ymir
InfamousZu
Ymir
Level 47
God Stats
9W - 9L
1,268 SR
Queue Stats
257W - 297L
1,453 Elo+
Solo
Discordia
Discordia
KnightOfDucks
Discordia
Level 142
God Stats
5W - 8L
1,380 SR
Queue Stats
295W - 289L
1,505 Elo+
Solo
Mercury
Mercury
SalaciousB
Mercury
Level 88
God Stats
14W - 16L
1,636 SR
Queue Stats
435W - 399L
1,569 Elo+
Solo
Team Averages
Level 95
1,436 SR
1,483 Elo+

VS

Team Averages
Level 67
1,539 SR
1,492 Elo+
Bastet
Bastet
 
Bastet
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
FusionFibers
Olorun
Level 84
God Stats
18W - 11L
1,611 SR
Queue Stats
251W - 264L
1,534 Elo+
Party 1
Fenrir
Fenrir
JAOM1304
Fenrir
Level 64
God Stats
11W - 6L
1,653 SR
Queue Stats
206W - 204L
1,554 Elo+
Solo
Jormungandr
Jormungandr
XenoMaster101
Jormungandr
Level 102
God Stats
49W - 41L
1,485 SR
Queue Stats
338W - 346L
1,477 Elo+
Solo
Izanami
Izanami
xxinawesome
Izanami
Level 38
God Stats
21W - 24L
1,447 SR
Queue Stats
74W - 92L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
1 / 5 / 0
5,544
554
4,397
8,432
5,431
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
DidierSA7
Danzaburou
7
1 / 4 / 0
4,820
482
4,295
6,609
1,575
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 3 / 1
4,659
466
2,009
7,452
3,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
KnightOfDucks
Discordia
7
0 / 8 / 2
4,458
446
5,365
6,203
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
SalaciousB
Mercury
8
2 / 2 / 0
5,279
528
2,146
5,198
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
9 / 0 / 1
6,962
696
3,662
5,153
1,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
10
6 / 2 / 7
6,388
639
8,512
8,442
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
JAOM1304
Fenrir
10
2 / 1 / 3
5,856
586
3,708
6,636
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
XenoMaster101
Jormungandr
9
2 / 1 / 10
5,407
541
4,535
7,599
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
xxinawesome
Izanami
10
3 / 1 / 4
5,718
572
3,264
4,170
1,001
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
22
22
Deaths
5
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
0
1
9.5
L
Chaac
1
5
0
0.2
L
Danzaburou
DidierSA7
Danzaburou
1
4
0
0.25
W
Olorun
6
2
7
4.75
L
0
3
1
0.17
W
Fenrir
JAOM1304
Fenrir
2
1
3
3.5
L
Discordia
KnightOfDucks
Discordia
0
8
2
0.13
L
Mercury
SalaciousB
Mercury
2
2
0
1
W
Jormungandr
XenoMaster101
Jormungandr
2
1
10
7
W
Izanami
xxinawesome
Izanami
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,212
Damage
23,681
33,894
Taken
32,000
13,621
Mitigated
13,444
5,355
Healing
12,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,662
986
0
1,017
5,153
1,530
1,166
587
4,452
0
35,119
L
Chaac
4,397
1,041
0
1,437
8,432
5,431
0
0
8,432
2,150
27,043
L
Danzaburou
DidierSA7
Danzaburou
4,295
2,356
0
1,060
6,609
1,575
288
2,776
3,833
0
25,270
W
Olorun
8,512
3,830
547
4,290
8,442
2,744
774
3,550
4,580
33,930
0
L
2,009
280
742
638
7,452
3,148
0
4,081
3,371
9,046
0
W
Fenrir
JAOM1304
Fenrir
3,708
1,315
0
1,328
6,636
4,462
0
663
5,973
0
25,955
L
Discordia
KnightOfDucks
Discordia
5,365
571
0
590
6,203
1,676
0
4,060
2,143
15,848
0
L
Mercury
SalaciousB
Mercury
2,146
471
0
888
5,198
1,791
0
2,130
3,068
0
21,701
W
Jormungandr
XenoMaster101
Jormungandr
4,535
831
505
3,341
7,599
3,707
201
1,631
5,808
17,508
0
W
Izanami
xxinawesome
Izanami
3,264
2,365
0
1,652
4,170
1,001
623
907
3,257
0
25,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,760
Gold Earned
30,331
179
Minions Killed
280
0
Camps Cleared
0
914,318
Distance Traveled
959,550
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,962
696
74
7
0
222,337
4
L
Chaac
5,544
554
54
5
0
162,524
1
L
Danzaburou
4,820
482
51
5
0
179,991
0
W
Olorun
6,388
639
65
7
0
185,806
1
L
Ymir
4,659
466
11
1
0
178,674
3
W
Fenrir
5,856
586
57
6
0
176,034
0
L
Discordia
4,458
446
19
2
0
168,205
1
L
Mercury
5,279
528
44
4
0
224,924
1
W
Jormungandr
5,407
541
27
3
0
193,484
2
W
Izanami
5,718
572
57
6
0
181,889
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role