Player Matchup

Heimdallr
Heimdallr
GhettoGerdrud
Heimdallr
Level 29
God Stats
2W - 0L
1,723 SR
Queue Stats
15W - 2L
1,960 Elo+
Solo
Persephone
Persephone
Kimbeauty
Persephone
Level 22
God Stats
1W - 0L
1,724 SR
Queue Stats
17W - 10L
1,671 Elo+
Solo
Chiron
Chiron
PericoDOro
Chiron
Level 28
God Stats
8W - 3L
1,532 SR
Queue Stats
88W - 64L
1,606 Elo+
Solo
Fenrir
Fenrir
RenaTole
Fenrir
Level 29
God Stats
11W - 9L
1,706 SR
Queue Stats
105W - 116L
1,525 Elo+
Solo
Ares
Ares
e2xdie13
Ares
Level 16
God Stats
6W - 2L
1,754 SR
Queue Stats
28W - 23L
1,634 Elo+
Solo
Team Averages
Level 25
1,688 SR
1,679 Elo+

VS

Team Averages
Level 22
1,503 SR
1,553 Elo+
Zeus
Zeus
Foulait
Zeus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,571 Elo+
Solo
Arachne
Arachne
Idealistic
Arachne
Level 18
God Stats
2W - 6L
1,458 SR
Queue Stats
72W - 67L
1,530 Elo+
Party 1
Hercules
Hercules
LiberiVAC
Hercules
Level 29
God Stats
0W - 2L
1,252 SR
Queue Stats
80W - 62L
1,497 Elo+
Party 1
Anhur
Anhur
callmeShadi
Anhur
Level 29
God Stats
5W - 3L
1,774 SR
Queue Stats
60W - 52L
1,675 Elo+
Solo
Cthulhu
Cthulhu
egorra
Cthulhu
Level 15
God Stats
1W - 2L
1,533 SR
Queue Stats
1W - 3L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GhettoGerdrud
Heimdallr
20
10 / 4 / 8
15,474
553
22,333
18,471
10,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
Kimbeauty
Persephone
19
1 / 3 / 13
13,953
498
16,025
18,407
6,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
PericoDOro
Chiron
20
7 / 3 / 8
14,551
520
19,794
16,501
6,012
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
RenaTole
Fenrir
20
8 / 6 / 7
14,020
501
16,119
23,442
10,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
20
8 / 5 / 12
13,475
481
13,707
24,616
25,417
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Foulait
Zeus
16
0 / 11 / 5
10,617
379
12,095
19,961
6,018
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Idealistic
Arachne
19
7 / 9 / 4
13,158
470
18,322
26,839
17,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
LiberiVAC
Hercules
19
1 / 4 / 11
12,363
442
10,635
20,744
22,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
6 / 2 / 4
15,540
555
19,706
21,669
8,202
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
egorra
Cthulhu
18
7 / 8 / 3
12,468
445
14,046
25,626
25,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
48
34
Kills
21
21
Deaths
34
48
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zeus
Foulait
Zeus
0
11
5
0.23
W
Heimdallr
GhettoGerdrud
Heimdallr
10
4
8
3.5
L
Arachne
Idealistic
Arachne
7
9
4
1
W
Persephone
Kimbeauty
Persephone
1
3
13
2.5
L
Hercules
LiberiVAC
Hercules
1
4
11
1.63
W
Chiron
PericoDOro
Chiron
7
3
8
3.67
W
Fenrir
RenaTole
Fenrir
8
6
7
1.92
L
6
2
4
4
W
Ares
8
5
12
2.8
L
Cthulhu
egorra
Cthulhu
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,978
Damage
74,804
101,437
Taken
114,839
58,819
Mitigated
79,763
34,787
Healing
24,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Foulait
Zeus
12,095
1,535
82
3,316
19,961
6,018
1,391
5,909
13,866
58,660
0
W
Heimdallr
GhettoGerdrud
Heimdallr
22,333
8,892
0
4,614
18,471
10,737
0
2,446
15,507
0
117,178
L
Arachne
Idealistic
Arachne
18,322
10,309
0
7,888
26,839
17,363
8
6,691
19,968
0
108,775
W
Persephone
Kimbeauty
Persephone
16,025
1,981
124
6,250
18,407
6,026
1,613
8,057
10,261
84,230
0
L
Hercules
LiberiVAC
Hercules
10,635
1,987
0
4,715
20,744
22,302
399
2,296
18,286
4,792
59,624
W
Chiron
PericoDOro
Chiron
19,794
7,951
1,110
9,034
16,501
6,012
964
2,574
13,916
0
142,823
W
Fenrir
RenaTole
Fenrir
16,119
2,143
0
7,248
23,442
10,627
0
6,382
16,757
0
103,286
L
19,706
8,580
0
6,673
21,669
8,202
1,155
3,414
18,249
0
155,134
W
Ares
13,707
460
0
6,407
24,616
25,417
15
7,235
17,276
47,551
0
L
Cthulhu
egorra
Cthulhu
14,046
671
125
1,392
25,626
25,878
603
10,564
14,738
40,164
2,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,473
Gold Earned
64,146
759
Minions Killed
685
0
Camps Cleared
0
2,746,732
Distance Traveled
2,756,815
37
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,617
379
100
4
0
472,721
5
W
Heimdallr
15,474
553
208
7
0
535,767
4
L
Arachne
13,158
470
130
5
0
601,360
2
W
Persephone
13,953
498
156
6
0
538,756
7
L
Hercules
12,363
442
127
5
0
655,181
5
W
Chiron
14,551
520
203
7
0
552,823
8
W
Fenrir
14,020
501
155
6
0
575,028
9
L
Anhur
15,540
555
255
9
0
518,901
7
W
Ares
13,475
481
37
1
0
544,358
9
L
Cthulhu
12,468
445
73
3
0
508,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role