Player Matchup

Sylvanus
Sylvanus
Dutchmasterbruh
Sylvanus
Level 139
God Stats
47W - 41L
1,453 SR
Queue Stats
190W - 208L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
KingJiggly 2IQ
Baron Samedi
Level 69
God Stats
14W - 22L
1,454 SR
Queue Stats
141W - 136L
1,505 Elo+
Solo
Tsukuyomi
Tsukuyomi
Larcade96
Tsukuyomi
Level 100
God Stats
2W - 0L
1,509 SR
Queue Stats
32W - 29L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
TheTortoiseBoi
Gilgamesh
Level 108
God Stats
15W - 12L
1,548 SR
Queue Stats
98W - 101L
1,368 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Urraxes
Morgan Le Fay
Level 68
God Stats
1W - 0L
1,578 SR
Queue Stats
14W - 6L
1,538 Elo+
Solo
Team Averages
Level 97
1,508 SR
1,442 Elo+

VS

Team Averages
Level 86
1,514 SR
1,436 Elo+
Discordia
Discordia
 
Discordia
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DataFett
Fenrir
Level 126
God Stats
17W - 9L
1,621 SR
Queue Stats
138W - 153L
1,327 Elo+
Solo
Izanami
Izanami
GonzaLDLR04
Izanami
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 128L
1,392 Elo+
Solo
Agni
Agni
Phantomphinex15
Agni
Level 99
God Stats
6W - 9L
1,394 SR
Queue Stats
606W - 663L
1,429 Elo+
Solo
Mulan
Mulan
Yat009-currito
Mulan
Level 64
God Stats
2W - 3L
1,555 SR
Queue Stats
23W - 20L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
4 / 3 / 5
9,449
472
6,955
20,972
16,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
KingJiggly 2IQ
Baron Samedi
15
2 / 0 / 7
8,999
450
9,022
13,327
5,739
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
Larcade96
Tsukuyomi
15
5 / 2 / 2
9,923
496
5,344
13,162
5,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
TheTortoiseBoi
Gilgamesh
15
0 / 4 / 2
9,174
459
5,623
13,538
13,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morgan Le Fay
Urraxes
Morgan Le Fay
16
3 / 3 / 5
9,829
491
11,590
10,807
3,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
1 / 3 / 3
9,120
456
15,317
10,905
3,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
DataFett
Fenrir
3
0 / 1 / 0
5,671
284
78
1,443
335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
GonzaLDLR04
Izanami
13
0 / 6 / 6
7,919
396
5,510
12,549
3,526
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 3 / 2
9,510
476
10,633
10,909
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 2 / 0
10,944
547
12,809
18,077
16,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
14
Kills
11
12
Deaths
15
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
3
3
0.83
L
Fenrir
DataFett
Fenrir
0
1
0
0
W
Sylvanus
4
3
5
2.17
L
Izanami
GonzaLDLR04
Izanami
0
6
6
0.5
W
Baron Samedi
KingJiggly 2IQ
Baron Samedi
2
0
7
5.5
W
Tsukuyomi
Larcade96
Tsukuyomi
5
2
2
3
L
3
3
2
1.33
W
Gilgamesh
TheTortoiseBoi
Gilgamesh
0
4
2
0.25
W
Morgan Le Fay
Urraxes
Morgan Le Fay
3
3
5
1.83
L
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,534
Damage
44,347
71,806
Taken
53,883
45,558
Mitigated
26,651
32,401
Healing
11,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
15,317
429
0
1,616
10,905
3,192
0
5,702
5,203
70,629
0
L
Fenrir
DataFett
Fenrir
78
0
0
484
1,443
335
0
0
1,443
0
5,254
W
Sylvanus
6,955
1,568
2,444
7,561
20,972
16,739
781
8,149
11,883
31,944
7,835
L
Izanami
GonzaLDLR04
Izanami
5,510
3,307
0
1,735
12,549
3,526
0
8,471
4,028
0
46,754
W
Baron Samedi
KingJiggly 2IQ
Baron Samedi
9,022
390
3,820
7,775
13,327
5,739
819
6,584
6,125
61,740
0
W
Tsukuyomi
Larcade96
Tsukuyomi
5,344
1,083
0
4,412
13,162
5,671
1,110
3,478
9,365
0
56,654
L
10,633
617
96
1,936
10,909
3,363
162
7,702
3,207
59,286
0
W
Gilgamesh
TheTortoiseBoi
Gilgamesh
5,623
1,102
264
4,154
13,538
13,491
536
1,161
11,356
0
53,783
W
Morgan Le Fay
Urraxes
Morgan Le Fay
11,590
1,333
0
1,971
10,807
3,918
0
5,075
5,154
64,863
0
L
12,809
2,160
0
5,606
18,077
16,235
692
5,286
11,877
283
67,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,374
Gold Earned
43,164
491
Minions Killed
514
0
Camps Cleared
0
1,856,160
Distance Traveled
1,576,293
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,120
456
116
6
0
391,075
0
L
Fenrir
5,671
284
16
1
0
67,529
0
W
Sylvanus
9,449
472
90
5
0
329,114
2
L
Izanami
7,919
396
90
5
0
354,823
6
W
Baron Samedi
8,999
450
79
4
0
325,986
1
W
Tsukuyomi
9,923
496
105
5
0
429,339
4
L
Agni
9,510
476
128
6
0
380,872
2
W
Gilgamesh
9,174
459
106
5
0
382,474
5
W
Morgan Le Fay
9,829
491
111
6
0
389,247
8
L
Mulan
10,944
547
164
8
0
381,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role